From e8de6f49693da0a4a1f7dbe0cec125342f15ce2c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 17:34:47 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(修复主线关卡进度开启功能判断逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   33 +++++++++++----------------------
 1 files changed, 11 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 76b3062..9572b02 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,12 +44,10 @@
 import GameFuncComm
 import IpyGameDataPY
 import PyGameData
-import PlayerFeastTravel
 import PlayerActTurntable
 import PlayerCostRebate
 import PlayerActLunhuidian
 import GY_Query_CrossRealmReg
-import PlayerGoldInvest
 import CrossRealmPlayer
 import CrossPlayerData
 import PlayerActivity
@@ -58,7 +56,7 @@
 import PlayerOnline
 import PlayerTask
 import PlayerMail
-import PlayerLLMJ
+import TurnAttack
 import ChPlayer
 import GameObj
 
@@ -2450,17 +2448,12 @@
     return
 
 def GetUnXiantaoCntEquip(curPlayer):
-    '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
-    所以需要支持小数存储,暂定以支持3位小数存储
-    '''
-    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
 def AddUnXiantaoCntEquip(curPlayer, addCnt):
-    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt
     return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
 def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
-    ## 保存装备未结算战锤数,保留3位小数
-    # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
-    unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+    ## 保存装备未结算战锤数
     return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
 
 ##玩家是否有钱款
@@ -2765,10 +2758,7 @@
                 unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
                 NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                 
-        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
-        PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
-        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
-        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
+        TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
         
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
@@ -2848,7 +2838,6 @@
     # 消费返利
     if costType not in ChConfig.CostRebate_DisableType:
         PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
     else:
         GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
         
@@ -2956,8 +2945,9 @@
             return
         SetMoney(curPlayer, priceType, updPlayerGold)
         
-        if isGiveBourseMoney and updPlayerGold > 0:
-            GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+        #废弃交易所额度
+        #if isGiveBourseMoney and updPlayerGold > 0:
+        #    GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
         addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
         
     elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -4144,7 +4134,6 @@
 def Sync_ExpRateChange(curPlayer):
     totalExpRate = GetPlayerExpRate(curPlayer)
     fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
-    fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
     
     actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
     if actExpRateInfo.get(ShareDefine.ActKey_State):
@@ -4200,11 +4189,11 @@
                 
     return totalExpRate
 
-##外观额外数据:  其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据:  其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
 def SetHorseSkinID(curPlayer, horseSkinID):
     showValue = curPlayer.GetEquipShowSwitch()
-    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
     curPlayer.SetEquipShowSwitch(updShowValue)
     GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
     return

--
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