From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 65 ++++++++++++++++++++++++++++----
1 files changed, 56 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index 1ff3d57..ec81f6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -19,11 +19,14 @@
import IpyGameDataPY
import PlayerControl
import NetPackCommon
+import PlayerGoldRush
import ChPyNetSendPack
+import DataRecordPack
import ItemControler
import IPY_GameWorld
import GameFuncComm
import ShareDefine
+import PlayerHero
import ChConfig
import FBCommon
@@ -36,11 +39,11 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in xrange(ipyDataMgr.GetTaskCount()):
ipyData = ipyDataMgr.GetTaskByIndex(index)
- taskGroup = ipyData.GetTaskGroup()
+ tGroup = ipyData.GetTaskGroup()
taskID = ipyData.GetTaskID()
- if taskGroup not in taskIDListDict:
- taskIDListDict[taskGroup] = []
- taskIDList = taskIDListDict[taskGroup]
+ if tGroup not in taskIDListDict:
+ taskIDListDict[tGroup] = []
+ taskIDList = taskIDListDict[tGroup]
if taskID not in taskIDList:
taskIDList.append(taskID)
IpyGameDataPY.SetConfigEx(key, taskIDListDict)
@@ -98,8 +101,9 @@
return
-def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main):
+def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main, preTaskID=0):
## 给新任务
+ # @param preTaskID: 上一个任务ID
taskIDList = GetTaskIDList(taskGroup)
if not taskIDList:
return
@@ -134,6 +138,12 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Doing)
GameWorld.DebugLog("接到新任务: taskGroup=%s,newTaskID=%s" % (taskGroup, newTaskID), playerID)
+
+ # 额外记录接到任务
+ if taskGroup == ChConfig.TaskGroup_Main:
+ PlayerControl.SetMainTaskID(curPlayer, newTaskID)
+ DataRecordPack.DR_Task(curPlayer, taskGroup, newTaskID, "new", {"preTaskID":preTaskID})
+
return SetTaskValue(curPlayer, ipyData, taskValue)
def __GetTaskValue(curPlayer, ipyData):
@@ -152,11 +162,38 @@
lineID = conds[0]
taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+ # 挑战主线关
+ elif taskType == ChConfig.TaskType_MainLevelChallenge:
+ if not conds:
+ return 0
+ mapID = ChConfig.Def_FBMapID_Main
+ lvID = conds[0]
+ taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
+ if not taskValue:
+ challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
+ taskValue = 1 if challengeLVID >= lvID else 0
+
+ elif taskType == ChConfig.TaskType_FBZhanchui:
+ if not conds:
+ return 0
+ mapID = ChConfig.Def_FBMapID_Zhanchui
+ lineID = conds[0]
+ taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+
+ elif taskType == ChConfig.TaskType_GoldRushWorkers:
+ taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
+
+ elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
+ taskValue = 1 if curPlayer.GetFamilyID() else 0
+
elif taskType == ChConfig.TaskType_TreeLV:
taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
elif taskType == ChConfig.TaskType_RealmLV:
taskValue = curPlayer.GetOfficialRank()
+
+ elif taskType == ChConfig.TaskType_HeroBook:
+ taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
elif taskType == ChConfig.TaskType_EquipColor:
if not conds:
@@ -298,17 +335,27 @@
if curState != ChConfig.TaskState_CanGet:
GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
return
- #if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
- # return
+ if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
+ return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskIDLast % taskGroup, taskID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskID % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
- ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Task", False, {}])
+ # 支持定制属性物品
+ isAuctionItem = 0
+ notifyAwardList = []
+ appointInfo = {}
+ for itemID, itemCount, appointID in awardItemList:
+ setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
+ continue
+ notifyAwardList.append([itemID, itemCount, isAuctionItem])
+ appointInfo[itemID] = appointID
+ ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
- if not __giveNewTask(curPlayer, taskGroup):
+ if not __giveNewTask(curPlayer, taskGroup, taskID):
SyncTaskInfo(curPlayer, [taskGroup])
GameFuncComm.DoFuncOpenLogic(curPlayer)
--
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