From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 568 ++++++++++++++++++++++++--------------------------------
1 files changed, 246 insertions(+), 322 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index bfc75ea..df3b473 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -26,7 +26,6 @@
import ChItem
import ItemCommon
import ItemControler
-import ChEquip
import FunctionNPCCommon
import PlayerGMOper
import ReadChConfig
@@ -37,8 +36,6 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
-import UpdatePlayerName
-import PlayerOnlinePrize
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
@@ -46,32 +43,25 @@
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
-import PlayerGodWeapon
import PlayerGoldInvest
import PlayerActivity
import FBCommon
import PlayerWishingWell
import PlayerSuccess
-import PlayerDienstgrad
import PlayerFreeGoods
-import PlayerRecover
-import PlayerEquipDecompose
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
-import PlayerBossReborn
+import PlayerFamilyTaofa
import PlayerWeekParty
import PlayerFeastWeekParty
-import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActLogin
import PlayerTreasure
import PlayerRune
-import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
-import OpenServerCampaign
import PassiveBuffEffMng
import PlayerFlashSale
import PlayerFlashGiftbag
@@ -82,30 +72,22 @@
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActRechargePrize
-import PlayerActGarbageSorting
-import PlayerActXianXiaMJ
-import PlayerActGubao
-import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
-import PlayerActHorsePetFeast
-import PlayerActBossTrial
import PlayerSpringSale
-import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
-import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
-import Item_ResetAttrPoint
import CrossActCTGBillboard
import CrossActAllRecharge
import PlayerFuncSysPrivilege
import PlayerActTurntable
import PlayerTongTianLing
+import OpenServerActivity
import CrossRealmPlayer
import ChNetSendPack
import PlayerArena
@@ -118,21 +100,18 @@
import PlayerFaQi
import SkillShell
import PlayerGubao
-import PlayerShentong
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
+import PlayerLLMJ
import PlayerLianTi
import PlayerTask
import PlayerYinji
import PlayerLove
import GameObj
import PlayerChangeJob
-import PlayerGuaji
-import PlayerFace
-import PlayerChatBox
import PlayerXiangong
-import PlayerMineArea
+import PlayerGoldRush
import PlayerActLoginNew
import PlayerActBuyCountGift
import PlayerActLunhuidian
@@ -141,6 +120,7 @@
import PlayerActTask
import PlayerMail
import DBDataMgr
+import UpdatePlayerName
import GameServerRefresh
import IPY_ServerDefine
import CommFunc
@@ -149,7 +129,10 @@
import PlayerTalk
import PlayerHero
import PlayerOnline
+import PlayerBeauty
+import PlayerTravel
import TurnAttack
+import PlayerHJG
import datetime
import time
@@ -267,9 +250,6 @@
if PlayerControl.GetCrossMapID(curPlayer):
CrossRealmPlayer.DoExitCrossRealm(curPlayer)
-
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- PlayerFB.DoExitCustomScene(curPlayer)
PetControl.DoLogic_PetLoadMapOK(curPlayer)
@@ -511,7 +491,6 @@
PlayerControl.SyncOnLineTimeTotal(curPlayer)
#PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
PlayerControl.SyncTrainRealmLV(curPlayer)
- PlayerGodWeapon.OnLogin(curPlayer)
PlayerPrestigeSys.OnLogin(curPlayer)
#DataRecordPack.DR_PlayerLogin(curPlayer)
EventReport.WriteEvent_login(curPlayer)
@@ -522,9 +501,6 @@
#玩家扩展信息
__SyncPlayerInfoEx(curPlayer)
-
- #补丁包下载奖励
- GiveDownloadPatchAward(curPlayer)
#PK模式
#SyncPKModel(curPlayer)
@@ -549,9 +525,6 @@
#通知玩家死亡时间
#PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
- #角色改名次数
- #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
-
# 坐骑相关通知
PlayerHorse.PlayerHorseLogin(curPlayer)
@@ -565,15 +538,6 @@
# 通知累计登陆礼
PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
-
- # 开服活动奖励信息
- OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
-
