From eaacbe4d04de3500764587a6e0f3e3f22d1aba20 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十二月 2025 17:43:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复貂蝉倾城潜能增加值计算;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |  112 +++++++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 103 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index b9e2f8a..3ee482d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -24,14 +24,16 @@
 import ChPyNetSendPack
 import PlayerFamilyEmblem
 import PlayerFamilyZhenbaoge
+import PlayerFamilyTaofa
 import IPY_PlayerDefine
 import IpyGameDataPY
 import IPY_GameWorld
 import ItemControler
 import GameFuncComm
+import PlayerMail
+import PlayerTask
 import DBDataMgr
 import DirtyList
-import ObjPool
 
 import random
 import time
@@ -81,8 +83,8 @@
         family = familyManager.GetAt(i)
         familyID = family.GetID()
         
-        #珍宝阁
         PlayerFamilyZhenbaoge.OnDay(family)
+        PlayerFamilyTaofa.OnDay(family)
         
         for index in xrange(family.GetCount()):
             member = family.GetAt(index)
@@ -94,11 +96,24 @@
         
     return
 
+def FamilyOnHour():
+    if GameWorld.IsCrossServer():
+        return
+    
+    familyManager = DBDataMgr.GetFamilyMgr()
+    for i in range(0, familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #自动传位
+        __AutoChangeLeader(family)
+        
+    return
+
 def PlayerOnDay(curPlayer):
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
         return
     ResetDailyDonateCnt(curPlayer)
     PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
+    PlayerFamilyTaofa.PlayerOnDay(curPlayer)
     return
 
 def OnPlayerLogin(curPlayer, tick):
@@ -108,6 +123,7 @@
     Sync_RequestAddFamilyInfo(curPlayer, False)
     SyncDonateCntInfo(curPlayer)
     PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+    PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
     return
 
 def OnPlayerLogout(curPlayer):
@@ -461,6 +477,8 @@
     familyMgr = DBDataMgr.GetFamilyMgr()
     familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
     Sync_RequestAddFamilyInfo(curPlayer)
+    PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
+    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_ReqOrJoinFamily)
     return
 
 def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
@@ -495,6 +513,8 @@
         delMoney = int(nowMoney * delMoneyPer / 100.0)
         GameWorld.DebugLog("    扣除货币: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))        
         PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
+        
+    PlayerFamilyTaofa.OnPlayerLeaveFamily(curPlayer)
     FBLogic.OnLeaveFamily(curPlayer, tick)
     return
 
@@ -655,6 +675,7 @@
     
     # 申请加入
     if requestType == 0:
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ReqOrJoinFamily, 1)
         if not tagFamilyID:
             AutoJoinFamily(curPlayer)
         else:
@@ -711,17 +732,17 @@
         family = familyMgr.GetAt(index)
         if not family:
             continue
-        familyID = family.GetID()
+        #familyID = family.GetID()
         lvMin = family.GetJoinLVMin()
         if lvMin and realmLV < lvMin:
-            GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
+            #GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
             continue
         if family.GetJoinReview():
-            GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
+            #GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
             continue
         MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
         if family.GetCount() >= MemberMax:
-            GameWorld.DebugLog("    成员已满的不处理! familyID=%s" % familyID, playerID)
+            #GameWorld.DebugLog("    成员已满的不处理! familyID=%s" % familyID, playerID)
             continue
         
         #直接加入
@@ -1166,6 +1187,71 @@
     #GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # 成员职位变更
     return
 
