From eae877b5a46fd8ae4ba36c80010d93fb6fec4d32 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 20:14:14 +0800
Subject: [PATCH] 110 【主界面】仙树升级-服务端(增加每日免费减时支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |   21 ++++++---------------
 1 files changed, 6 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 97a2280..4db9ac3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -17,10 +17,7 @@
 
 import GameWorld
 import PlayerRune
-import ShareDefine
-import GameFuncComm
 import IpyGameDataPY
-import IPY_GameWorld
 import FormulaControl
 import ChPyNetSendPack
 import PlayerControl
@@ -28,8 +25,6 @@
 import NetPackCommon
 import PlayerBossReborn
 import PlayerFeastTravel
-import PlayerFairyCeremony
-import PlayerNewFairyCeremony
 import PlayerActLunhuidian
 import PlayerActYunshi
 import PlayerActTask
@@ -37,7 +32,6 @@
 import ChConfig
 
 import random
-import time
 
 # 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
 TreasureTypeList = (
@@ -48,14 +42,16 @@
 TreasureType_Gubao, # 古宝寻宝 5
 ) = range(1, 1 + 5)
 
+TreasureType_HeroComm = 11 # 英雄招募 - 普通
+TreasureType_HeroHigh = 12 # 英雄招募 - 高级
+TreasureType_HeroScore = 13 # 英雄招募 - 积分
+
 def DoTreasureOpen(curPlayer):
     ## 寻宝开启
     Sync_TreasureInfo(curPlayer)
     return
 
 def OnTreasureLogin(curPlayer):
-    #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Treasure):
-    #    return
     Sync_TreasureInfo(curPlayer)
     return
 
@@ -269,7 +265,7 @@
         curRateList = [] # 可能会改变饼图,每次抽奖使用新的饼图对象,不要改变配置的饼图概率
         
         # 满幸运必出
-        if updLuck >= maxLuck and luckyGridNumList:
+        if maxLuck and updLuck >= maxLuck and luckyGridNumList:
             if luckyItemRateList:
                 curRateList = GetRemoveLimitGridRateList(luckyItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
             else:
@@ -403,25 +399,20 @@
     addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
     addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
     if addScoreType and addScore:
-        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore)
+        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
         
     if treasureType == TreasureType_Rune:
-        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
     elif treasureType == TreasureType_Jipin:
-        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
     elif treasureType == TreasureType_Jueshi:
-        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_JSTreasure, treasureCount)
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
-    elif treasureType == TreasureType_GatherTheSoul:
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGatherTheSoul, treasureCount)
     elif treasureType == TreasureType_Gubao:
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
         

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