From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 48 ++++++++++++++----------------------------------
1 files changed, 14 insertions(+), 34 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index cd2e444..f2a0f36 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -23,7 +23,6 @@
import ChNetSendPack
import ShareDefine
import ChConfig
-import ObjPool
import TurnPassive
import TurnBuff
@@ -306,13 +305,10 @@
def GetBounceHP(self): return self._bounceHP
def SetBounceHP(self, bounceHP): self._bounceHP = bounceHP
def ClearHurtObjEx(self):
- poolMgr = ObjPool.GetPoolMgr()
- for hurtObjEx in self._hurtListEx:
- poolMgr.release(hurtObjEx)
self._hurtListEx = []
return
def AddHurtObjEx(self, tagID):
- hurtObj = ObjPool.GetPoolMgr().acquire(HurtObj)
+ hurtObj = HurtObj()
hurtObj.SetObjID(tagID)
self._hurtListEx.append(hurtObj)
return hurtObj
@@ -359,7 +355,7 @@
values = getattr(ipyData, "GetEffectValues%s" % num)()
triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
- effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
+ effect = SkillEffect(effID, values, triggerWay, triggerSrc)
self._effList.append(effect)
self._effDict[(effID, triggerWay)] = effect
return
@@ -412,7 +408,7 @@
class PyBuff():
def __init__(self, ipyData):
- self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
+ self._skillData = SklllData(ipyData)
self._skillID = self._skillData.GetSkillID()
self._skillTypeID = self._skillData.GetSkillTypeID()
self._addTiming = 0 # 添加该buff时间点,0-自身回合前;1-自身回合后
@@ -425,7 +421,7 @@
self._value2 = 0
self._value3 = 0
self._isCopy = 0 # 是否复制的buff
- self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
+ self._effExDict = {} # 效果ID额外数值 {(effID, calcType):value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
self._haloObjIDList = [] # 光环有效目标ID列表 [objID, ...],ownerID为自己时即为光源,包含光源
return
@@ -469,11 +465,8 @@
def SetValue3(self, value): self._value3 = value
def GetIsCopy(self): return self._isCopy
def SetIsCopy(self, isCopy): self._isCopy = isCopy
- def GetEffectValueEx(self, effID):
- if effID in self._effExDict:
- return self._effExDict[effID]
def ResetEffectValueEx(self): self._effExDict = {}
- def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+ def AddEffectValueEx(self, effID, valueEx, calcType=1): self._effExDict[(effID, calcType)] = self._effExDict.get((effID, calcType), 0) + valueEx
def GetEffectExDict(self): return self._effExDict
def GetHaloObjIDList(self): return self._haloObjIDList
def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
@@ -500,9 +493,6 @@
return
def ClearBuff(self):
- poolMgr = ObjPool.GetPoolMgr()
- for buff in self._buffList:
- poolMgr.release(buff)
self._buffList = []
self._buffIDDict = {}
self._skillTypeIDBuffIDs = {}
@@ -522,7 +512,7 @@
self._buffID += 1
buffID = self._buffID
- buff = ObjPool.GetPoolMgr().acquire(PyBuff, ipyData)
+ buff = PyBuff(ipyData)
buff.SetBuffID(buffID)
self._buffList.append(buff)
@@ -558,8 +548,6 @@
if not buffIDList:
self._skillTypeIDBuffIDs.pop(skillTypeID)
break
- if release:
- ObjPool.GetPoolMgr().release(buff)
return
def GetBuff(self, buffID):
@@ -645,7 +633,7 @@
def __init__(self, ipyData, objID):
self._objID = objID # 该技能谁的
- self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
+ self._skillData = SklllData(ipyData)
self._skillID = self._skillData.GetSkillID()
self._skillTypeID = self._skillData.GetSkillTypeID()
self._remainTime = 0
@@ -754,21 +742,18 @@
return
def ClearHurtObj(self):
## 清空伤血统计
- poolMgr = ObjPool.GetPoolMgr()
for hurtObj in self._hurtList:
hurtObj.ClearHurtObjEx()
- poolMgr.release(hurtObj)
self._hurtList = []
for hurtObjEx in self._hurtListEx:
hurtObjEx.ClearHurtObjEx()
- poolMgr.release(hurtObjEx)
self._hurtListEx = []
return
def AddHurtObj(self, tagID, isEx=False):
## 添加某个伤血
# @param isEx: 是否额外伤血
- hurtObj = ObjPool.GetPoolMgr().acquire(HurtObj)
+ hurtObj = HurtObj()
hurtObj.SetObjID(tagID)
if isEx:
self._hurtListEx.append(hurtObj)
@@ -830,9 +815,6 @@
return
def SkillReset(self):
- poolMgr = ObjPool.GetPoolMgr()
- for skill in self._skillList:
- poolMgr.release(skill)
self._skillList = []
self._skillDict = {}
return
@@ -865,7 +847,7 @@
self.__deleteSkill(curSkill)
# 学新技能
- curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData, self._batObj.GetID())
+ curSkill = PySkill(ipyData, self._batObj.GetID())
self._skillDict[skillID] = curSkill
self._skillList.append(curSkill)
return curSkill
@@ -875,7 +857,6 @@
self._skillDict.pop(skillID, None)
if curSkill in self._skillList:
self._skillList.remove(curSkill)
- ObjPool.GetPoolMgr().release(curSkill)
return
class BatObj():
@@ -912,9 +893,9 @@
self._skillHappenFailCntDict = {} # 技能累计概率触发次数,使用成功后重置 {skillID:failCnt, ...}
self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
- self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
- self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
- self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
+ self._skillMgr = SkillManager(self)
+ self._buffMgr = BuffManager(self)
+ self._passiveEffMgr = PassiveEffManager(self)
self._lastHurtValue = 0
self._harmSelfHP = 0 # 自残值
self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
@@ -1240,7 +1221,7 @@
newObjID = self.__getNewObjID()
if not newObjID:
return newBatObj
- newBatObj = ObjPool.GetPoolMgr().acquire(BatObj)
+ newBatObj = BatObj()
newBatObj.objID = newObjID
self.batObjDict[newObjID] = newBatObj
GameWorld.DebugLogEx("添加战斗单位: objID=%s", newObjID)
@@ -1274,7 +1255,6 @@
# turnFight.addBatPack(clientPack)
# 最后回收对象
- ObjPool.GetPoolMgr().release(batObj)
if objID not in self._freeIDList: # 回收ID,重复利用
self._freeIDList.append(objID)
return
@@ -1298,7 +1278,7 @@
turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(batObj.GetTFGUID())
if not turnFight:
return
- clientPack = ObjPool.GetPoolMgr().acquire(ChNetSendPack.tagObjInfoRefresh)
+ clientPack = ChNetSendPack.tagObjInfoRefresh()
clientPack.ObjID = batObj.GetID()
clientPack.RefreshType = refreshType
if isBig:
--
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