+def __AutoChangeLeader(curFamily):
+    ## 自动传位
+    leaderID = curFamily.GetLeaderID()
+    leaderMem = curFamily.FindMember(leaderID)
+    if not leaderMem:
+        return
+    offTime = leaderMem.GetOffTime()
+    if not offTime:
+        return
+    familyID = curFamily.GetID()
+    curTime = int(time.time())
+    passTime = curTime - offTime
+    passHours = passTime / 3600.0
+    needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
+    if passHours < needHours:
+        GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s", 
+                             familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
+        return
+    
+    priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1) # 优先传给离线不超过x小时的成员,一样按优先级
+    
+    priorityList = []
+    commList = []
+    for i in range(0, curFamily.GetCount()):
+        member = curFamily.GetAt(i)
+        if member.GetFmLV() == IPY_PlayerDefine.fmlLeader:
+            continue
+        
+        memOffTime = member.GetOffTime()
+        memPassTime = curTime - memOffTime
+        memPassHours = memPassTime / 3600.0
+        sortTime = memOffTime if memOffTime else curTime # 排序用的时间,越大越优先
+        
+        fmLV = member.GetFmLV() # 职位
+        contribTotal = member.GetContribTotal() # 总贡献
+        
+        commList.append([fmLV, sortTime, contribTotal, member])
+        if priorityHours and memPassHours <= priorityHours:
+            priorityList.append([fmLV, sortTime, contribTotal, member])
+            
+    if not priorityList and not commList:
+        # 没有可传位的目标成员
+        return
+    
+    toMember = None
+    if priorityList:
+        priorityList.sort(reverse=True)
+        toMember = priorityList[0][-1]
+    else:
+        commList.sort(reverse=True)
+        toMember = commList[0][-1]
+        
+    if not toMember:
+        return
+    
+    newLeaderID = toMember.GetPlayerID()
+    GameWorld.Log("公会自动传位: familyID=%s,leaderID=%s,offTime=%s,passHours=%s,newLeaderID=%s" 
+                  % (familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, newLeaderID))
+    ChangeFamilyLeader(curFamily, toMember)
+    Broadcast_FamilyChange(familyID, FamilyChangeType_LeaderChange, excludeIDList=[leaderID, newLeaderID])
+    
+    # 邮件通知
+    PlayerMail.SendMailByKey("FamilyLeaderAutoChange", newLeaderID, [], [curFamily.GetName()])
+    return
+
 #// A6 26 请求家族成员列表 #tagCMGetFamilyInfo
 #
 #struct    tagCMGetFamilyInfo
@@ -1219,6 +1305,7 @@
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
     
+    __DoPlayerLeaveFamilyByID(family, playerID, curPlayer)
     MapServer_FamilyRefresh(curPlayer, 0, 1)
     
     if family.GetCount() == 0:
@@ -1284,10 +1371,16 @@
     
     #删除玩家
     tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
+    __DoPlayerLeaveFamilyByID(family, tagPlayerID, tagPlayer)
     if tagPlayer:
         MapServer_FamilyRefresh(tagPlayer, 0)
         
     Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
+    return
+
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+    ## 有玩家离开家族处理,主要针对家族层级的,玩家个人的在 __OnLeaveFamily 处理
+    PlayerFamilyTaofa.OnFamilyMemberLeave(curFamily, leavePlayerID, tagPlayer)
     return
 
 #// A6 11 家族改名 #tagCMRenameFamily
@@ -1484,7 +1577,7 @@
     curMember.SetDonateCntTotal(memDonateCntTotal)
     GameWorld.DebugLog("家族捐献: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s" 
                        % (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
-    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
+    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyMoneyDonate", False, {}])
     return
 
 def ResetDailyDonateCnt(curPlayer):
@@ -1511,7 +1604,7 @@
         donateCntList.append(donateCnt)
     if not donateCntList:
         return
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCDonateCntInfo)
+    clientPack = ChPyNetSendPack.tagSCDonateCntInfo()
     clientPack.DonateCntList = donateCntList
     clientPack.Count = len(clientPack.DonateCntList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -1604,7 +1697,8 @@
 def SendFamilyActionInfo(curPlayer, familyID, actionType):
     ## 发送家族行为
     # @param curPlayer: 为None时通知该仙盟所有成员
-    
+    if not familyID:
+        return
     familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
     
     clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()

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