From ec19547ca0985de3f1c4045411ee6c171204e535 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 十月 2025 19:00:45 +0800
Subject: [PATCH] 297 【常规】坊市系统-服务端(坊市、公会、将魂)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py | 607 -------------------------------------------------------
1 files changed, 1 insertions(+), 606 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
index ace36e9..04544db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
@@ -15,613 +15,8 @@
#---------------------------------------------------------------------
#"""Version = 2017-10-23 16:40"""
#---------------------------------------------------------------------
-import PlayerControl
+
import GameWorld
-import ChConfig
-import NetPackCommon
-import ChPyNetSendPack
-import ItemControler
-import IPY_GameWorld
-import PlayerDienstgrad
-import PlayerMagicWeapon
-import PlayerSuccess
-import ShareDefine
-import ItemCommon
-import DataRecordPack
-import IpyGameDataPY
-import NPCCommon
-import EventReport
-import EventShell
-import PassiveBuffEffMng
-import PlayerFamilyRedPacket
-import GameFuncComm
-import PlayerTeam
-import ChPlayer
-
-import time
-#---------------------------------------------------------------------
-
-#获取vip升级所需累计经验字典 key-等级,value-经验
-def GetVIPLvUpExp():
- return IpyGameDataPY.GetFuncEvalCfg("VIPLV", 1, {})
-#获取VIP每日经验
-def GetVIPDayExp():
- return IpyGameDataPY.GetFuncCfg("VIPLV", 2)
-#获取vip价格
-def GetVIPPrice(cardType):
- priceDict = IpyGameDataPY.GetFuncEvalCfg("VIPPrice", 1, {})
- return priceDict.get(cardType, 0)
-#获取VIP卡对应的时间(小时)
-def GetVIPTime(cardType):
- timeDict = IpyGameDataPY.GetFuncEvalCfg("VIPPrice", 2, {})
- return timeDict.get(cardType, 0)
-#获取VIP等级对应的称号
-def GetVIPTitle():
- titleDict = IpyGameDataPY.GetFuncEvalCfg("VIPTitle", 1, {})
- return titleDict
-#获取VIP时间的上限
-def GetVIPMaxTime():
- maxDay = IpyGameDataPY.GetFuncCfg("VIPLimit", 1)
- maxHour = maxDay * 24
- return GetSeconds(maxHour)
-#根据小时获得秒
-def GetSeconds(hour):
- return hour * 60 * 60
-#获取邮件的格式和天数
-def GetMailMessage():
- maxDay = IpyGameDataPY.GetFuncCfg("VIPLimit", 2)
- return maxDay
-#获取首次买卡获得的经验
-def GetFirstBuyExp(cardType):
- buyDict = IpyGameDataPY.GetFuncEvalCfg("VIPLimit", 4, {})
- return buyDict.get(cardType, 0)
-
-## A8 01 封包
-## 购买VIP时间
-# @param None
-# @return None
-#struct tagCMBuyVipLV
-#{
-# tagHead Head;
-# BYTE VipType; // vip卡类型
-#};
-def BuyVipLV(index, clientPack, tick):
- return
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-# buyType = clientPack.VipType
-# price = GetVIPPrice(buyType)
-# if not price:
-# return
-# vipTime = GetVIPTime(buyType)
-# if not vipTime:
-# return
-#
-# haveVipTime = GetCurVIPTime(curPlayer)
-# maxTime = GetVIPMaxTime()
-# if haveVipTime >= maxTime:
-# GameWorld.DebugLog("VIP时间已经到达最大上限,不可继续购买--time:%s" % haveVipTime)
-# return
-# #有道具扣道具,没有道具扣钱
-# vipCardItemIDDict = IpyGameDataPY.GetFuncEvalCfg('VIPCard', 1)
-# needItemID = vipCardItemIDDict.get(buyType)
-# if not needItemID:
-# return
-# itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-# hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
-# if hasEnough:
-# ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False)
-# PlayerControl.NotifyCode(curPlayer, 'VipCardHint3', [needItemID])
-# else:
-# infoDict = {"VIPType":buyType}
-# if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, price, ChConfig.Def_Cost_OpenNoble, infoDict):
-# GameWorld.DebugLog("仙玉不足!costGold=%s" % price)
-# return
-#
-# record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipBuyRecord)
