From ebda0a314a04a6eba9d002e7823858324e50bced Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 九月 2025 12:06:18 +0800
Subject: [PATCH] 198 【内政】淘金系统-服务端(修复恢复淘金令超出上限bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 390ea1a..f4b0eb3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3157,7 +3157,10 @@
     BatObjState_Chaos, # 混乱 17
     BatObjState_18, # 权谋 18
     BatObjState_FocusFire, # 军令/集火 19
-) = range(20)
+    BatObjState_20, # 贯龙枪 20
+    BatObjState_DamShield, # 承伤盾 21
+    BatObjState_DamBackShield, # 荆棘盾 22
+) = range(1 + 22)
 
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
@@ -4322,6 +4325,7 @@
 PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
 PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限:  数值1-增加层级上限
 PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
+PassiveEff_AddSkillRate = 6014 # 增加技能概率
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]

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