- # 采集NPC次数通知
- #NPCCommon.SyncCollNPCTime(curPlayer)
-
- # 每日活跃度
- PlayerActivity.OnLogin(curPlayer)
# 副本进入时间
FBCommon.FBOnLogin(curPlayer)
@@ -594,12 +558,6 @@
# Sync_AutoFightSetting(curPlayer)
PlayerFamily.OnPlayerLogin(curPlayer, tick)
- #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
- #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
- # 称号
- PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
- # 资源找回OnLogin
- PlayerRecover.RecoverOnLogin(curPlayer)
# 时装
PlayerCoat.OnLogin_Coat(curPlayer)
@@ -651,24 +609,12 @@
ChItem.Sync_ItemDayUseCnt(curPlayer)
# 符印登录通知
PlayerRune.PlayerRuneLogin(curPlayer)
- # 仙盟红包登录通知
- PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
- PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
# 商店物品购买次数登录通知
FunctionNPCCommon.ShopItemOnLogin(curPlayer)
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
- PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- #装备分解
- #PlayerEquipDecompose.PlayerLogin(curPlayer)
# 极品白拿
PlayerFreeGoods.OnLogin(curPlayer)
- # BOSS复活活动
- PlayerBossReborn.OnLogin(curPlayer)
- # boss历练
- PlayerActBossTrial.OnPlayerLogin(curPlayer)
- # 骑宠盛宴活动
- PlayerActHorsePetFeast.OnLogin(curPlayer)
# 周狂欢活动
PlayerWeekParty.OnLogin(curPlayer)
# 购买次数礼包活动
@@ -687,18 +633,8 @@
PlayerFeastLogin.OnPlayerLogin(curPlayer)
# 节日祝福活动
PlayerFeastWish.OnPlayerLogin(curPlayer)
- # 节日游历活动
- PlayerFeastTravel.OnPlayerLogin(curPlayer)
# 登录奖励活动
PlayerActLogin.OnLogin(curPlayer)
- # 垃圾分类活动
- PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
- # 仙匣秘境活动
- PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
- # 古宝养成活动
- PlayerActGubao.OnPlayerLogin(curPlayer)
- # 骑宠养成活动
- PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
# 炼器活动
PlayerActLianqi.OnPlayerLogin(curPlayer)
# 天帝礼包活动
@@ -724,8 +660,6 @@
PlayerFB.OnLogin(curPlayer)
#技能专精信息
#SkillShell.NotifyElementSkillInfo(curPlayer)
- #Boss首杀
- GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
#通天令
PlayerTongTianLing.OnPlayerLogin(curPlayer)
#创角奖励
@@ -762,7 +696,7 @@
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
- PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
+ PlayerControl.OnPlayerLogin(curPlayer)
DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
return
@@ -780,21 +714,25 @@
PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
PlayerHero.OnPlayerLogin(curPlayer)
PlayerMail.OnPlayerLogin(curPlayer)
- PlayerChatBox.OnPlayerLogin(curPlayer)
- PlayerFace.OnPlayerLogin(curPlayer)
+ PlayerHJG.OnPlayerLogin(curPlayer)
PlayerXiangong.OnPlayerLogin(curPlayer)
PlayerGubao.OnPlayerLogin(curPlayer)
- PlayerShentong.OnPlayerLogin(curPlayer)
PlayerZhanling.OnPlayerLogin(curPlayer)
PlayerTask.OnPlayerLogin(curPlayer)
PlayerTree.OnPlayerLogin(curPlayer)
- PlayerMineArea.OnPlayerLogin(curPlayer)
- PlayerGuaji.OnPlayerLogin(curPlayer)
+ PlayerGoldRush.OnPlayerLogin(curPlayer)
PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
PlayerTalk.OnPlayerLogin(curPlayer)
+ SyncADCntInfo(curPlayer)
+ UpdatePlayerName.OnPlayerLogin(curPlayer)
+ PlayerActivity.OnPlayerLogin(curPlayer)
+ PlayerLLMJ.OnPlayerLogin(curPlayer)
+ PlayerBeauty.OnPlayerLogin(curPlayer)
+ PlayerTravel.OnPlayerLogin(curPlayer)
+ OpenServerActivity.OnPlayerLogin(curPlayer)
# 上线查询一次充值订单
- curPlayer.SendDBQueryRecharge()
+ # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
# 通知GameServer地图最终登录成功了
isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
@@ -825,7 +763,8 @@
# 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
# 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
EventReport.WriteEvent_Entry(curPlayer, 4)
- #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
+
+ curPlayer.SetFightPoint(1) # 初始化为1倍消耗
#---补满血满魔---
GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -854,6 +793,9 @@
PlayerHero.OnPlayerFirstLogin(curPlayer)
+ #淘金初始化
+ PlayerGoldRush.InitGoldEnergy(curPlayer)
+
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
return
@@ -881,11 +823,10 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
+ PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
+
# 重置首充双倍
PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
-
- # 重置商店购买次数,暂定只重置类型 7 的
- FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
# 合服邮件,盟主专属邮件在GameServer处理
mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
@@ -917,17 +858,6 @@
# 同步排行榜
PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
-
- # boss凭证
- PlayerActBossTrial.OnMixFirstLogin(curPlayer)
- # 仙匣秘境
- PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
- # 古宝养成
- PlayerActGubao.OnMixFirstLogin(curPlayer)
- # 骑宠养成
- PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
- # 重置玩家改名次数
- #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
return
#---------------------------------------------------------------------
@@ -1061,16 +991,7 @@
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
if curPlayer.GetSight() != 0:
PlayerControl.SetSight(curPlayer, 0)
- #刷新玩家的视野
- #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
- # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
- # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- #elif not GameWorld.IsCrossServer():
- # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- # if realmDifficulty:
- # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+
PlayerState.ChangePlayerSigh(curPlayer, tick)
if GameWorld.IsCrossServer():
@@ -1098,7 +1019,6 @@
#检查更新总战斗力
#PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
- EventReport.WriteEvent_FightPower(curPlayer)
#清除在本地图离线记录信息
PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
@@ -1413,16 +1333,7 @@
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
if curPlayer.GetSight() != 0:
PlayerControl.SetSight(curPlayer, 0)
- #刷新自己的视野
- #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
- # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
- # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- #elif not GameWorld.IsCrossServer():
- # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- # if realmDifficulty:
- # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+
curPlayer.RefreshView()
curPlayer.SetVisible(True)
@@ -1449,30 +1360,6 @@
#if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
curPlayer.SetCanMove(True)
- #同步客户端tick
- #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
- #curPlayer.Sync_ClientTick()
-
- #做上一个地图的上马/骠车逻辑
- #恢复自己的状态
- playerVehicle = curPlayer.GetLastMapPlayerVehicle()
- if playerVehicle == IPY_GameWorld.pvHorse:
- #玩家在骑马中
- if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
- #=======================================================================
- # playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
- # if playerHorseState != IPY_GameWorld.prsNormal:
- # #切换地图, 恢复急行状态
- # curPlayer.SetPlayerRidehorseState(playerHorseState)
- #
- # #刷新人物属性 所有状态
- # playerControl = PlayerControl.PlayerControl(curPlayer)
- # playerControl.RefreshAllState()
- # else:
- #=======================================================================
- #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
- PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1687,7 +1574,7 @@
return
ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
- Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+ #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
return
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -1821,9 +1708,9 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#防外挂 不可移动
- if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
- == ChConfig.Def_AutoCheck_State_Danger:
- return
+ #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+ # == ChConfig.Def_AutoCheck_State_Danger:
+ # return
#不可移动行为状态, 判断客户端限制
@@ -2189,22 +2076,6 @@
#流向记录玩家下线
DataRecordPack.DR_PlayerDisconnect(curPlayer)
-
- #在线时间
- PlayerOnlinePrize.CalcOnlineTime(curPlayer)
- #首充提示时间
- PlayerGoldGift.UpdateFirstGoldTime(curPlayer)
- #玩家未回图形验证码下线将会记录错误次数
- #===========================================================================
- # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
- # == PlayerAutoCheckOnline.Def_Captcha_WaitAnswer:
- # PlayerAutoCheckOnline.CaptchaAnswerErr(curPlayer, tick, False)
- #
- # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_Captcha_WaitSign, PlayerAutoCheckOnline.Def_Captcha_Safe)
- #
- #===========================================================================
- #@warning: 等字段统一修改,删除双倍经验BUFF
- #PlayerDoubleExpSys.DeleteDoubleExpBuff(curPlayer, ChConfig.Def_DoubleExpNote_StopOff)
#设置RouteServerInitOK字典
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RouteServerInitOK, 0)
@@ -3238,52 +3109,28 @@
curPlayer.Syn_OfflineTimeQueryResult() # 通知客服端离线时间
return
-
-#//B0 24 领取家族悬赏奖励 #tagReceiveFamilyArrestAward
-#
-#struct tagReceiveFamilyArrestAward
-#
-#{
-# tagHead Head;
-# DWORD ArrestID; //悬赏任务ID
-#};
-## 领取家族悬赏奖励
-# @param index: 玩家索引
-# @param clientData: 封包结构体
-# @param tick: 时间戳
-# @return: None
-def ReceiveFamilyArrestAward(index, clientData, tick):
- return
-
-
-#//B0 26 请求家族悬赏奖励领取情况 #tagQueryFamilyArrestAwardReceiveState
-#
-#struct tagQueryFamilyArrestAwardReceiveState
-#
-#{
-# tagHead Head;
-#};
-## 请求家族悬赏奖励领取情况
-# @param index: 玩家索引
-# @param clientData: 封包结构体
-# @param tick: 时间戳
-# @return: None
-def QueryFamilyArrestAwardReceiveState(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- Sync_FamilyArrestAwardReceiveState(curPlayer)
- return
-
-
-## 通知客户端家族悬赏任务奖励领取情况
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_FamilyArrestAwardReceiveState(curPlayer):
- awardReceiveState = ChPyNetSendPack.tagFamilyArrestAwardReceiveState()
- awardReceiveState.Clear()
-
- state = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState)
- awardReceiveState.ReceiveState = state
- NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
+def PlayerOnDay(curPlayer):
+ #玩法前瞻奖励
+ gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
+ if gameNoticeAwardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
+ #每日分享奖励重置
+ shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
+ if shareGameAwardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
+ #开服每日奖励
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
+ if awardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
+ #开服每日奖励
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
+ if awardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+ ADCntOnDay(curPlayer)
return
#//A5 04 玩家领取奖励 #tagCMPlayerGetReward
@@ -3310,27 +3157,50 @@
# 活跃度奖励
if rewardType == ChConfig.Def_RewardType_Activity:
PlayerActivity.GetActivityAward(curPlayer, dataEx)
- # 活跃放置奖励
- elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
- PlayerActivity.GetActivityPlaceReward(curPlayer)
- # 挂机奖励
- elif rewardType == ChConfig.Def_RewardType_Guaji:
- PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
+ # 每日任务奖励
+ elif rewardType == ChConfig.Def_RewardType_DailyTask:
+ PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
+ # 成就奖励
+ elif rewardType == ChConfig.Def_RewardType_Success:
+ PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
# 仙树免费减时
elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
- PlayerTree.FreeReduceTreeLVTime(curPlayer)
+ PlayerTree.FreeReduceTreeLVTime(curPlayer, dataEx)
+ # 广告奖励
+ elif rewardType == ChConfig.Def_RewardType_ADAward:
+ OnGetADAward(curPlayer, dataEx)
+ # 历练秘笈升级
+ elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
+ PlayerLLMJ.OnLLMJLVUp(curPlayer)
+ # 公会讨伐领取宝箱奖励
+ elif rewardType == ChConfig.Def_RewardType_FamilyTaofaBox:
+ PlayerFamilyTaofa.GetTaofaBoxAward(curPlayer)
+ # 阵容推荐奖励
+ elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
+ PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
+ # 功能开启奖励
+ elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+ GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+ # 红颜等级奖励
+ elif rewardType == ChConfig.Def_RewardType_BeautyLVAward:
+ PlayerBeauty.GetBeautyLVAward(curPlayer, dataEx)
+ # 领取分包下载奖励
