From e926fc46837c5fb26c537ecb15945a78e2f3423f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 19:53:58 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善战斗相关公式参数;竞技增减伤属性、战力系数改为PVP增减伤;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 33 ++++++++++++++++++++++++---------
1 files changed, 24 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index a6ca73e..89da7d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -166,8 +166,8 @@
AttrID_PursueDamPerDef, # 追击减伤 68
AttrID_ComboDamPer, # 连击增伤 69
AttrID_ComboDamPerDef, # 连击减伤 70
-AttrID_ArenaDamPer, # 竞技增伤 71
-AttrID_ArenaDamPerDef, # 竞技减伤 72
+AttrID_PVPDamPer, # PVP增伤 71
+AttrID_PVPDamPerDef, # PVP减伤 72
) = range(1, 1 + 72)
# 需要计算的武将战斗属性ID列表
@@ -182,7 +182,7 @@
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
- AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_ArenaDamPer, AttrID_ArenaDamPerDef
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
]
# 基础三维属性ID列表
@@ -915,7 +915,7 @@
(
HurtType_Fail, # 失败 - 如概率没有触发 0
HurtType_Normal, # 伤害 1
-HurtTYpe_Recovery, # 回血 2
+HurtTYpe_Cure, # 治疗 2
HurtType_3,
HurtType_Immune, # 免疫 4
HurtType_Parry, # 格挡 5
@@ -926,7 +926,8 @@
HurtType_PoisonCureHurt, # 伤害毒奶 10
HurtType_PoisonCureSuck, # 吸血毒奶 11
HurtType_HarmSelf, # 自残 12
-) = range(13)
+HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
+) = range(14)
#伤害类型
(
@@ -1448,7 +1449,7 @@
Def_SkillType_Passive , #被动技能(与被动BUFF无直接关系) 7
Def_SkillType_Revive , #复活 8
Def_SkillType_Increment , #增值技能(不可清除)9
- Def_SkillType_Aura , #光环技能 10
+ Def_SkillType_Halo , #光环技能 10
Def_SkillType_Equip , #装备技能 11
Def_SkillType_Area , #场景技能(buff) 12
Def_SkillType_Summon , #召唤 13
@@ -1457,6 +1458,7 @@
) = range(0, 1 + 15)
# 以下废弃
+Def_SkillType_Aura = 10 #光环技能,旧命名 10
(
Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
@@ -1532,6 +1534,10 @@
Def_BuffLayer_Add = 0 # 每次触发层级递增
Def_BuffLayer_Sub = 1 # 每次触发层级递减
+# Buff时间计算规则
+#【注】光环类buff默认与光源(施法者)同步,其他受光环影响的目标同步该buff持续时间,持续时间及效果由施法者决定
+BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
+BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
#动作类区分标识
(
@@ -2865,7 +2871,9 @@
TurnBattleType_Pursue, # 追击 3
TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
TurnBattleType_Passive, # 被动触发的技能 5
-) = range(6)
+TurnBattleType_Dot, # 持续伤害触发 6
+TurnBattleType_Cot, # 持续治疗触发 7
+) = range(8)
Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -2971,7 +2979,9 @@
BatObjState_RebornLimit, # 无法复活 25
BatObjState_26, # 脆弱 26
BatObjState_27, # 阴咒 27
-) = range(1 + 27)
+ BatObjState_Zhiming, # 织命(甄宓) 28
+ BatObjState_Link, # 链接(董白) 29
+) = range(1 + 29)
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3827,7 +3837,7 @@
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
-Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
+Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
@@ -4698,6 +4708,11 @@
HeroSpecialty_SuckHP, # 吸血 6
) = range(1, 1 + 6)
+# 部分武将ID
+HeroID_Zhenfu = 510013
+HeroID_Caoren = 510015
+HeroID_Dongbai = 540009
+
# 经验倍率限制类型
(
ExpRateLimitType_Recover, # 资源找回
--
Gitblit v1.8.0