From e926fc46837c5fb26c537ecb15945a78e2f3423f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 19:53:58 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善战斗相关公式参数;竞技增减伤属性、战力系数改为PVP增减伤;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 194 +++++++++++++++++++++++++++++++++++++++--------
1 files changed, 159 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index c20f95a..17425ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -37,16 +37,22 @@
return []
return ret
-def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
'''拷贝buff数据,不含目标buffID、归属,并刷新时间
+ @param refreshTimeLayer: 刷新剩余时间、层级
'''
skillData = curBuff.GetSkillData()
- curBuff.SetCalcTime(turnFight.getTimeline())
- curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
- curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+ curBuff.SetAddTiming(curBatObj.GetTiming())
+ if refreshTimeLayer:
+ curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+ curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+ else:
+ curBuff.SetRemainTime(tagBuff.GetRemainTime())
+ curBuff.SetLayer(tagBuff.GetLayer())
curBuff.SetValue1(tagBuff.GetValue1())
curBuff.SetValue2(tagBuff.GetValue2())
curBuff.SetValue3(tagBuff.GetValue3())
+ curBuff.SetIsCopy(1)
GameWorld.DebugLog(" 拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s"
% (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(),
[curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
@@ -81,18 +87,27 @@
buffOwner = batObj
ownerID = buffOwner.GetID()
+ skillType = buffSkill.GetSkillType()
#无敌免疫持续减益buff、控制类buff
- if buffSkill.GetSkillType() in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
+ if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
and batObj.CheckInState(ChConfig.BatObjState_Wudi):
GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s"
% (curID, skillID, ownerID, relatedSkillID))
return
#被动触发免疫控制buff
- if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
+ if skillType == ChConfig.Def_SkillType_Action:
if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s"
% (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
+ return
+
+ #光环技能,默认施法者身上也必须有,时长与施法者身上的同步
+ haloSrcBuff = None # 光源buff
+ if skillType == ChConfig.Def_SkillType_Halo and ownerID != curID:
+ haloSrcBuff = buffOwner.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+ if not haloSrcBuff:
+ GameWorld.ErrLog("添加光环技能时找不到光源! skillID=%s,ownerID=%s" % (skillID, ownerID))
return
buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
@@ -174,20 +189,23 @@
GameWorld.DebugLog(" 默认覆盖")
# 重置回合、CD、值等
- buff.SetCalcTime(turnFight.getTimeline())
+ buff.SetAddTiming(batObj.GetTiming())
buff.SetRemainTime(buffSkill.GetLastTime())
buff.SetLayer(updLayerCnt)
buff.SetBuffValueList(buffValueList)
+ buff.ResetEffectValueEx()
if afterLogic and bySkill:
bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
elif isSync:
SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
- if nowLayerCnt != updLayerCnt:
- RefreshBuffEffect(turnFight, batObj, buff, False)
+ RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
return buff
- return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
+ newBuff = __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
+ if skillType == ChConfig.Def_SkillType_Halo and newBuff:
+ __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff)
+ return newBuff
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
curID = batObj.GetID()
@@ -199,11 +217,12 @@
relatedSkillID = bySkill.GetSkillID() if bySkill else 0
ownerID = buffOwner.GetID()
buffID = buff.GetBuffID()
+ timing = batObj.GetTiming()
- GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s"
- % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
+ GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s"
+ % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
+ buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
buff.SetOwnerID(ownerID)
- buff.SetCalcTime(turnFight.getTimeline())
buff.SetRemainTime(buffSkill.GetLastTime())
buff.SetLayer(setLayerCnt)