+ elif rewardType == ChConfig.Def_RewardType_DownLoad:
+ GetDownloadAward(curPlayer, dataEx)
+ # 开服庆典积分阶段奖励
+ elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
+ OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
+
+
# 每日免费直购礼包
elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
- # 仙盟每日福利奖励
- elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
- PlayerFamily.GetFamilyDayAward(curPlayer)
# 玩家等级奖励
elif rewardType == ChConfig.Def_RewardType_LVAward:
PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
# 首充礼包奖励
- elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
- PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
+ elif rewardType == ChConfig.Def_RewardType_FirstCharge:
+ PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
# 领取极品白拿
elif rewardType == ChConfig.Def_RewardType_FreeGoods:
PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
@@ -3346,18 +3216,9 @@
# 领取单笔累充领取
elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
- # 领取boss复活活动奖励
- elif rewardType == ChConfig.Def_RewardType_BossReborn:
- PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
- # 领取分包下载奖励
- elif rewardType == ChConfig.Def_RewardType_DownLoad:
- GetDownloadAward(curPlayer, dataEx)
# 领取许愿池奖励
elif rewardType == ChConfig.Def_RewardType_WishingWell:
PlayerWishingWell.DoGetWishingAward(curPlayer)
- # 功能开启奖励
- elif rewardType == ChConfig.Def_RewardType_OpenFunc:
- GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
# 领取周狂欢活动奖励
elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3376,9 +3237,6 @@
# 领取节日登录奖励
elif rewardType == ChConfig.Def_RewardType_FeastLogin:
PlayerFeastLogin.GetFeastLoginAward(curPlayer, dataEx)
- # 领取节日游历奖励
- elif rewardType == ChConfig.Def_RewardType_FeastTravel:
- PlayerFeastTravel.GetFeastTravelAward(curPlayer, dataEx)
# 领取登录活动奖励
elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)
@@ -3397,12 +3255,6 @@
# 跨服妖魔boss伤害奖励
elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
- # 古宝特殊效果物品奖励
- elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
- PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
- # 成就积分奖励
- elif rewardType == ChConfig.Def_RewardType_SuccessScore:
- PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
# 买一送多活动免费奖励
elif rewardType == ChConfig.Def_RewardType_BuyOne:
PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
@@ -3424,9 +3276,6 @@
#历史累计充值领取
elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward:
PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx)
- #在线特惠充值额外奖励
- elif rewardType == ChConfig.Def_RewardType_OnlineRechargeTH:
- PlayerCoin.OnGetOnlineRechargeTH(curPlayer)
#创角奖励
elif rewardType == ChConfig.Def_RewardType_CreateRole:
OnGetCreateRoleAward(curPlayer)
@@ -3445,9 +3294,6 @@
#战令奖励
elif rewardType == ChConfig.Def_RewardType_Zhanling:
PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
- #福地聚宝盆奖励
- elif rewardType == ChConfig.Def_RewardType_MineTreasure:
- PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
#玩法前瞻奖励
elif rewardType == ChConfig.Def_RewardType_GameNotice:
OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
@@ -3470,7 +3316,83 @@
elif rewardType == ChConfig.Def_RewardType_RechargeDayAward:
OnGetRechargeDayAward(curPlayer, rewardType)
return
+
+def OnGetADAward(curPlayer, adID):
+ ipyData = IpyGameDataPY.GetIpyGameData("ADAward", adID)
+ if not ipyData:
+ return
+ adCntMax = ipyData.GetADCntMax()
+ adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
+ if adCntMax and adCnt >= adCntMax:
+ GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
+ return
+ adCnt += 1
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
+ awardItemList = ipyData.GetADAwardItemList()
+ adAwardType = ipyData.GetADAwardType()
+ adAwardValue = ipyData.GetADAwardValue()
+ GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adAwardType=%s,adAwardValue=%s,awardItemList=%s" % (adID, adCnt, adAwardType, adAwardValue, awardItemList))
+ SyncADCntInfo(curPlayer, [adID])
+ if awardItemList:
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
