From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 183 ++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 178 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 9e4ecb5..03b3c43 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -17,9 +17,22 @@
import DBDataMgr
import GameWorld
+import PyMongoMain
+import PlayerFamily
+import IpyGameDataPY
+import IPY_GameWorld
+import DataRecordPack
import PlayerEventCounter
+import PlayerViewCache
+import PlayerControl
+import NetPackCommon
+import PlayerOnline
import ShareDefine
import PyGameData
+import ItemCommon
+import BattleObj
+import ChPlayer
+import ObjPool
import datetime
import time
@@ -57,15 +70,25 @@
return Get_Server_Hour(), Get_Server_Day(), Get_Server_Week(), Get_Server_Month(), Get_Server_Year()
+#调用该函数时,C++已经设置好区服,如果改变区服需重启
+def StartDB(tick):
+ #初始化数据库, 恢复备档(按区服记录), 加载静态表
+ #from PyMongoDB import PyMongoMain
+ PyMongoMain.StartDB()
+ InitGameWorld(tick)
+ return
+
def InitGameWorld(tick):
## GameWorld初始化
if PyGameData.g_initGameTime:
return
- PyGameData.g_initGameTime = int(time.time())
- serverID = GameWorld.GetServerID()
+ serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
DBDataMgr.OnServerStart() # 优先加载公共数据
+ ItemCommon.InitPyItem()
LoadDBPlayer()
+ PlayerViewCache.LoadRobot()
+ PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
#初始话开服时间、星期几
initOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_InitOpenServerTime)
@@ -90,7 +113,7 @@
else:
serverGroupID = GameWorld.GetServerGroupID()
GameWorld.Log("服务器启动成功: ServerGroupID=%s,serverID=%s" % (serverGroupID, serverID))
- GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_WorldKey_GameWorldInitOK, 1)
+ PyGameData.g_serverInitOK = True
return
def AllMapServerInitOK(tick):
@@ -107,7 +130,7 @@
@param openServerTime: 开服时间戳
@return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
'''
- serverID = GameWorld.GetServerID()
+ serverID = GameWorld.GetGameWorld().GetServerID()
curTime = int(time.time())
if openServerTime < curTime:
GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
@@ -145,7 +168,7 @@
def OnNewServerOpen(tick):
'''新服开启需要处理的逻辑'''
- serverID = GameWorld.GetServerID()
+ serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("执行正式开服重置逻辑... serverID=%s" % serverID)
setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
@@ -215,22 +238,102 @@
def OnHighProcess(tick):
## 每秒分钟执行一次
+ if not PyGameData.g_initGameTime:
+ return
+ curTime = int(time.time())
+ if not PyGameData.g_highProcessTime:
+ PyGameData.g_highProcessTime = curTime
+
+ if curTime < PyGameData.g_highProcessTime:
+ GameWorld.Log("时间回调了: lastProcessTime=%s" % (GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
+ PyGameData.g_highProcessTime = curTime
+ OnFixServerTimeProcess()
+
+ passSeconds = curTime - PyGameData.g_highProcessTime
+ if passSeconds < 1:
+ return
+ if passSeconds > 10:
+ GameWorld.Log("时间误差过大: passSeconds=%s,lastProcessTime=%s" % (passSeconds, GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
+ OnFixServerTimeProcess()
+
+ PyGameData.g_highProcessTime = curTime
+
+ if PyGameData.g_serverClosing:
+ CheckCloseMapOK()
+ return
+
+ PyMongoMain.GetUserCtrlDB().onSecondProcess()
+
+ OnMinute(tick)
+
+ # 其他逻辑
+
+
+
return
+def OnFixServerTimeProcess():
+
+ # 补同步一次服务器时间给前端
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+
+ ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+ ChPlayer.Sync_OpenServerDay(curPlayer)
