From e94f0aa1637f09bafb449b3e41ee1c5843601b5f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 07 八月 2025 11:20:41 +0800 Subject: [PATCH] 80 【常规】背包-服务端(物品合成) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 611 +++++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 456 insertions(+), 155 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 3b1c8ad..e70c428 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -56,17 +56,75 @@ ("BYTE", "OPLimitInAct", 0), ), + "NPC":( + ("DWORD", "NPCID", 1), + ("char", "NPCName", 0), + ("BYTE", "Country", 0), + ("BYTE", "AtkDistType", 0), + ("WORD", "LV", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), + ("DWORD", "MaxHP", 0), + ("list", "SkillIDList", 0), + ("DWORD", "FinalDamPer", 0), + ("DWORD", "FinalDamPerDef", 0), + ("DWORD", "MissRate", 0), + ("DWORD", "MissRateDef", 0), + ("DWORD", "SuperHitRate", 0), + ("DWORD", "SuperHitRateDef", 0), + ("DWORD", "StunRate", 0), + ("DWORD", "StunRateDef", 0), + ("DWORD", "ComboRate", 0), + ("DWORD", "ComboRateDef", 0), + ("DWORD", "ParryRate", 0), + ("DWORD", "ParryRateDef", 0), + ("DWORD", "SuckHPPer", 0), + ("DWORD", "SuckHPPerDef", 0), + ("dict", "SpecAttrInfo", 0), + ), + + "Skill":( + ("DWORD", "SkillID", 1), + ("DWORD", "SkillTypeID", 0), + ("WORD", "SkillMaxLV", 0), + ("char", "SkillName", 0), + ("BYTE", "FuncType", 0), + ("BYTE", "SkillType", 0), + ("BYTE", "HurtType", 0), + ("BYTE", "AtkType", 0), + ("BYTE", "TagAim", 0), + ("BYTE", "TagFriendly", 0), + ("BYTE", "TagAffect", 0), + ("BYTE", "TagCount", 0), + ("WORD", "HappenRate", 0), + ("WORD", "LastTime", 0), + ("WORD", "CoolDownTime", 0), + ("WORD", "Priority", 0), + ("DWORD", "EffectID1", 0), + ("list", "EffectValues1", 0), + ("DWORD", "EffectID2", 0), + ("list", "EffectValues2", 0), + ("DWORD", "EffectID3", 0), + ("list", "EffectValues3", 0), + ("DWORD", "ConnSkill", 0), + ("list", "EnhanceSkillList", 0), + ("DWORD", "FightPower", 0), + ), + "Hero":( ("DWORD", "HeroID", 1), + ("char", "Name", 0), ("BYTE", "Country", 0), ("BYTE", "Quality", 0), - ("list", "SkinNPCIDList", 0), - ("DWORD", "AtkSkillID", 0), + ("BYTE", "AtkDistType", 0), + ("list", "SkinIDList", 0), + ("DWORD", "NormalSkillID", 0), ("DWORD", "AngerSkillID", 0), ("WORD", "AtkInheritPer", 0), ("WORD", "DefInheritPer", 0), ("WORD", "HPInheritPer", 0), ("dict", "BatAttrDict", 0), + ("list", "FetterIDList", 0), ), "HeroTalent":( @@ -103,8 +161,15 @@ ("list", "AttrValueList", 0), ), + "HeroLineupHalo":( + ("WORD", "Country", 1), + ("BYTE", "NeedHeroCount", 0), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ), + "HeroSkin":( - ("DWORD", "SkinNPCID", 1), + ("DWORD", "SkinID", 1), ("list", "WearAttrIDList", 0), ("list", "WearAttrValueList", 0), ("list", "AllBatAttrIDList", 0), @@ -113,7 +178,6 @@ "HeroQuality":( ("DWORD", "Quality", 1), - ("list", "UPCostItem", 0), ("list", "InitTalentWeight", 0), ("BYTE", "InitStarUpper", 0), ("DWORD", "InitAddPer", 0), @@ -137,6 +201,47 @@ ("DWORD", "Quality", 1), ("DWORD", "AwakeLV", 1), ("list", "UPCostItem", 0), + ), + + "HeroQualityLV":( + ("DWORD", "Quality", 1), + ("DWORD", "HeroLV", 1), + ("list", "UPCostItem", 0), + ), + + "PlayerAttr":( + ("DWORD", "AttrID", 1), + ("char", "Parameter", 0), + ), + + "MainChapter":( + ("BYTE", "ChapterID", 1), + ("list", "DailyBootyUpperList", 0), + ), + + "MainLevel":( + ("BYTE", "ChapterID", 1), + ("BYTE", "LevelNum", 1), + ("list", "WaveLineupIDList1", 0), + ("list", "WaveLineupIDList2", 0), + ("list", "WaveLineupIDList3", 0), + ("list", "WaveLineupIDList4", 0), + ("list", "WaveLineupIDList5", 0), + ("list", "WaveLineupIDList6", 0), + ("list", "BossLineupIDList", 0), + ("list", "AwardItemList", 0), + ), + + "NPCLineup":( + ("DWORD", "LineupID", 1), + ("DWORD", "PosNPCID1", 0), + ("DWORD", "PosNPCID2", 0), + ("DWORD", "PosNPCID3", 0), + ("DWORD", "PosNPCID4", 0), + ("DWORD", "PosNPCID5", 0), + ("DWORD", "PosNPCID6", 0), + ("DWORD", "PosNPCID7", 0), + ("DWORD", "BossID", 0), ), "Dienstgrad":( @@ -311,9 +416,7 @@ "ItemCompound":( ("WORD", "ID", 1), - ("BYTE", "ComposeGroup", 0), ("list", "MakeID", 0), - ("BYTE", "IsFirstSuccMakeJobItem", 0), ("list", "UnfixedItemID", 0), ("BYTE", "UnfixedItemCount", 0), ("list", "FixedItemID", 0), @@ -322,7 +425,6 @@ ("WORD", "SuccessRate", 0), ("WORD", "SuccessRateMax", 0), ("list", "SuccessRateIncrease", 0), - ("BYTE", "AddonsCountMax", 0), ("char", "SysMark", 0), ("BYTE", "SysMarkParamType", 0), ), @@ -360,6 +462,35 @@ ("BYTE", "StarsNeed", 1), ("list", "AttrType", 0), ("list", "AttrValue", 0), + ), + + "EquipColor":( + ("BYTE", "ItemColor", 1), + ("DWORD", "MoneyBase", 0), + ("DWORD", "AtkStep", 0), + ("DWORD", "DefStep", 