+
+ # 领取祝福树充能奖励
+ if adAwardType == 1:
+ PlayerTree.GetTreeEnergyAward(curPlayer, False)
+ # 副本次数
+ elif adAwardType == 2:
+ adMapID = adAwardValue
+ FBCommon.AddFBADCnt(curPlayer, adMapID)
+ # 寻宝
+ elif adAwardType == 3:
+ treasureType = adAwardValue
+ PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
+ # 游历体力
+ elif adAwardType == 4:
+ PlayerTravel.AddTravelEnergy(curPlayer, adAwardValue)
+ return
+
+def ADCntOnDay(curPlayer):
+ syncADIDList = []
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in xrange(ipyDataMgr.GetADAwardCount()):
+ ipyData = ipyDataMgr.GetADAwardByIndex(index)
+ adID = ipyData.GetADID()
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID):
+ continue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, 0)
+ syncADIDList.append(adID)
+ if syncADIDList:
+ SyncADCntInfo(curPlayer, syncADIDList)
+ return
+
+def SyncADCntInfo(curPlayer, syncADIDList=None):
+ if not syncADIDList:
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ adIDList = [ipyDataMgr.GetADAwardByIndex(i).GetADID() for i in xrange(ipyDataMgr.GetADAwardCount())]
+ else:
+ adIDList = syncADIDList
+
+ adInfoList = []
+ for adID in adIDList:
+ adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
+ if not adCnt and syncADIDList == None:
+ continue
+ adInfo = ChPyNetSendPack.tagSCADInfo()
+ adInfo.ADID = adID
+ adInfo.ADCnt = adCnt
+ adInfoList.append(adInfo)
+
+ if not adInfoList:
+ return
+
+ clientPack = ChPyNetSendPack.tagSCADInfoList()
+ clientPack.ADInfoList = adInfoList[:255]
+ clientPack.Count = len(clientPack.ADInfoList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+
def OnGetRechargeDayAward(curPlayer, rewardType):
## 领取累充每日奖励,取最高档
realTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal)
@@ -3509,6 +3431,37 @@
sendPack = ChPyNetSendPack.tagMCCreateRoleAwardState()
sendPack.Clear()
sendPack.GetState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CreateRoleAwardState)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+def GetDownloadAward(curPlayer, dataEx):
+ ##分包下载奖励 dataEx 0直接领取 1发邮件
+ playerID = curPlayer.GetPlayerID()
+ downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
+ curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
+ if curAwardNum == downloadAwardNum:
+ GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
+ return
+
+ awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
+ if not awardItemList:
+ return
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
+ GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
+ if dataEx == 1:
+ PlayerMail.SendMailByKey('SubpackageDownload', curPlayer.GetID(), awardItemList)
+ else:
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["PackDownload", False, {}])
+ SyncPackDownloadAward(curPlayer)
+ return
+
+def SyncPackDownloadAward(curPlayer):
+ #分包下载奖励记录通知
+ downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
+ sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
+ sendPack.Clear()
+ sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
@@ -3783,24 +3736,6 @@
clientPack.NowMicSecond = serverTime.microsecond
clientPack.WeekOfYear = GameWorld.GetWeekOfYear()
NetPackCommon.SendFakePack(curPlayer, clientPack)
-
- #旧包先保留,之后删除
- gw = GameWorld.GetGameWorld()
- packData = ChPyNetSendPack.tagOpenServerDay()
- packData.Clear()
- packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
- packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
- packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
- packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
- packData.NowYear = serverTime.year
- packData.NowMonth = serverTime.month
- packData.NowDay = serverTime.day
- packData.NowHour = serverTime.hour
- packData.NowMinute = serverTime.minute
- packData.NowSecond = serverTime.second
- packData.NowMicSecond = serverTime.microsecond
- packData.WeekOfYear = GameWorld.GetWeekOfYear()
- NetPackCommon.SendFakePack(curPlayer, packData)
return