-# hasBuy = record & pow(2, buyType)
-# if not hasBuy:
-# addExp = GetFirstBuyExp(buyType)
-# AddVIPExp(curPlayer, addExp)
-# GameWorld.DebugLog("首次买卡--type:%s" % buyType)
-# record = record|(1 << buyType)
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipBuyRecord, record)
-# addTime = GetSeconds(vipTime)
-# AddVIPTime(curPlayer, addTime, "buyVIPCard")
-# return
-
-
-
-##检查VIP称号
-# @param curPlayer
-# @return None
-def CheckVIPDienstgrad(curPlayer):
- playerVIPLV = curPlayer.GetVIPLv()
- if playerVIPLV <= 0:
- return
-
- vipDienstgradDict = GetVIPTitle()
- for vipLV, dienstgradID in vipDienstgradDict.items():
- if playerVIPLV < vipLV:
- break
- curDienstgrad = curPlayer.GetDienstgradManager().GetDienstgrad(dienstgradID)
- # 不存在该VIP称号则添加
- if curDienstgrad == None:
- PlayerDienstgrad.PlayerAddDienstgrad(curPlayer, dienstgradID)
- GameWorld.DebugLog("CheckVIPDienstgrad playerVIPLV=%s,vipLV=%s,dienstgradID=%s"
- % (playerVIPLV, vipLV, dienstgradID), curPlayer.GetPlayerID())
- return
-
-## 购买消费VIP礼包
-# @param index
-# @param clientPack <VIPLV-VIP等级>
-# @param tick
-# @return
-def BuyVIPItem(index, clientPack, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- vipLV = clientPack.VIPLV
- awardMsg = IpyGameDataPY.GetIpyGameData('VIPAward', vipLV)
- if not awardMsg:
- GameWorld.DebugLog("没有vip等级为%s的礼包" % vipLV)
- return
- curVipLV = curPlayer.GetVIPLv()
- if curVipLV < vipLV:
- GameWorld.DebugLog("VIP等级不足--VIPLV:%s" % curVipLV)
- return
-
- record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
- hasBuy = record & pow(2, vipLV)
- if hasBuy:
- GameWorld.DebugLog("vip等级为%s的礼包已经购买过,不能重复购买" % vipLV)
- return
- tatalItemDict = awardMsg.GetItemID()
- playerJob = str(curPlayer.GetJob())
- if playerJob not in tatalItemDict:
- GameWorld.DebugLog("没有该职业的礼包信息-职业:%s--%s" % (playerJob, str(tatalItemDict)))
- return
- itemList = tatalItemDict[playerJob]
- needSpace = len(itemList)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
- return
- itemPrice = awardMsg.GetPrice()
- infoDict = {"VIPLV":vipLV}
- if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemPrice, ChConfig.Def_Cost_BuyVIPItem, infoDict):
- GameWorld.DebugLog("仙玉不足!costGold=%s" % itemPrice)
- return
- record = record|(1 << vipLV)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipAwardRecord, record)
-
- EventShell.EventResponse_BuyVIPItem(curPlayer, vipLV)
- GameWorld.DebugLog("vip礼包-%s" % itemList)
- for itemid, cnt, isBind in itemList:
- ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
- event=["BuyVIPGift", False, {"VIPLV":vipLV}])
-# else:
-# __AwardToPlayerByMail(curPlayer, itemList)
- ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "BuyVIPGift")
- openuiid = IpyGameDataPY.GetFuncEvalCfg('VIPPanel', 1, {}).get(vipLV, 0)
- PlayerControl.WorldNotify(0, 'BuyVIPGift', [curPlayer.GetName(), vipLV, itemList[0][0], openuiid])
- Sycn_VIPAwardRecord(curPlayer)
- return
-
-#发邮件
-def __AwardToPlayerByMail(curPlayer, mailItemInfoList):
- MailMessage = GetMailMessage()
- content = ShareDefine.Def_MailFormat % (MailMessage[0], '')
- getDays = MailMessage[1]
- PlayerControl.SendMail('', content, getDays, [curPlayer.GetPlayerID()], mailItemInfoList)
-
-##VIP登录处理
-# @param curPlayer
-# @return None
-def DoOnLogin(curPlayer, tick):
- #记录登陆时间
- Sycn_VIPMsg(curPlayer)
- Sycn_VIPAwardRecord(curPlayer)
- Sycn_VIPTime(curPlayer, True)
- SyncVIPKillNPCLVInfo(curPlayer)
- return
-
-#-------------------------------------------------------------------------------
-#VIP每日处理
-def VipOnDay(curPlayer):
- return