0), + ("DWORD", "HPStep", 0), + ("list", "AttrLibCntList", 0), + ("list", "AttrRange", 0), + ("dict", "AttrRangeDict", 0), + ), + + "EquipPlace":( + ("BYTE", "EquipPlace", 1), + ("float", "BaseAttrProportion", 0), + ("list", "AttrLib1", 0), + ("list", "AttrLib2", 0), + ("list", "AttrLib3", 0), + ), + + "AppointItem":( + ("DWORD", "ID", 1), + ("BYTE", "CancelUseLimit", 0), + ("WORD", "ItemLV", 0), + ("list", "BaseAttrID", 0), + ("list", "BaseAttrValue", 0), + ("list", "LegendAttrID", 0), + ("list", "LegendAttrValue", 0), ), "EquipLegendAttrCount":( @@ -630,35 +761,10 @@ "PlayerLV":( ("WORD", "LV", 1), - ("DWORD", "ExpPoint", 0), ("DWORD", "Exp", 0), - ("BYTE", "TalentPoint", 0), - ("DWORD", "ReExp", 0), - ("DWORD", "ReMaxHP", 0), - ("DWORD", "ReAtk", 0), - ("DWORD", "ReDef", 0), - ("DWORD", "ReHit", 0), - ("DWORD", "ReMiss", 0), - ("DWORD", "ReAtkSpeed", 0), - ("DWORD", "ReSkillAtkRate", 0), - ("DWORD", "ReDamagePer", 0), - ("DWORD", "ReDamReduce", 0), - ("DWORD", "ReIgnoreDefRate", 0), - ("DWORD", "ReLuckyHitRate", 0), - ("DWORD", "ReLuckyHit", 0), - ("DWORD", "ReBleedDamage", 0), - ("DWORD", "ReIceAtk", 0), - ("DWORD", "ReIceDef", 0), - ("DWORD", "RePetAtk", 0), - ("DWORD", "RePetSkillAtkRate", 0), - ("DWORD", "RePetDamPer", 0), - ("DWORD", "ReFinalHurt", 0), - ("DWORD", "ReFinalHurtReduce", 0), - ("DWORD", "RePotionReply", 0), - ("DWORD", "RePotionCD", 0), - ("DWORD", "AttackEff", 0), - ("DWORD", "ReFightPower", 0), - ("DWORD", "IceLodeFightPower", 0), + ("DWORD", "MaxHP", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), ), "SpecMapPlayerAttrFormat":( @@ -676,12 +782,6 @@ ("float", "AttrPer", 0), ("dict", "AttrSpecDict", 0), ("dict", "AttrExDict", 0), - ), - - "NPCEx":( - ("DWORD", "NPCID", 1), - ("BYTE", "FightPowerLackAtkLimit", 0), - ("DWORD", "SuppressFightPower", 0), ), "NPCRealmStrengthen":( @@ -1064,13 +1164,6 @@ ("dict", "ItemID", 0), ("WORD", "Price", 0), ("WORD", "OldPrice", 0), - ), - - "AppointItem":( - ("DWORD", "ID", 1), - ("BYTE", "CancelUseLimit", 0), - ("list", "LegendAttrID", 0), - ("list", "LegendAttrValue", 0), ), "AuctionItem":( @@ -2732,7 +2825,6 @@ ("DWORD", "LVUPNeedMoney", 0), ("DWORD", "LVUPNeedTime", 0), ("list", "EquipColorRateList", 0), - ("list", "ExAwardItemRateList", 0), ), } @@ -2773,6 +2865,71 @@ def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE +# NPC表 +class IPY_NPC(): + + def __init__(self): + self.attrTuple = None + return + + def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD + def GetNPCName(self): return self.attrTuple[1] # 名称 char + def GetCountry(self): return self.attrTuple[2] # 国家 BYTE + def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE + def GetLV(self): return self.attrTuple[4] # 等级 WORD + def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[6] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD + def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list + def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD + def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD + def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD + def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD + def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD + def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD + def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD + def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD + def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD + def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict + +# 技能表 +class IPY_Skill(): + + def __init__(self): + self.attrTuple = None + return + + def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD + def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD + def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD + def GetSkillName(self): return self.attrTuple[3] # 技能名 char + def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE + def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE + def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE + def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE + def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE + def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE + def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE + def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE + def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD + def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD + def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD + def GetPriority(self): return self.attrTuple[15] # 优先级 WORD + def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD + def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list + def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD + def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list + def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list + def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD + def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list + def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD + # 武将表 class IPY_Hero(): @@ -2781,15 +2938,18 @@ return def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD - def GetCountry(self): return self.attrTuple[1] # 国家 BYTE - def GetQuality(self): return self.attrTuple[2] # 品质 BYTE - def GetSkinNPCIDList(self): return self.attrTuple[3] # 皮肤NPCID列表 list - def GetAtkSkillID(self): return self.attrTuple[4] # 普攻技能ID DWORD - def GetAngerSkillID(self): return self.attrTuple[5] # 怒气技能ID DWORD - def GetAtkInheritPer(self): return self.attrTuple[6] # 攻击继承 WORD - def GetDefInheritPer(self): return self.attrTuple[7] # 防御继承 WORD - def GetHPInheritPer(self): return self.attrTuple[8] # 生命继承 WORD - def GetBatAttrDict(self): return self.attrTuple[9] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetName(self): return self.attrTuple[1] # 名称 char + def GetCountry(self): return self.attrTuple[2] # 国家 BYTE + def GetQuality(self): return self.attrTuple[3] # 品质 BYTE + def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE + def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list + def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD + def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD + def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD + def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD + def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD + def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list # 武将星级天赋表 class IPY_HeroTalent(): @@ -2845,14 +3005,26 @@ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list -# 武将皮肤表 +# 阵容光环表 +class IPY_HeroLineupHalo(): + + def __init__(self): + self.attrTuple = None + return + + def GetCountry(self): return self.attrTuple[0] # 国家 WORD + def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE + def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list + def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list + +# 皮肤表 class IPY_HeroSkin(): def __init__(self): self.attrTuple = None return - def GetSkinNPCID(self): return self.attrTuple[0] # 皮肤NPCID DWORD + def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list @@ -2866,17 +3038,16 @@ return def GetQuality(self): return self.attrTuple[0] # 品质 DWORD - def GetUPCostItem(self): return self.attrTuple[1] # 升级消耗道具 list - def GetInitTalentWeight(self): return self.attrTuple[2] # 初始天赋数权重 list - def GetInitStarUpper(self): return self.attrTuple[3] # 初始星级上限 BYTE - def GetInitAddPer(self): return self.attrTuple[4] # 上阵初始加成万分率 DWORD - def GetLVAddPer(self): return self.attrTuple[5] # 上阵每等级加成 DWORD - def GetBreakLVAddPer(self): return self.attrTuple[6] # 上阵每突破等级加成 DWORD - def GetStarAddPer(self): return self.attrTuple[7] # 上阵每星级加成 DWORD - def GetBookActAwardMoney(self): return self.attrTuple[8] # 图鉴激活奖励货币 类型|值 list - def GetBookInitAddPer(self): return self.attrTuple[9] # 图鉴初始加成 DWORD - def GetBookStarAddPer(self): return self.attrTuple[10] # 图鉴每星级加成 DWORD - def GetBookBreakLVAddPer(self): return self.attrTuple[11] # 图鉴每突破等级加成 DWORD + def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list + def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE + def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD + def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD + def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD + def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD + def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list + def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD + def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD + def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD # 武将品质突破表 class IPY_HeroQualityBreak(): @@ -2900,6 +3071,72 @@ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list + +# 品质武将升级表 +class IPY_HeroQualityLV(): + + def __init__(self): + self.attrTuple = None + return + + def GetQuality(self): return self.attrTuple[0] # 品质 DWORD + def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD + def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list + +# 属性条目表 +class IPY_PlayerAttr(): + + def __init__(self): + self.attrTuple = None + return + + def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD + def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char + +# 主线章节表 +class IPY_MainChapter(): + + def __init__(self): + self.attrTuple = None + return + + def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE + def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list + +# 主线关卡表 +class IPY_MainLevel(): + + def __init__(self): + self.attrTuple = None + return + + def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE + def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE + def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + +# NPC阵容表 +class IPY_NPCLineup(): + + def __init__(self): + self.attrTuple = None + return + + def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD + def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD + def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD + def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD + def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD + def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD + def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD + def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD + def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD # 称号表 class IPY_Dienstgrad(): @@ -3174,20 +3411,17 @@ return def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD - def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE - def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list - def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE - def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list - def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE - def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list - def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list - def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD - def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD - def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD - def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list - def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE - def GetSysMark(self): return self.attrTuple[13] # 提示mark char - def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE + def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list + def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list + def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE + def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list + def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list + def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD + def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD + def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD + def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list + def GetSysMark(self): return self.attrTuple[10] # 提示mark char + def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE # 物品强化效果表 class IPY_ItemPlus(): @@ -3248,6 +3482,50 @@ def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE def GetAttrType(self): return self.attrTuple[1] # 属性类型 list def GetAttrValue(self): return self.attrTuple[2] # 属性值 list + +# 装备品质表 +class IPY_EquipColor(): + + def __init__(self): + self.attrTuple = None + return + + def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE + def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD + def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD + def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD + def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD + def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list + def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list + def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict + +# 装备部位表 +class IPY_EquipPlace(): + + def __init__(self): + self.attrTuple = None + return + + def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE + def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float + def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list + def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list + def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list + +# 定制属性表 +class IPY_AppointItem(): + + def __init__(self): + self.attrTuple = None + return + + def GetID(self): return self.attrTuple[0] # 定制ID DWORD + def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE + def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD + def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list + def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list + def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list + def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list # 装备传奇属性条数表 class IPY_EquipLegendAttrCount(): @@ -3668,35 +3946,10 @@ return def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD - def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD - def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD - def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE - def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD - def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD - def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD - def GetReDef(self): return self.attrTuple[7] # 防御 DWORD - def GetReHit(self): return self.attrTuple[8] # 命中 DWORD - def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD - def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD - def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD - def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD - def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD - def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD - def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD - def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD - def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD - def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD - def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD - def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD - def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD - def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD - def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD - def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD - def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD - def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD - def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD - def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD - def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD + def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD + def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD + def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD + def GetDef(self): return self.attrTuple[4] # 防御 DWORD # 特殊地图玩家属性公式表 class IPY_SpecMapPlayerAttrFormat(): @@ -3724,17 +3977,6 @@ def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict - -# NPC表扩展 -class IPY_NPCEx(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD - def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE - def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD # 成长型境界怪物表 class IPY_NPCRealmStrengthen(): @@ -4247,18 +4489,6 @@ def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD - -# 定制物品表 -class IPY_AppointItem(): - - def __init__(self): - self.attrTuple = None - return - - def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD - def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE - def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list - def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list # 拍卖物品表 class IPY_AuctionItem(): @@ -6849,8 +7079,7 @@ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD - def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list - def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list + def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list def Log(msg, playerID=0, par=0): @@ -6910,15 +7139,23 @@ self.__LoadFileData("DirtyList", onlyCheck) self.__LoadFileData("DirtyName", onlyCheck) self.__LoadFileData("FuncTeamSet", onlyCheck) + self.__LoadFileData("NPC", onlyCheck) + self.__LoadFileData("Skill", onlyCheck) self.__LoadFileData("Hero", onlyCheck) self.__LoadFileData("HeroTalent", onlyCheck) self.__LoadFileData("HeroBreak", onlyCheck) self.__LoadFileData("HeroAwake", onlyCheck) self.__LoadFileData("HeroFetter", onlyCheck) + self.__LoadFileData("HeroLineupHalo", onlyCheck) self.__LoadFileData("HeroSkin", onlyCheck) self.__LoadFileData("HeroQuality", onlyCheck) self.__LoadFileData("HeroQualityBreak", onlyCheck) self.__LoadFileData("HeroQualityAwake", onlyCheck) + self.__LoadFileData("HeroQualityLV", onlyCheck) + self.__LoadFileData("PlayerAttr", onlyCheck) + self.__LoadFileData("MainChapter", onlyCheck) + self.__LoadFileData("MainLevel", onlyCheck) + self.__LoadFileData("NPCLineup", onlyCheck) self.__LoadFileData("Dienstgrad", onlyCheck) self.__LoadFileData("TitleStarUp", onlyCheck) self.__LoadFileData("PlayerFace", onlyCheck) @@ -6944,6 +7181,9 @@ self.__LoadFileData("ItemPlusMaster", onlyCheck) self.__LoadFileData("ItemPlusMax", onlyCheck) self.__LoadFileData("RoleEquipStars", onlyCheck) + self.__LoadFileData("EquipColor", onlyCheck) + self.__LoadFileData("EquipPlace", onlyCheck) + self.__LoadFileData("AppointItem", onlyCheck) self.__LoadFileData("EquipLegendAttrCount", onlyCheck) self.__LoadFileData("EquipLegendAttrType", onlyCheck) self.__LoadFileData("EquipLegendAttrLib", onlyCheck) @@ -6976,7 +7216,6 @@ self.