buff.SetBuffValueList(buffValueList)
@@ -216,11 +235,13 @@
elif isSync:
SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
- RefreshBuffEffect(turnFight, batObj, buff, True)
+ RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
return buff
-def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
+def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
## 刷新buff效果
+ # @param buffSkill: 添加该buff时对应的buff技能ID,可能为None,如非添加时的刷新
+ # @param refreshType: 0-普通刷新;1-新添加刷新;2-覆盖刷新
isRefreshAttr = False # 是否刷属性
@@ -234,15 +255,72 @@
continue
if curEffect.GetTriggerWay():
- if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff:
+ if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
elif effectID in ChConfig.AttrIDList:
isRefreshAttr = True
+ if refreshType and buffSkill and buffOwner:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
+
if isRefreshAttr:
RefreshBuffAttr(batObj)
+ return
+
+def __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff):
+ ## 添加光环buff有效的目标ID,添加光环buff时添加,不移除,由光源管理移除(光源武将死亡时删除)
+ if curID == ownerID:
+ newBuff.AddHaloObjID(curID) # 光源直接添加目标
+ return
+ haloSrcBuff.AddHaloObjID(curID) # 光源先添加新目标
+ haloObjIDList = haloSrcBuff.GetHaloObjIDList()
+ newBuff.SetHaloObjIDList(haloObjIDList) # 新buff直接同步设置为光源有效目标
+
+ batObjMgr = BattleObj.GetBatObjMgr()
+ for haloObjID in haloObjIDList:
+ if haloObjID in [ownerID, curID]:
+ continue
+ haloObj = batObjMgr.getBatObj(haloObjID)
+ if not haloObj:
+ continue
+ haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+ if not haloBuff:
+ continue
+ haloBuff.SetHaloObjIDList(haloObjIDList) # 除光源及新加入的直接同步最新的有效目标
+ return
+
+def SetBuffRemainTime(turnFight, batObj, curBuff, remainTime):
+ if remainTime <= 0:
+ DoBuffDel(turnFight, batObj, curBuff)
+ return
+
+ buffObjID = batObj.GetID()
+ ownerID = curBuff.GetOwnerID()
+ skillData = curBuff.GetSkillData()
+ skillID = skillData.GetSkillID()
+ skillType = skillData.GetSkillType()
+
+ curBuff.SetRemainTime(remainTime)
+ SyncBuffRefresh(turnFight, batObj, curBuff)
+
+ if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
+ haloObjIDList = curBuff.GetHaloObjIDList()
+ GameWorld.DebugLog("光环buff回合变更同步其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
+ batObjMgr = BattleObj.GetBatObjMgr()
+ for haloObjID in haloObjIDList:
+ if haloObjID == buffObjID:
+ continue
+ haloObj = batObjMgr.getBatObj(haloObjID)
+ if not haloObj:
+ continue
+ haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+ if not haloBuff:
+ continue
+ haloBuff.SetRemainTime(remainTime)
+ SyncBuffRefresh(turnFight, haloObj, haloBuff)
+
return
def DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, relatedSkill=None):
@@ -251,7 +329,7 @@
curBuff.SetLayer(updLayer)
relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
- RefreshBuffEffect(turnFight, batObj, curBuff, False)
+ RefreshBuffEffect(turnFight, batObj, curBuff)
return
DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
return
@@ -276,7 +354,10 @@
buffObjID = batObj.GetID()
buffMgr = batObj.GetBuffManager()
buffID = curBuff.GetBuffID()
+ ownerID = curBuff.GetOwnerID()
skillData = curBuff.GetSkillData()
+ skillID = skillData.GetSkillID()
+ skillType = skillData.GetSkillType()
# 先删除buff再触发其他内容,防止当前要删除的buff影响后续触发的内容,如无敌buff等,理论上触发的后续内容无敌buff不应该再生效
curBuffState = skillData.GetCurBuffState()
@@ -314,6 +395,21 @@
if isRefreshAttr:
RefreshBuffAttr(batObj)
+
+ if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
+ haloObjIDList = curBuff.GetHaloObjIDList()
+ GameWorld.DebugLog("光环buff删除同步删除其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
+ batObjMgr = BattleObj.GetBatObjMgr()
+ for haloObjID in haloObjIDList:
+ if haloObjID == buffObjID:
+ continue
+ haloObj = batObjMgr.getBatObj(haloObjID)
+ if not haloObj:
+ continue
+ haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+ if not haloBuff:
+ continue
+ DoBuffDel(turnFight, haloObj, haloBuff, relatedSkill, afterLogic, tagObj)
return
def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill):
@@ -323,16 +419,16 @@
ObjPool.GetPoolMgr().release(curBuff)