-# vipTime = PlayerControl.GetVIPExpireTime(curPlayer)
-# if not vipTime:
-# return
-# vipStr = GameWorld.ChangeTimeNumToStr(vipTime, timeFormat=ChConfig.TYPE_Time_Format)
-# vipZeroTime = GetZeroTime(vipStr)
-# curZeroTime = GetZeroTime(GameWorld.GetCurrentDataTimeStr())
-# lastTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VIPLastTime)
-# if lastTime == 0:
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VIPLastTime, curZeroTime)
-#
-# if vipZeroTime >= curZeroTime:
-# n = (curZeroTime - lastTime) / (24 * 60 * 60)
-# elif vipZeroTime > lastTime:
-# n = (vipZeroTime - lastTime) / (24 * 60 * 60)
-# else:
-# n = 0
-# AddVIPExp(curPlayer, GetVIPDayExp() * n)
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VIPLastTime, curZeroTime)
-
-#根据时间获得当天的零点时间
-def GetZeroTime(strTick):
- tickList = strTick.split(' ')
- newStrTick = tickList[0] + ' ' + '00:00:00'
- return GameWorld.ChangeTimeStrToNum(newStrTick)
-
-## 直升VIP等级
-def UpgradeVIPLV(curPlayer, tagVIPLV):
- befVIPLV = curPlayer.GetVIPLv()
- if befVIPLV >= tagVIPLV:
- GameWorld.DebugLog("已经达到该VIP等级!不需要处理")
- return True, 0
- vipExpDict = GetVIPLvUpExp()
- if tagVIPLV not in vipExpDict:
- GameWorld.ErrLog("没有该VIP等级,无法直升! tagVIPLV=", tagVIPLV);
- return False, 0
- tagVIPExp = vipExpDict[tagVIPLV]
- vipExp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipExp)
- addExp = tagVIPExp - vipExp
- return AddVIPExp(curPlayer, addExp), addExp
-
-#VIP经验增加入口
-def AddVIPExp(curPlayer, exp):
- if exp <= 0:
- return
- vipExp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipExp) + exp
- preVIPLV = curPlayer.GetVIPLv()
- vipLV = preVIPLV + 1
- vipExpDict = GetVIPLvUpExp()
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipExp, vipExp)
- if vipLV not in vipExpDict:
- GameWorld.DebugLog("vip已经满级--vipLV:%s" % (vipLV - 1))
- Sycn_VIPMsg(curPlayer)
- return
- while vipLV in vipExpDict and vipExp >= vipExpDict[vipLV]:
- curPlayer.SetVIPLv(vipLV)
- PlayerControl.SetVIPLVUpTime(curPlayer, int(time.time()))
- OnChangeVIPLv(curPlayer, vipLV) ##当VIP等级变更,触发的方法写在这里
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_VIPLV, 1, [vipLV])
- vipLV += 1
- GameWorld.DebugLog("VIP等级--%s,addExp--%s,经验--%s" % (curPlayer.GetVIPLv(), exp, vipExp))
- Sycn_VIPMsg(curPlayer)
- if not preVIPLV:
- Sycn_VIPTime(curPlayer)
- DataRecordPack.DR_VIPChange(curPlayer, "addVIPExp", {"Viplv":curPlayer.GetVIPLv(), 'VipExp':vipExp})
- return True
-
-##当VIP等级变更,触发的方法写在这里
-# @param curPlayer 玩家
-# @return None
-def OnChangeVIPLv(curPlayer, vipLV):
- #vip等级改变触发任务
- EventShell.EventResponse_OnVipLvUp(curPlayer, vipLV)
-
- CheckVIPDienstgrad(curPlayer)
-
- #删除VIP体验卡物品
- #__DelVIPExperienceItem(curPlayer)
-
- RefreshVIPAttr(curPlayer)
-
- EventReport.WriteEvent_VIP(curPlayer)
-
- #红包奖励
- redPacketID = IpyGameDataPY.GetFuncEvalCfg('VIPRedPackAward', 1, {}).get(vipLV, 0)
- if redPacketID:
- PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, redPacketID)
-
- GameFuncComm.DoFuncOpenLogic(curPlayer)
-
- if not curPlayer.GetTeam():
- PlayerTeam.RefreshTeamVIPBuff_OnNoTeam(curPlayer, GameWorld.GetGameWorld().GetTick())
- return
-
-#通知玩家购买礼包纪录
-def Sycn_VIPAwardRecord(curPlayer):
- pack = ChPyNetSendPack.tagMCVIPAwardMsg()
- pack.AwardMsg = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
- GameWorld.DebugLog("领取记录!--%s" % pack.AwardMsg)
- NetPackCommon.SendFakePack(curPlayer, pack)
-
-#通知vip经验和等级
-#Exp --vip经验
-#BuyState --vip等级
-def Sycn_VIPMsg(curPlayer):
- pack = ChPyNetSendPack.tagMCVIPInfo()
- pack.Exp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipExp)
