From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py | 75 ++++++++++++++++++++++++++-----------
1 files changed, 52 insertions(+), 23 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index ec1dd8f..c1697cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -21,10 +21,17 @@
import ShareDefine
import PlayerControl
import IpyGameDataPY
+import PlayerSuccess
+import PlayerActivity
import PlayerBillboard
+import PlayerViewCache
+import PlayerZhanling
import ItemControler
+import PlayerBeauty
import PlayerArena
+import PlayerGubao
import PyGameData
+import PlayerTask
import FBCommon
import ChConfig
@@ -36,8 +43,8 @@
'''
playerID = curPlayer.GetPlayerID()
matchIDList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
- #if tagPlayerID in matchIDList:
- # return matchIDList.index(tagPlayerID)
+ if tagPlayerID in matchIDList:
+ return matchIDList.index(tagPlayerID)
gameRecMgr = DBDataMgr.GetGameRecMgr()
atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
@@ -64,21 +71,24 @@
if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
return
- return True
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ArenaBattle)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAArenaBattle, 1)
+
+ return True, funcLineID
def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
## 获取玩家使用的攻防阵容ID
# @return: 攻击方阵容ID, 防守方阵容ID
- return ShareDefine.Lineup_Arena, ShareDefine.Lineup_ArenaDef
+ return ShareDefine.Lineup_ArenaAtk, ShareDefine.Lineup_ArenaDef
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
- ## 回合战斗结束
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+ ## 回合战斗结算奖励
if not curPlayer:
return
playerID = curPlayer.GetPlayerID()
- tagPlayerID = turnFight.tagPlayerID
- isWin = turnFight.isWin
+ tagPlayerID = reqData[1]
+ isWin = winFaction == ChConfig.Def_FactionA
canAtkRet = __checkCanAtkTagPlayer(curPlayer, tagPlayerID)
GameWorld.DebugLog("结算竞技场! isWin=%s,tagPlayerID=%s,canAtkRet=%s" % (isWin, tagPlayerID, canAtkRet), playerID)
@@ -121,25 +131,37 @@
atkAddScore, defDecScore = winScoreInfo
GameWorld.DebugLog("scoreIndex=%s,winScoreInfo=%s" % (scoreIndex, winScoreInfo), playerID)
+ # 无论胜负,只要挑战都给固定奖励
+ awardItemList = []
+ awardItemList += IpyGameDataPY.GetFuncEvalCfg("ArenaSet", 4)
+ exItemRate, exItemID = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_ArenaItemEx) # 概率额外获得1个物品
+ if exItemRate and exItemID:
+ if GameWorld.CanHappen(exItemRate):
+ awardItemList.append([exItemID, 1])
+ GameWorld.DebugLog("红颜概率额外获得1个物品: exItemRate=%s, exItemID=%s, awardItemList=%s" % (exItemRate, exItemID, awardItemList))
+ awardDict.update({"tagPlayerID":tagPlayerID, "atkAddScore":atkAddScore, "defDecScore":defDecScore,
+ FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(awardItemList)})
+
+ GameWorld.DebugLog("竞技场结算奖励: tagPlayerID=%s,isWin=%s,atkAddScore=%s,defDecScore=%s,awardItemList=%s" % (tagPlayerID, isWin, atkAddScore, defDecScore, awardItemList))
if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
return
# 无论胜负,只要挑战都给固定奖励
- awardItemList = IpyGameDataPY.GetFuncEvalCfg("ArenaSet", 4)
ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Arena", False, {}], isNotifyAward=False)
- __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore)
-
- overMsg.update({"tagPlayerID":tagPlayerID, "atkAddScore":atkAddScore, "defDecScore":defDecScore,
- FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(awardItemList)})
+ __updArenaBatRecord(curPlayer, tagPlayerID, isWin, atkAddScore, defDecScore)
PlayerArena.Sync_ArenaInfo(curPlayer)
# 战斗结束系统强制刷新匹配
PlayerArena.DoArenaMatchRefresh(curPlayer, True, isSys=True)
+
+ PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
+ PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
+ PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_Arena, 1)
return
-def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
+def __updArenaBatRecord(curPlayer, tagPlayerID, isWin, atkAddScore, defDecScore):
## 更新战斗相关日志、榜单等
playerID = curPlayer.GetPlayerID()
@@ -149,7 +171,13 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaScore, updScore)
GameWorld.DebugLog("score=%s,atkAddScore=%s,updScore=%s" % (score, atkAddScore, updScore), playerID)
- tagViewCache = turnFight.tagViewCache
+ if isWin:
+ winCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaWinCnt)
+ updWinCnt = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaWinCnt, winCnt + 1)
+ GameWorld.DebugLog("updWinCnt=%s" % (updWinCnt), playerID)
+
+ tagViewCache = PlayerViewCache.FindViewCache(tagPlayerID)
+
gameRecMgr = DBDataMgr.GetGameRecMgr()
atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
recData = atkRecMgr.AddRecData(maxCount)
@@ -157,21 +185,22 @@
PlayerArena.SetRecAtkType(recData, PlayerArena.RecAtkType_Atk)
PlayerArena.SetRecTagPlayerID(recData, tagPlayerID)
PlayerArena.SetRecIsWin(recData, isWin)
- PlayerArena.SetRecFace(recData, tagViewCache.GetFace())
- PlayerArena.SetRecFacePic(recData, tagViewCache.GetFacePic())
- PlayerArena.SetRecRealmLV(recData, tagViewCache.GetRealmLV())
- PlayerArena.SetRecLV(recData, tagViewCache.GetLV())
+ PlayerArena.SetRecFace(recData, tagViewCache.GetFace() if tagViewCache else 0)
+ PlayerArena.SetRecFacePic(recData, tagViewCache.GetFacePic() if tagViewCache else 0)
+ PlayerArena.SetRecRealmLV(recData, tagViewCache.GetRealmLV() if tagViewCache else 1)
+ PlayerArena.SetRecLV(recData, tagViewCache.GetLV() if tagViewCache else 1)
# 名字、变更积分 +-、战力
# 战力统一记录防守阵容
- fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.Lineup_ArenaDef)
- recData.SetUserData({"Name":tagViewCache.GetPlayerName(), "AddScore":atkAddScore, "FightPower":fightPower})
+ fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.Lineup_ArenaDef) if tagViewCache else 0
+ tagPlayerName = tagViewCache.GetPlayerName() if tagViewCache else ""
+ recData.SetUserData({"Name":tagPlayerName, "AddScore":atkAddScore, "FightPower":fightPower})
# 攻击方仅在积分变更或者初始积分时更新榜单
if atkAddScore or updScore == IpyGameDataPY.GetFuncCfg("ArenaSet", 1):
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Arena, updScore)
# 被击方
if tagPlayerID < ShareDefine.RealPlayerIDStart:
- GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
+ #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
return
# 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分
@@ -200,7 +229,7 @@
PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
PlayerArena.SetRecLV(recData, curPlayer.GetLV())
# 名字、变更积分 +-、战力
- fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaDef)
+ fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaAtk)
recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
if defDecScore: # 防守方仅变更时更新
PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)
--
Gitblit v1.8.0