From ec19547ca0985de3f1c4045411ee6c171204e535 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 十月 2025 19:00:45 +0800
Subject: [PATCH] 297 【常规】坊市系统-服务端(坊市、公会、将魂)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 29 ++++-------------------------
1 files changed, 4 insertions(+), 25 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 599f138..bff52a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -34,15 +34,12 @@
import PlayerGoldGift
import PlayerActivity
import FBCommon
-import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
-import PlayerPet
-import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
@@ -76,7 +73,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
-import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -95,6 +91,7 @@
import PlayerMail
import PlayerHero
import PlayerTree
+import PlayerLLMJ
import datetime
import time
@@ -257,9 +254,6 @@
#清空每日事件奖励
curPlayer.SetDayProcessGameEventCount(0)
- #重置宠物每天的训练次数
- #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
-
#OnDay时清除每日签到的信息
PlayerSignDay.SignDayOnDay(curPlayer)
# 累计登陆礼包登陆次数刷新
@@ -269,8 +263,6 @@
PlayerCoin.OnDay(curPlayer)
PlayerTree.PlayerOnDay(curPlayer)
- #成就
- PlayerSuccess.SuccOnDay(curPlayer)
#投资
PlayerGoldInvest.OnDay(curPlayer)
#战令
@@ -287,6 +279,8 @@
PlayerControl.PayCoinOnDay(curPlayer)
ChPlayer.PlayerOnDay(curPlayer)
PlayerActivity.OnDay(curPlayer)
+ PlayerLLMJ.PlayerOnDay(curPlayer)
+ FunctionNPCCommon.ShopItemOnDay(curPlayer)
# 特殊时间点X点过天
elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -310,12 +304,6 @@
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnDay(curPlayer, onEventType)
-
- # 商店物品购买兑换OnDay
- FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
-
- # 仙盟红包OnDay
- PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
#许愿池
PlayerWishingWell.OnDay(curPlayer)
#通天令
@@ -404,11 +392,10 @@
#计算这一周的家族的活跃度
CalcFamilyActiveValue(curPlayer)
- #成就Onweek
- PlayerSuccess.OnWeek(curPlayer)
# 每周提示玩家提示vip等级加入贵宾俱乐部
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
+ FunctionNPCCommon.ShopItemOnWeek(curPlayer)
elif onEventType == ShareDefine.Def_OnEventTypeEx:
#竞技场
@@ -417,9 +404,6 @@
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnWeek(curPlayer, onEventType)
-
- # 商店物品购买兑换OnDay
- FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
return
#---------------------------------------------------------------------
@@ -460,8 +444,6 @@
pass
#OnMonthEx
- # 商店物品购买兑换OnMonth
- FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
return
#---------------------------------------------------------------------
@@ -980,9 +962,6 @@
elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
-
- elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
- PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
PlayerLuckyTreasure.RefreshLuckyTreasureAction()
--
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