- pack.VIPLV = curPlayer.GetVIPLv()
- NetPackCommon.SendFakePack(curPlayer, pack)
-
-#通知VIP剩余时间
-def Sycn_VIPTime(curPlayer, islogin=False, isForce=False):
- pack = ChPyNetSendPack.tagMCNotifyVipTime()
- pack.Time = GetCurVIPTime(curPlayer, islogin)
- pack.ExperienceTime = GetVIPExperienceTime(curPlayer, islogin)
- if pack.Time > 0 or pack.ExperienceTime > 0 or isForce:
- NetPackCommon.SendFakePack(curPlayer, pack)
-
-#唯一获取实时的VIP时间的方法,不能直接通过 PlayerControl.GetVIPExpireTime(curPlayer) 获取
-def GetCurVIPTime(curPlayer, islogin=False):
- return 1
-# vipTime = PlayerControl.GetVIPExpireTime(curPlayer)
-# curTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCurrentDataTimeStr())
-# if vipTime <= curTime:
-# if vipTime:
-# timeoutRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipTimeOutRecord)
-# # 常规过期处理
-# if not timeoutRecord:
-# GameWorld.DebugLog("VIP过期处理: vipTime=%s,curTime=%s" % (vipTime, curTime), curPlayer.GetPlayerID())
-# # 过期变更处理
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipTimeOutRecord, 1)
-# #Operate_EquipStone.OnVIPTimeOut(curPlayer)
-# RefreshVIPAttr(curPlayer)
-#
-# # 登录状态下额外处理
-# if islogin and timeoutRecord != 2:
-# GameWorld.DebugLog("VIP过期登录处理: vipTime=%s,curTime=%s" % (vipTime, curTime), curPlayer.GetPlayerID())
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipTimeOutRecord, 2)
-# PlayerControl.NotifyCode(curPlayer, 'Vip_Timeout')
-# return 0
-# else:
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipTimeOutRecord, 0)
-# return vipTime - curTime
-# return vipTime
-
-#增加VIP时间
-# addTime 单位秒
-def AddVIPTime(curPlayer, addTime, addType="buyVIPTime"):
-# isReActivate = False # 是否重新激活的
-# haveVipTime = GetCurVIPTime(curPlayer)
-# if not haveVipTime:
-# isReActivate = True
-# curZeroTime = GetZeroTime(GameWorld.GetCurrentDataTimeStr())
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VIPLastTime, curZeroTime)
-# haveVipTime += addTime
-# if haveVipTime > ShareDefine.Def_UpperLimit_DWord:
-# haveVipTime = ShareDefine.Def_UpperLimit_DWord
-# curTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCurrentDataTimeStr())
-# totalTime = curTime + haveVipTime
-# PlayerControl.SetVIPExpireTime(curPlayer, totalTime)
-# timeDict = {"oldTime":haveVipTime, "newTime":totalTime, "addTime":addTime, "addType":addType}
-# DataRecordPack.DR_VIPTimeChange(curPlayer, "addVIPTime", timeDict)
-# GameWorld.DebugLog("到期时间--%s" % GameWorld.ChangeTimeNumToStr(totalTime, timeFormat=ChConfig.TYPE_Time_Format))
-# Sycn_VIPTime(curPlayer)
-# if isReActivate:
-# RefreshVIPAttr(curPlayer)
- return True
-
-#def __DelVIPExperienceItem(curPlayer):
-# ## VIP变更时删除背包和仓库的vip体验卡
-# for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
-# curPack = curPlayer.GetItemManager().GetPack(packIndex)
-# for i in range(0, curPack.GetCount()):
-# curItem = curPack.GetAt(i)
-# if not curItem:
-# continue
-#
-# if curItem.GetItemTypeID() != ChConfig.Def_ItemID_VIPExperience:
-# continue
-#
-# itemCount = curItem.GetCount()
-# ItemCommon.DelItem(curPlayer, curItem, itemCount, True, "DelVIPExperienceItem")
-#
-# return
-
-def UseItemVIPExperience(curPlayer):
- ## 使用vip体验卡
- if curPlayer.GetVIPLv():
- PlayerControl.NotifyCode(curPlayer, 'VipCardHint2')
- return
- #学习龙凤镯技能,失效后再删除
- PlayerMagicWeapon.GiveSkill(curPlayer, ChConfig.Def_SkillID_LFZ, GameWorld.GetGameWorld().GetTick(), False)
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipExperienceStartTime, int(time.time()))
-
- Sycn_VIPTime(curPlayer)
- PlayerControl.NotifyCode(curPlayer, 'VipCardHint1')
