From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 104 ++++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 85 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 4dba3d9..a0fed3a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -217,7 +217,7 @@
),
"HeroQuality":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("list", "InitTalentWeight", 0),
("BYTE", "InitStarUpper", 0),
("DWORD", "InitAddPer", 0),
@@ -230,22 +230,21 @@
),
"HeroQualityBreak":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "BreakLV", 1),
- ("WORD", "LVMax", 0),
("WORD", "UPLVNeed", 0),
("list", "UPCostItemList", 0),
),
"HeroQualityAwake":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
("list", "AttrIDList", 0),
@@ -255,6 +254,22 @@
"LineupRecommend":(
("DWORD", "RecommendID", 1),
("list", "HeroIDList", 0),
+ ),
+
+ "HeroFates":(
+ ("WORD", "FatesID", 1),
+ ("BYTE", "FatesQuality", 0),
+ ("list", "HeroIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "LVAttrValueList", 0),
+ ),
+
+ "HeroFatesQualityLV":(
+ ("BYTE", "FatesQuality", 1),
+ ("BYTE", "FatesLV", 1),
+ ("BYTE", "NeedStarTotal", 0),
+ ("BYTE", "NeedHeroCnt", 0),
),
"PlayerAttr":(
@@ -1249,9 +1264,12 @@
("BYTE", "LuckyGridNum", 0),
("dict", "GridNumMaxLimitInfo", 0),
("list", "NotifyGridNumList", 0),
- ("char", "NotifyKey", 0),
+ ("dict", "NotifyKeyDict", 0),
("BYTE", "AwardMoneyType", 0),
("WORD", "AwardMoneyValue", 0),
+ ("BYTE", "WishOutput", 0),
+ ("BYTE", "WishReset", 0),
+ ("dict", "WishLibSelect", 0),
),
"TreasureHouse":(
@@ -1269,10 +1287,12 @@
),
"TreasureItemLib":(
+ ("WORD", "ID", 0),
("WORD", "LibID", 1),
("DWORD", "ItemID", 0),
("DWORD", "ItemCount", 0),
("DWORD", "ItemWeight", 0),
+ ("BYTE", "WishOutCnt", 0),
),
"TreasureCntAward":(
@@ -2449,7 +2469,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
@@ -2467,11 +2487,10 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
- def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
- def GetUPLVNeed(self): return self.attrTuple[3] # 突破到下级需要等级 WORD
- def GetUPCostItemList(self): return self.attrTuple[4] # 突破到下级消耗道具 list
+ def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
+ def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
@@ -2480,7 +2499,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2492,7 +2511,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
@@ -2507,6 +2526,32 @@
def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
+
+# 武将宿缘表
+class IPY_HeroFates():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
+ def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
+ def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
+ def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
+ def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
+ def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list
+
+# 武将宿缘品质等级表
+class IPY_HeroFatesQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
+ def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
+ def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
+ def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
# 属性条目表
class IPY_PlayerAttr():
@@ -3971,9 +4016,12 @@
def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
- def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+ def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
+ def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
+ def GetWishOutput(self): return self.attrTuple[21] # 心愿产出规则 BYTE
+ def GetWishReset(self): return self.attrTuple[22] # 心愿重置规则 BYTE
+ def GetWishLibSelect(self): return self.attrTuple[23] # 心愿库选择数 dict
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4001,10 +4049,12 @@
self.attrTuple = None
return
- def GetLibID(self): return self.attrTuple[0] # 库ID WORD
- def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
- def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
- def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD
+ def GetID(self): return self.attrTuple[0] # ID WORD
+ def GetLibID(self): return self.attrTuple[1] # 库ID WORD
+ def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
+ def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
+ def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
+ def GetWishOutCnt(self): return self.attrTuple[5] # 心愿产出次数 BYTE
# 寻宝累计次数奖励表
class IPY_TreasureCntAward():
@@ -5533,6 +5583,8 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("LineupRecommend", onlyCheck)
+ self.__LoadFileData("HeroFates", onlyCheck)
+ self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -6080,6 +6132,20 @@
self.CheckLoadData("LineupRecommend")
return self.ipyLineupRecommendCache[index]
+ def GetHeroFatesCount(self):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesLen
+ def GetHeroFatesByIndex(self, index):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesCache[index]
+
+ def GetHeroFatesQualityLVCount(self):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVLen
+ def GetHeroFatesQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVCache[index]
+
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrLen
--
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