#===============================================================================
@@ -3824,9 +3759,9 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#防外挂 不可移动
- if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
- == ChConfig.Def_AutoCheck_State_Danger:
- return
+ #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+ # == ChConfig.Def_AutoCheck_State_Danger:
+ # return
if not PYPlayerNormalMove(curPlayer, clientPack, tick):
posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
@@ -3981,64 +3916,6 @@
PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
-def GiveDownloadPatchAward(curPlayer):
- ## 发放下载补丁包奖励
- playerID = curPlayer.GetPlayerID()
- patchAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 4)
- curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadPatchAward)
- if curAwardNum == patchAwardNum:
- GameWorld.DebugLog("已发放下载补丁包奖励! curAwardNum(%s) == patchAwardNum(%s)" % (curAwardNum, patchAwardNum), playerID)
- return
-
- awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 3)
- if not awardItemList:
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadPatchAward, patchAwardNum)
- GameWorld.DebugLog("发放补丁包下载奖励: curAwardNum=%s,patchAwardNum=%s" % (curAwardNum, patchAwardNum), playerID)
- PlayerControl.SendMailByKey("DownloadPatchAward", [playerID], awardItemList)
- return
-
-def GetDownloadAward(curPlayer, dataEx):
- ##分包下载奖励 dataEx 0直接领取 1发邮件
- playerID = curPlayer.GetPlayerID()
- downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
- curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
- if curAwardNum == downloadAwardNum:
- GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
- return
-
- awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
- if not awardItemList:
- return
-
- # 检查背包
- if dataEx == 0:
- needSpace = len(awardItemList)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
- GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
- if dataEx == 1:
- PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
- else:
- for itemID, itemCnt, isBind in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
- SyncPackDownloadAward(curPlayer)
- return
-
-def SyncPackDownloadAward(curPlayer):
- #分包下载奖励记录通知
- downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
- sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
- sendPack.Clear()
- sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
'''通知前端向某个点移动
这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
@@ -4086,3 +3963,50 @@
#PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
return
+#// A0 08 查看通用记录 #tagCSViewGameRec
+#
+#struct tagCSViewGameRec
+#{
+# tagHead Head;
+# WORD RecType; //记录类型
+# DWORD RecID; //自定义记录ID
+#};
+def OnViewGameRec(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ recType = clientData.RecType
+ recID = clientData.RecID
+ if recType not in ShareDefine.Def_GameRecTypeList:
+ return
+ if recType in ShareDefine.Def_ViewGameRecSelfList:
+ recID = curPlayer.GetPlayerID()
+ recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
+ SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
+ return
+
+def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
+ recList = []
+ for recData in recDataList:
+ if not recData:
+ continue
+ rec = ChPyNetSendPack.tagSCGameRec()
+ rec.Time = recData.GetTime()
+ rec.Value1 = recData.GetValue1()
+ rec.Value2 = recData.GetValue2()
+ rec.Value3 = recData.GetValue3()
+ rec.Value4 = recData.GetValue4()
+ rec.Value5 = recData.GetValue5()
+ rec.Value6 = recData.GetValue6()
+ rec.Value7 = recData.GetValue7()
+ rec.Value8 = recData.GetValue8()
+ rec.UserData = recData.GetUserData()
+ rec.UserDataLen = len(rec.UserData)
+ recList.append(rec)
+
+ clientPack = ChPyNetSendPack.tagSCGameRecInfo()
+ clientPack.Clear()
+ clientPack.RecType = recType
+ clientPack.RecID = recID
+ clientPack.RecList = recList
+ clientPack.Count = len(clientPack.RecList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
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