From e926fc46837c5fb26c537ecb15945a78e2f3423f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 19:53:58 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善战斗相关公式参数;竞技增减伤属性、战力系数改为PVP增减伤;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 26 ++++++++------------------
1 files changed, 8 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 76b3062..3a2e2e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -49,7 +49,6 @@
import PlayerCostRebate
import PlayerActLunhuidian
import GY_Query_CrossRealmReg
-import PlayerGoldInvest
import CrossRealmPlayer
import CrossPlayerData
import PlayerActivity
@@ -58,7 +57,7 @@
import PlayerOnline
import PlayerTask
import PlayerMail
-import PlayerLLMJ
+import TurnAttack
import ChPlayer
import GameObj
@@ -2450,17 +2449,12 @@
return
def GetUnXiantaoCntEquip(curPlayer):
- '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
- 所以需要支持小数存储,暂定以支持3位小数存储
- '''
- return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
def AddUnXiantaoCntEquip(curPlayer, addCnt):
- unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+ unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt
return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
- ## 保存装备未结算战锤数,保留3位小数
- # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
- unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+ ## 保存装备未结算战锤数
return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
##玩家是否有钱款
@@ -2765,10 +2759,7 @@
unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
- PlayerLLMJ.AddUseZhanchui(curPlayer, price)
- PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
- PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
- PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
+ TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
@@ -4144,7 +4135,6 @@
def Sync_ExpRateChange(curPlayer):
totalExpRate = GetPlayerExpRate(curPlayer)
fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
- fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
if actExpRateInfo.get(ShareDefine.ActKey_State):
@@ -4200,11 +4190,11 @@
return totalExpRate
-##外观额外数据: 其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据: 其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
def SetHorseSkinID(curPlayer, horseSkinID):
showValue = curPlayer.GetEquipShowSwitch()
- updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+ updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
curPlayer.SetEquipShowSwitch(updShowValue)
GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
return
--
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