return
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
skillData = curBuff.GetSkillData()
if not skillData.GetAtkType():
return
callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
if callFunc:
- callFunc(turnFight, batObj, curBuff)
+ callFunc(turnFight, batObj, curBuff, **kwargs)
return
-def RefreshBuffAttr(batObj):
+def RefreshBuffAttr(batObj, isInit=False):
''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
'''
@@ -345,40 +441,66 @@
GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s"
% (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
+ skbufAttrDict = {}
+
+ # 属性技能
+ skillAttrDict = {}
+ skillManager = batObj.GetSkillManager()
+ for index in range(0, skillManager.GetSkillCount()):
+ curSkill = skillManager.GetSkillByIndex(index)
+ if not curSkill:
+ continue
+ for eIndex in range(curSkill.GetEffectCount()):
+ effect = curSkill.GetEffect(eIndex)
+ effID = effect.GetEffectID()
+ if effID not in ChConfig.AttrIDList:
+ continue
+ if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
+ # 技能时仅技能有效
+ continue
+ attrID = effID
+ attrValue = effect.GetEffectValue(0)
+ calcType = effect.GetEffectValue(1)
+ if calcType == 2: # 减少,其他默认增加
+ attrValue = -attrValue
+ skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
+ skillAttrDict and GameWorld.DebugLog(" skillAttrDict=%s" % skillAttrDict)
+
# buff
- buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
+ buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
buffMgr = batObj.GetBuffManager()
for index in range(buffMgr.GetBuffCount()):
buff = buffMgr.GetBuffByIndex(index)
layer = max(1, buff.GetLayer())
skillData = buff.GetSkillData()
- atkType = skillData.GetAtkType()
- if atkType:
- callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "CalcBuffAttrEx"))
- if callFunc:
- callFunc(batObj, buff, skillData, layer, buffAttrDict)
-
+
for eIndex in range(skillData.GetEffectCount()):
effect = skillData.GetEffect(eIndex)
effID = effect.GetEffectID()
if effID not in ChConfig.AttrIDList:
continue
+ if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+ # buff时,不配默认有效,或仅buff有效
+ continue
attrID = effID
- attrValue = effect.GetEffectValue(0) * layer
+ attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
calcType = effect.GetEffectValue(1)
if calcType == 2: # 减少,其他默认增加
attrValue = -attrValue
- buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
+ buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
+ skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog(" buffAttrDict=%s" % buffAttrDict)
+ buffsAttrDict and GameWorld.DebugLog(" buffsAttrDict=%s" % buffsAttrDict)
+ GameWorld.DebugLog(" skbufAttrDict=%s" % skbufAttrDict)
objID = batObj.GetID()
# 先计算百分比加成或降低的
perIDList = ChConfig.AttrPerDict.values()
for attrID, attrPerID in ChConfig.AttrPerDict.items():
- if attrPerID not in buffAttrDict:
+ if attrPerID not in skbufAttrDict:
continue
- attrPerValue = buffAttrDict[attrPerID] # 可能是负值
+ attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
attrValue = batObj.GetBatAttrValue(attrID, False)
if attrValue <= 0:
continue
@@ -388,7 +510,7 @@
GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
# 再累加非百分比的固定值
- for attrID, addValue in buffAttrDict.items():
+ for attrID, addValue in skbufAttrDict.items():
if attrID in perIDList:
continue
attrValue = batObj.GetBatAttrValue(attrID, False)
@@ -400,15 +522,17 @@
aftHP = batObj.GetHP()
aftMaxHP = batObj.GetMaxHP()
if aftMaxHP != befMaxHP:
- batObj.SetMaxHP(aftMaxHP, True)
+ isNotify = not isInit
+ batObj.SetMaxHP(aftMaxHP, isNotify)
if befHP and aftMaxHP > befMaxHP:
aftHP += (aftMaxHP - befMaxHP)
- batObj.SetHP(aftHP, True)
+ batObj.SetHP(aftHP, isNotify)
GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict()))
return
def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
+ ## @param curBatObj: 该buff的持有者,即在谁身上
clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
clientPack.ObjID = curBatObj.GetID()
clientPack.BuffID = curBuff.GetBuffID()
--
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