From e94f0aa1637f09bafb449b3e41ee1c5843601b5f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 八月 2025 11:20:41 +0800
Subject: [PATCH] 80 【常规】背包-服务端(物品合成)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   28 +++++++++++-----------------
 1 files changed, 11 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index dff0eec..e70c428 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -416,9 +416,7 @@
 
                 "ItemCompound":(
                         ("WORD", "ID", 1),
-                        ("BYTE", "ComposeGroup", 0),
                         ("list", "MakeID", 0),
-                        ("BYTE", "IsFirstSuccMakeJobItem", 0),
                         ("list", "UnfixedItemID", 0),
                         ("BYTE", "UnfixedItemCount", 0),
                         ("list", "FixedItemID", 0),
@@ -427,7 +425,6 @@
                         ("WORD", "SuccessRate", 0),
                         ("WORD", "SuccessRateMax", 0),
                         ("list", "SuccessRateIncrease", 0),
-                        ("BYTE", "AddonsCountMax", 0),
                         ("char", "SysMark", 0),
                         ("BYTE", "SysMarkParamType", 0),
                         ),
@@ -3414,20 +3411,17 @@
         return
         
     def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
-    def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
-    def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
-    def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
-    def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
-    def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
-    def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
-    def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
-    def GetNeedMoney(self): return self.attrTuple[8] #  消耗铜钱 DWORD
-    def GetSuccessRate(self): return self.attrTuple[9] #  成功率万分率 WORD
-    def GetSuccessRateMax(self): return self.attrTuple[10] #  最大成功率万分率 WORD
-    def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
-    def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
-    def GetSysMark(self): return self.attrTuple[13] # 提示mark char
-    def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+    def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+    def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+    def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+    def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+    def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+    def GetNeedMoney(self): return self.attrTuple[6] #  消耗铜钱 DWORD
+    def GetSuccessRate(self): return self.attrTuple[7] #  成功率万分率 WORD
+    def GetSuccessRateMax(self): return self.attrTuple[8] #  最大成功率万分率 WORD
+    def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+    def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+    def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
 
 # 物品强化效果表
 class IPY_ItemPlus():

--
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