From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py |   12 ------------
 1 files changed, 0 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 7c3e0a8..dfafaa4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -25,10 +25,7 @@
 import ChPyNetSendPack
 import NetPackCommon
 import IpyGameDataPY
-import PlayerSuccess
-import PlayerMagicWeapon
 import IPY_GameWorld
-import OpenServerCampaign
 import DataRecordPack
 import PlayerWeekParty
 
@@ -345,10 +342,6 @@
         Sync_RuneInfo(curPlayer)
         DoRuneSuccessLogic(curPlayer)
         
-    #itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
-    #RuneName = RuneItemID if not itemData else "%s(%s)" % (itemData.GetName(), RuneItemID)
-    #aftRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
-    #EventReport.WriteEvent_rune_lv(curPlayer, RuneName, plusCost, RuneItemPlusLV + 1, aftRuneMoney)
     GameWorld.DebugLog("符印升级!placeType=%s,placeIndex=%s,RuneData=%s,updRuneData=%s" 
                        % (placeType, placeIndex, RuneData, updRuneData), playerID)
     return
@@ -357,7 +350,6 @@
 def DoRuneSuccessLogic(curPlayer):
     #符印成就处理
     #清掉#镶嵌X枚X品质符印的成就信息
-    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
     totalLV = 0
     runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
     for holeNum in xrange(1, runeHoleCnt + 1):
@@ -371,11 +363,7 @@
         itemColor = itemData.GetItemColor()
         runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
         totalLV += runeItemPlusLV
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
         PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
-    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
-    # 开服活动数据
-    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
     return
 
 #// A5 66 符印分解 #tagCMRuneDecompose

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