From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 39 +++++++++++++++++++++++++--------------
1 files changed, 25 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 1d43d18..c41b9f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -21,7 +21,6 @@
import IpyGameDataPY
import TurnBuffs
import BattleObj
-import ObjPool
import TurnPassive
GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
@@ -69,13 +68,11 @@
return
ownerID = buffOwner.GetID() if buffOwner else 0
tagObjList = [batObj]
- poolMgr = ObjPool.GetPoolMgr()
- useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
+ useSkill = BattleObj.PySkill(skillIpyData, ownerID)
useSkill.SetTagObjList(tagObjList)
addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
- poolMgr.release(useSkill)
return addBuff
def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, **kwargs):
@@ -180,18 +177,26 @@
nowLayerCnt = buff.GetLayer()
GameWorld.DebugLogEx(" 已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s", buffID, skillTypeID, ownerID, buffRepeat)
+ resetAddTiming = False # 一般只有覆盖的才重新计算回合,视为重新添加
+ remainTime = buffSkill.GetLastTime()
updLayerCnt = addLayerCnt
if buffRepeat == 3: # 叠加层级
updLayerCnt = nowLayerCnt + addLayerCnt
if maxLayerCnt and updLayerCnt > maxLayerCnt:
updLayerCnt = maxLayerCnt
GameWorld.DebugLogEx(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s", nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt)
+ elif buffRepeat == 1: # 延长回合
+ addTime = buffSkill.GetLastTime()
+ remainTime = buff.GetRemainTime() + addTime
+ GameWorld.DebugLogEx(" 延长回合: addTime=%s,updRemainTime=%s", addTime, remainTime)
else:
GameWorld.DebugLogEx(" 默认覆盖")
+ resetAddTiming = True
# 重置回合、CD、值等
- buff.SetAddTiming(batObj.GetTiming())
- buff.SetRemainTime(buffSkill.GetLastTime())
+ if resetAddTiming:
+ buff.SetAddTiming(batObj.GetTiming())
+ buff.SetRemainTime(remainTime)
buff.SetLayer(updLayerCnt)
buff.SetBuffValueList(buffValueList)
buff.ResetEffectValueEx()
@@ -364,13 +369,14 @@
DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
return
-def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None, noRefreshAttr=False, isSync=True):
+def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None, noRefreshAttr=False, isSync=True, afterTriggerData=None):
'''删除buff
@param relatedSkill: 关联的技能
@param afterLogic: 是否需要在关联技能处理完毕后才处理删除后续逻辑,如通知,触发被动等
@param tagObj: 由谁引起的buff删除
@param noRefreshAttr: 不刷新属性
@return: isRefreshAttr 是否需要刷属性,如果设置了 noRefreshAttr,则要在外层刷属性
+ @return: afterTriggerData afterLogic为True时,附带的被动触发数据,因为buff被删除后该buff自带的被动效果也会被删除,所以先缓存供后续处理
'''
release = True # 释放buff实例
@@ -401,7 +407,7 @@
SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID)
if afterLogic and relatedSkill:
tagObjID = tagObj.GetID() if tagObj else buffObjID
- relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID])
+ relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID, afterTriggerData])
#buff消失的触发
for effectIndex in range(0, skillData.GetEffectCount()):
@@ -448,7 +454,6 @@
## buff删除后续处理逻辑处理完毕
relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
SyncBuffDel(turnFight, buffObjID, curBuff.GetBuffID(), relatedSkillID)
- ObjPool.GetPoolMgr().release(curBuff)
return
def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
@@ -531,11 +536,11 @@
'''
objID = batObj.GetID()
- befHP = batObj.GetHP()
- befMaxHP = batObj.GetMaxHP()
batAttrDict = batObj.ResetBattleEffect()
+ befHP = batObj.GetHP()
+ befMaxHP = batObj.GetMaxHP()
GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s",
objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)
@@ -574,11 +579,14 @@
skillData = buff.GetSkillData()
effExDict = buff.GetEffectExDict()
- for effID, effValueEx in effExDict.items():
+ for effCalcInfo, effValueEx in effExDict.items():
+ effID, calcType = effCalcInfo
if effID not in ChConfig.AttrIDList:
continue
attrID = effID
attrValue = effValueEx * layer
+ if calcType == 2: # 减少,其他默认增加
+ attrValue = -attrValue
buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
@@ -634,13 +642,16 @@
if befHP and aftMaxHP > befMaxHP:
aftHP += (aftMaxHP - befMaxHP)
batObj.SetHP(aftHP, isNotify)
+ elif aftHP > aftMaxHP:
+ aftHP = aftMaxHP
+ batObj.SetHP(aftHP, isNotify)
GameWorld.DebugLogEx(" befHP=%s/%s, aftHP=%s/%s", befHP, befMaxHP, aftHP, aftMaxHP)
GameWorld.DebugLogEx(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s", objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())
return
def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
## @param curBatObj: 该buff的持有者,即在谁身上
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
+ clientPack = ChPyNetSendPack.tagSCBuffRefresh()
clientPack.ObjID = curBatObj.GetID()
clientPack.BuffID = curBuff.GetBuffID()
clientPack.SkillID = curBuff.GetSkillID()
@@ -656,7 +667,7 @@
return
def SyncBuffDel(turnFight, objID, buffID, relatedSkillID=0):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
+ clientPack = ChPyNetSendPack.tagSCBuffDel()
clientPack.ObjID = objID
clientPack.BuffID = buffID
clientPack.RelatedSkillID = relatedSkillID
--
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