From eb63e35d04e6d7bd55ada7f6dfce2567a8577edb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 18:30:53 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(机器人增加名字配置)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 17 +++++++++--------
1 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a413571..d914d0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,7 +44,6 @@
import GameFuncComm
import IpyGameDataPY
import PyGameData
-import PlayerFeastTravel
import PlayerActTurntable
import PlayerCostRebate
import PlayerActLunhuidian
@@ -2839,7 +2838,6 @@
# 消费返利
if costType not in ChConfig.CostRebate_DisableType:
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
else:
GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
@@ -2947,8 +2945,9 @@
return
SetMoney(curPlayer, priceType, updPlayerGold)
- if isGiveBourseMoney and updPlayerGold > 0:
- GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+ #废弃交易所额度
+ #if isGiveBourseMoney and updPlayerGold > 0:
+ # GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -4190,11 +4189,11 @@
return totalExpRate
-##外观额外数据: 其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据: 其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
def SetHorseSkinID(curPlayer, horseSkinID):
showValue = curPlayer.GetEquipShowSwitch()
- updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+ updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
curPlayer.SetEquipShowSwitch(updShowValue)
GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
return
@@ -4316,7 +4315,9 @@
## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
-def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+def SetMainLevelPassValue(curPlayer, value):
+ curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+ GameFuncComm.DoFuncOpenLogic(curPlayer)
def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
## 设置主线关卡过关进度
# @param chapterID: 章节ID
--
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