__LoadFileData("PlayerLV", onlyCheck) self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck) self.__LoadFileData("GMAttr", onlyCheck) - self.__LoadFileData("NPCEx", onlyCheck) self.__LoadFileData("NPCRealmStrengthen", onlyCheck) self.__LoadFileData("NPCStrengthen", onlyCheck) self.__LoadFileData("NPCTimeLostHP", onlyCheck) @@ -7003,7 +7242,6 @@ self.__LoadFileData("ContineSignAward", onlyCheck) self.__LoadFileData("SignAward", onlyCheck) self.__LoadFileData("VIPAward", onlyCheck) - self.__LoadFileData("AppointItem", onlyCheck) self.__LoadFileData("AuctionItem", onlyCheck) self.__LoadFileData("VipPrivilege", onlyCheck) self.__LoadFileData("Store", onlyCheck) @@ -7422,6 +7660,20 @@ self.CheckLoadData("FuncTeamSet") return self.ipyFuncTeamSetCache[index] + def GetNPCCount(self): + self.CheckLoadData("NPC") + return self.ipyNPCLen + def GetNPCByIndex(self, index): + self.CheckLoadData("NPC") + return self.ipyNPCCache[index] + + def GetSkillCount(self): + self.CheckLoadData("Skill") + return self.ipySkillLen + def GetSkillByIndex(self, index): + self.CheckLoadData("Skill") + return self.ipySkillCache[index] + def GetHeroCount(self): self.CheckLoadData("Hero") return self.ipyHeroLen @@ -7457,6 +7709,13 @@ self.CheckLoadData("HeroFetter") return self.ipyHeroFetterCache[index] + def GetHeroLineupHaloCount(self): + self.CheckLoadData("HeroLineupHalo") + return self.ipyHeroLineupHaloLen + def GetHeroLineupHaloByIndex(self, index): + self.CheckLoadData("HeroLineupHalo") + return self.ipyHeroLineupHaloCache[index] + def GetHeroSkinCount(self): self.CheckLoadData("HeroSkin") return self.ipyHeroSkinLen @@ -7484,6 +7743,41 @@ def GetHeroQualityAwakeByIndex(self, index): self.CheckLoadData("HeroQualityAwake") return self.ipyHeroQualityAwakeCache[index] + + def GetHeroQualityLVCount(self): + self.CheckLoadData("HeroQualityLV") + return self.ipyHeroQualityLVLen + def GetHeroQualityLVByIndex(self, index): + self.CheckLoadData("HeroQualityLV") + return self.ipyHeroQualityLVCache[index] + + def GetPlayerAttrCount(self): + self.CheckLoadData("PlayerAttr") + return self.ipyPlayerAttrLen + def GetPlayerAttrByIndex(self, index): + self.CheckLoadData("PlayerAttr") + return self.ipyPlayerAttrCache[index] + + def GetMainChapterCount(self): + self.CheckLoadData("MainChapter") + return self.ipyMainChapterLen + def GetMainChapterByIndex(self, index): + self.CheckLoadData("MainChapter") + return self.ipyMainChapterCache[index] + + def GetMainLevelCount(self): + self.CheckLoadData("MainLevel") + return self.ipyMainLevelLen + def GetMainLevelByIndex(self, index): + self.CheckLoadData("MainLevel") + return self.ipyMainLevelCache[index] + + def GetNPCLineupCount(self): + self.CheckLoadData("NPCLineup") + return self.ipyNPCLineupLen + def GetNPCLineupByIndex(self, index): + self.CheckLoadData("NPCLineup") + return self.ipyNPCLineupCache[index] def GetDienstgradCount(self): self.CheckLoadData("Dienstgrad") @@ -7659,6 +7953,27 @@ def GetRoleEquipStarsByIndex(self, index): self.CheckLoadData("RoleEquipStars") return self.ipyRoleEquipStarsCache[index] + + def GetEquipColorCount(self): + self.CheckLoadData("EquipColor") + return self.ipyEquipColorLen + def GetEquipColorByIndex(self, index): + self.CheckLoadData("EquipColor") + return self.ipyEquipColorCache[index] + + def GetEquipPlaceCount(self): + self.CheckLoadData("EquipPlace") + return self.ipyEquipPlaceLen + def GetEquipPlaceByIndex(self, index): + self.CheckLoadData("EquipPlace") + return self.ipyEquipPlaceCache[index] + + def GetAppointItemCount(self): + self.CheckLoadData("AppointItem") + return self.ipyAppointItemLen + def GetAppointItemByIndex(self, index): + self.CheckLoadData("AppointItem") + return self.ipyAppointItemCache[index] def GetEquipLegendAttrCountCount(self): self.CheckLoadData("EquipLegendAttrCount") @@ -7884,13 +8199,6 @@ self.CheckLoadData("GMAttr") return self.ipyGMAttrCache[index] - def GetNPCExCount(self): - self.CheckLoadData("NPCEx") - return self.ipyNPCExLen - def GetNPCExByIndex(self, index): - self.CheckLoadData("NPCEx") - return self.ipyNPCExCache[index] - def GetNPCRealmStrengthenCount(self): self.CheckLoadData("NPCRealmStrengthen") return self.ipyNPCRealmStrengthenLen @@ -8072,13 +8380,6 @@ def GetVIPAwardByIndex(self, index): self.CheckLoadData("VIPAward") return self.ipyVIPAwardCache[index] - - def GetAppointItemCount(self): - self.CheckLoadData("AppointItem") - return self.ipyAppointItemLen - def GetAppointItemByIndex(self, index): - self.CheckLoadData("AppointItem") - return self.ipyAppointItemCache[index] def GetAuctionItemCount(self): self.CheckLoadData("AuctionItem") -- Gitblit v1.8.0