From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py |   91 +++++++++++++++++++++++++++++++++++++++------
 1 files changed, 78 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index 0d8eef3..ec81f6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -19,11 +19,14 @@
 import IpyGameDataPY
 import PlayerControl
 import NetPackCommon
+import PlayerGoldRush
 import ChPyNetSendPack
+import DataRecordPack
 import ItemControler
 import IPY_GameWorld
 import GameFuncComm
 import ShareDefine
+import PlayerHero
 import ChConfig
 import FBCommon
 
@@ -36,11 +39,11 @@
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         for index in xrange(ipyDataMgr.GetTaskCount()):
             ipyData = ipyDataMgr.GetTaskByIndex(index)
-            taskGroup = ipyData.GetTaskGroup()
+            tGroup = ipyData.GetTaskGroup()
             taskID = ipyData.GetTaskID()
-            if taskGroup not in taskIDListDict:
-                taskIDListDict[taskGroup] = []
-            taskIDList = taskIDListDict[taskGroup]
+            if tGroup not in taskIDListDict:
+                taskIDListDict[tGroup] = []
+            taskIDList = taskIDListDict[tGroup]
             if taskID not in taskIDList:
                 taskIDList.append(taskID)
         IpyGameDataPY.SetConfigEx(key, taskIDListDict)
@@ -98,8 +101,9 @@
         
     return
 
-def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main):
+def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main, preTaskID=0):
     ## 给新任务
+    # @param preTaskID: 上一个任务ID
     taskIDList = GetTaskIDList(taskGroup)
     if not taskIDList:
         return
@@ -134,6 +138,12 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Doing)
     GameWorld.DebugLog("接到新任务: taskGroup=%s,newTaskID=%s" % (taskGroup, newTaskID), playerID)
+    
+    # 额外记录接到任务
+    if taskGroup == ChConfig.TaskGroup_Main:
+        PlayerControl.SetMainTaskID(curPlayer, newTaskID)
+    DataRecordPack.DR_Task(curPlayer, taskGroup, newTaskID, "new", {"preTaskID":preTaskID})
+    
     return SetTaskValue(curPlayer, ipyData, taskValue)
 
 def __GetTaskValue(curPlayer, ipyData):
@@ -145,17 +155,63 @@
     if taskType == ChConfig.TaskType_LV:
         taskValue = curPlayer.GetLV()
         
-    elif taskType == ChConfig.TaskType_FBPass:
-        if len(conds) != 2:
+    elif taskType == ChConfig.TaskType_MainLevel:
+        if not conds:
             return 0
-        mapID, lineID = conds
+        mapID = ChConfig.Def_FBMapID_Main
+        lineID = conds[0]
         taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+        
+    # 挑战主线关
+    elif taskType == ChConfig.TaskType_MainLevelChallenge:
+        if not conds:
+            return 0
+        mapID = ChConfig.Def_FBMapID_Main
+        lvID = conds[0]
+        taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
+        if not taskValue:
+            challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
+            taskValue = 1 if challengeLVID >= lvID else 0
+            
+    elif taskType == ChConfig.TaskType_FBZhanchui:
+        if not conds:
+            return 0
+        mapID = ChConfig.Def_FBMapID_Zhanchui
+        lineID = conds[0]
+        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+        
+    elif taskType == ChConfig.TaskType_GoldRushWorkers:
+        taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
+        
+    elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
+        taskValue = 1 if curPlayer.GetFamilyID() else 0
         
     elif taskType == ChConfig.TaskType_TreeLV:
         taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
         
     elif taskType == ChConfig.TaskType_RealmLV:
         taskValue = curPlayer.GetOfficialRank()
+        
+    elif taskType == ChConfig.TaskType_HeroBook:
+        taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
+        
+    elif taskType == ChConfig.TaskType_EquipColor:
+        if not conds:
+            return 0
+        needColor = conds[0]
+        equipCnt = 0
+        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+        for equipPlace in ChConfig.Def_MainEquipPlaces:
+            equipIndex = equipPlace - 1
+            if equipIndex < 0 or equipIndex >= equipPack.GetCount():
+                continue
+            curEquip = equipPack.GetAt(equipIndex)
+            if not curEquip or curEquip.IsEmpty():
+                continue
+            itemColor = curEquip.GetItemColor()
+            if itemColor >= needColor:
+                equipCnt += 1
+        taskValue = equipCnt
         
     return taskValue
 
@@ -287,13 +343,22 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
     
-    for itemID, itemCount, isAuctionItem in awardItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
-        
-    if not __giveNewTask(curPlayer, taskGroup):
+    # 支持定制属性物品
+    isAuctionItem = 0
+    notifyAwardList = []
+    appointInfo = {}
+    for itemID, itemCount, appointID in awardItemList:
+        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
+        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
+            continue
+        notifyAwardList.append([itemID, itemCount, isAuctionItem])
+        appointInfo[itemID] = appointID
+    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
+    
+    if not __giveNewTask(curPlayer, taskGroup, taskID):
         SyncTaskInfo(curPlayer, [taskGroup])
         
-    GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
+    GameFuncComm.DoFuncOpenLogic(curPlayer)
     return
 
 def SyncTaskInfo(curPlayer, taskGroupList=None):

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