+
+ return
+
def OnMinute(tick):
## 每整分钟执行一次
curTime = GameWorld.GetCurrentTime()
+ curMinute = curTime.minute
+ if curMinute == PyGameData.g_minuteProcess:
+ return
+ PyGameData.g_minuteProcess = curMinute
+
#检查服务器正式开服
DoCheckNewServerOpen(tick)
DBDataMgr.OnMinute(curTime)
DoLogic_GameWorldEvenByTime(tick)
+ #每5分钟
+ if curMinute % 5 == 0:
+ OnMinute_5(curTime, tick)
+
#其他功能逻辑
#GameWorldActionControl.Dispose_OperationActionState()
#GameWorldActionControl.Dispose_DailyActionState()
#GameWorldActionControl.Dispose_FBStateTime()
+ PlayerControl.OnMinute(curTime)
+ PlayerFamily.OnMinute()
+ PlayerOnline.OnMinute()
+ BattleObj.OnMinute()
+ ObjPool.OnMinute(curTime)
+
+ __CheckIpyDataRecycle(curTime)
return
+def OnMinute_5(curTime, tick):
+ ## 每5分钟
+ DisposeGameActivePlayer(curTime, tick)
+ return
+
+def DisposeGameActivePlayer(curTime, tick):
+ curMinute = curTime.minute
+ gameWorld = GameWorld.GetGameWorld()
+ noteData = gameWorld.GetGameWorldDictByKey("OnlineCntM")
+ if noteData == curMinute:
+ # 同一分钟只处理1次
+ return
+ gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
+ activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
+ DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
+ return
+
def DoLogic_GameWorldEvenByTime(tick):
#-----------服务器当前时间
curTime = datetime.datetime.today()
@@ -307,3 +410,73 @@
PlayerEventCounter.DoLogic_OnYear(tick)
return
+
+def __CheckIpyDataRecycle(timeNow):
+ ## 检查IpyData数据回收
+ playerCount = GameWorld.GetPlayerManager().OnlineCount()
+ if playerCount:
+ PyGameData.g_ipyDataRecycleCheckTime = 0
+ #GameWorld.DebugLog("地图还有玩家在线! playerCount=%s" % playerCount)
+ return
+
+ curTime = GameWorld.ChangeDatetimeToNum(timeNow)
+ if not PyGameData.g_ipyDataRecycleCheckTime:
+ PyGameData.g_ipyDataRecycleCheckTime = curTime
+ #GameWorld.DebugLog("地图没有玩家在线")
+ return
+
+ if PyGameData.g_ipyDataRecycleCheckTime == 1:
+ # 已经回收了
+ #GameWorld.DebugLog("本次已经回收过了")
+ return
+
+ if curTime - PyGameData.g_ipyDataRecycleCheckTime < 24 * 3600:
+ #GameWorld.DebugLog("还未到达回收时间, passSeconds=%s" % (curTime - PyGameData.g_ipyDataRecycleCheckTime))
+ return
+ PyGameData.g_ipyDataRecycleCheckTime = 1
+ IpyGameDataPY.IPYData.Recycle()
+ return
+
+
+# 关闭地图通知py处理
+def CloseMap(tick):
+ serverID = GameWorld.GetGameWorld().GetServerID()
+ GameWorld.Log("地图服务器关闭开始保存数据! serverID=%s" % serverID)
+ PyGameData.g_serverClosing = 1
+
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not curPlayer or curPlayer.GetID() == 0 or curPlayer.IsEmpty():
+ continue
+
+ #镜像玩家回收、真实玩家踢下线
+ if GameWorld.IsMirrorPlayer(curPlayer):
+ PlayerControl.DeleteMirror(curPlayer)
+ else:
+ curPlayer.Kick(IPY_GameWorld.disMapServerClose)
+
+ DBDataMgr.OnServerClose()
+ return
+
+def CheckCloseMapOK():
+ '''检查等待关服数据处理完毕
+ 没有玩家了,且公共数据已入库完毕
+ '''
+ if PyGameData.g_serverClosing != 1:
+ return
+ if not PyGameData.g_closeSaveDataOK:
+ return
+ if GameWorld.GetPlayerManager().OnlineCount():
+ return
+ DBDataMgr.ClearBackupFile() # 正常关服数据处理完毕可直接删除备档
+
+ from PyMongoDB.DBCommon import CommonDefine
+ from PyMongoDB.Common import CommFunc
+ data = ''
+ data = CommFunc.WriteBYTE(data, CommonDefine.dgPlayerSaveGameServerData)
+ NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
+ GameWorld.Log("python 已处理地图关闭逻辑")
+ PyGameData.g_serverClosing = 2
+ return
+
\ No newline at end of file
--
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