- return True
-
-def CheckVIPExperience(curPlayer, tick):
- ## 检查vip体验是否结束
- startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipExperienceStartTime)
-
- if not startTime:
- return
-
- if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_VIPExperience, tick):
- return
-
- if not GetVIPExperienceTime(curPlayer):
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipExperienceStartTime, 0)
- if curPlayer.GetVIPLv() == 0:
- PlayerControl.NotifyCode(curPlayer, 'VipTiyan_Timeout')
-
- Sycn_VIPTime(curPlayer, isForce=True)
- GameWorld.DebugLog(' VIP体验卡结束!', curPlayer.GetID())
-
- #删除体验技能
- skillManager = curPlayer.GetSkillManager()
- if skillManager.FindSkillBySkillTypeID(ChConfig.Def_SkillID_LFZ):
- skillManager.DeleteSkillBySkillTypeID(ChConfig.Def_SkillID_LFZ)
- # 重刷被动技能
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
- # 重刷技能战力
- PlayerControl.PlayerControl(curPlayer).RefreshAllSkill()
- return True
-
- return
-
-def GetVIPExperienceTime(curPlayer, isLogin=False):
- ## 是否VIP体验中
- startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipExperienceStartTime)
-
- if not startTime:
- return 0
- if curPlayer.GetVIPLv():
-
- return 0
- curTime = int(time.time())
- experienceTime = IpyGameDataPY.GetFuncCfg('VIPExperience', 2)
- if curTime - startTime >= experienceTime:
- return 0
- return experienceTime - (curTime - startTime)
-
-
-#根据特权ID 和 VIP等级获得特权值
-#tequanID 特权ID
-#playerVipLv 玩家VIP等级,获得对应vip等级的特权值,-1时获得玩家VIP等级对应的特权值
-def GetPrivilegeValue(curPlayer, privilegeID, playerVipLv=-1, isCheckTime=True):
- #if privilegeID not in ChConfig.VIPPrivilegeList:
- # return 0
- if not privilegeID:
- return 0
- isExperience = False
- if playerVipLv != -1:
- vipLV = playerVipLv
- elif GetVIPExperienceTime(curPlayer):
- isExperience = True
- VIPExperiencePrivilegeDict = IpyGameDataPY.GetFuncCfg('VIPExperience', 1)
- vipLV = VIPExperiencePrivilegeDict.get(privilegeID, 0)
- else:
- vipLV = curPlayer.GetVIPLv()
- vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
- if not vipMsg:
- return 0
- priVlaue = getattr(vipMsg, 'GetVIP%d' % vipLV)()
- if not isCheckTime:
- return priVlaue
- if vipLV and GetCurVIPTime(curPlayer) <= 0 and playerVipLv == -1 and not isExperience:
- priVlaue = vipMsg.GetVIP0()
- return priVlaue
-
-#获取VIP特权表特权数据
-def GetVipPrivilegeData(privilegeID):
- return IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
-
-
-#---------------------------------------------------------------------
-##获取当前储值应该拥有的VIP等级
-def RefreshVIPAttr(curPlayer):
- CalcVIPAttr(curPlayer)
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- return
-
-def CalcVIPAttr(curPlayer):
- allAttrList = [{} for _ in range(4)]
-
- # 属性需要判断是否过期
- #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
- mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
- if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
- killLV = GetVIPKillNPCLV(curPlayer)
- killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
- if killLVIpyData:
- PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
- PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
-
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
- return
-
-#// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch
-#
-#struct tagCMVIPKillNPCLVInfoSwitch
-#{
-# tagHead Head;
-# BYTE IsOn; // 是否开启同步
-#};
-def OnVIPKillNPCLVInfoSwitch(index, clientPack, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- isOn = clientPack.IsOn
- curPlayer.SetDict(ChConfig.Def_PlayerKey_SyncVIPKillNPCLVInfo, isOn)
- if isOn:
- SyncVIPKillNPCLVInfo(curPlayer)
- GameWorld.DebugLog("VIP杀怪等级信息同步开关, isOn=%s" % isOn, curPlayer.GetPlayerID())
- return
-
-def DoAddVIPKillLVExp(curPlayer, npcLV, killCount=1):
- ''' 击杀NPC增加VIP杀怪等级经验,只算击杀的,队员击杀无效
- '''
-
- # 过期时也有效
- #if not GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk, isCheckTime=False):
- # return
- mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
- if not mwID or not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
- return
-
- addExp = eval(IpyGameDataPY.GetFuncCompileCfg("VIPAddAtkEXP", 1))
- addExp *= killCount
- if not addExp:
- return
- totalKillLVExp = GetVIPKillNPCLVExp(curPlayer) + addExp
-
- # 满级也继续加
- befKillLV = GetVIPKillNPCLV(curPlayer)
- maxKillLV = IpyGameDataPY.IPY_Data().GetVIPKillNPCCount()
- aftKillLV = befKillLV
- # 非满级才处理升级逻辑
- if befKillLV < maxKillLV:
- aftKillLV, totalKillLVExp = __DoVIPKillNPCLVUp(curPlayer, befKillLV, maxKillLV, totalKillLVExp)
- totalKillLVExp = SetVIPKillNPCLVExp(curPlayer, totalKillLVExp)
- #GameWorld.DebugLog("杀怪增加VIP杀怪等级经验: npcLV=%s,addExp=%s,totalKillLVExp=%s,befKillLV=%s,aftKillLV=%s,maxKillLV=%s"
- # % (npcLV, addExp, totalKillLVExp, befKillLV, aftKillLV, maxKillLV), curPlayer.GetPlayerID())
- #同步客户端
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SyncVIPKillNPCLVInfo) or befKillLV != aftKillLV:
- SyncVIPKillNPCLVInfo(curPlayer)
- return
-
-def __DoVIPKillNPCLVUp(curPlayer, befKillLV, maxKillLV, totalKillLVExp):
- ## 处理VIP击杀NPC等级升级
-
- aftKillLV = befKillLV
- killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", aftKillLV)
- if killLVIpyData:
- lvUPNeedExp = killLVIpyData.GetLVExpPoint() * ChConfig.Def_PerPointValue + killLVIpyData.GetLVExp()
- while killLVIpyData and totalKillLVExp >= lvUPNeedExp:
- totalKillLVExp -= lvUPNeedExp
- aftKillLV += 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VIPKillLV, aftKillLV)
-
- if aftKillLV >= maxKillLV:
- break
-
- killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", aftKillLV)
- if killLVIpyData:
- lvUPNeedExp = killLVIpyData.GetLVExpPoint() * ChConfig.Def_PerPointValue + killLVIpyData.GetLVExp()
-
- if befKillLV != aftKillLV:
- RefreshVIPAttr(curPlayer)
-
- return aftKillLV, totalKillLVExp
-
-def GetVIPKillNPCLV(curPlayer): return max(1, curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VIPKillLV))
-
-def GetVIPKillNPCLVExp(curPlayer):
- exp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VIPKillLVExp)
- expPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VIPKillLVExpPoint)
- return expPoint * ChConfig.Def_PerPointValue + exp
-
-def SetVIPKillNPCLVExp(curPlayer, totalKillLVExp):
- totalKillLVExp = min(totalKillLVExp, ChConfig.Def_HugeValue)
- updExp = totalKillLVExp % ChConfig.Def_PerPointValue
- updExpPoint = totalKillLVExp / ChConfig.Def_PerPointValue
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VIPKillLVExp, updExp)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VIPKillLVExpPoint, updExpPoint)
- return totalKillLVExp
-
-def SyncVIPKillNPCLVInfo(curPlayer):
- killLVInfo =ChPyNetSendPack.tagMCVIPKillNPCLVInfo()
- killLVInfo.KillLV = GetVIPKillNPCLV(curPlayer)
- killLVInfo.KillLVExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VIPKillLVExpPoint)
- killLVInfo.KillLVExp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VIPKillLVExp)
- NetPackCommon.SendFakePack(curPlayer, killLVInfo)
- return
-
-
#===============================================================================
# // A8 06 查询充值结果 #tagCMQueryRecharge
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