From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   29 ++++++++++++++++++++++-------
 1 files changed, 22 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 355f8a7..c41b9f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -177,18 +177,26 @@
             nowLayerCnt = buff.GetLayer()
             GameWorld.DebugLogEx("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s", buffID, skillTypeID, ownerID, buffRepeat)
             
+            resetAddTiming = False # 一般只有覆盖的才重新计算回合,视为重新添加
+            remainTime = buffSkill.GetLastTime()
             updLayerCnt = addLayerCnt
             if buffRepeat == 3: # 叠加层级
                 updLayerCnt = nowLayerCnt + addLayerCnt
                 if maxLayerCnt and updLayerCnt > maxLayerCnt:
                     updLayerCnt = maxLayerCnt
                 GameWorld.DebugLogEx("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s", nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt)
+            elif buffRepeat == 1: # 延长回合
+                addTime = buffSkill.GetLastTime()
+                remainTime = buff.GetRemainTime() + addTime
+                GameWorld.DebugLogEx("        延长回合: addTime=%s,updRemainTime=%s", addTime, remainTime)
             else:
                 GameWorld.DebugLogEx("        默认覆盖")
+                resetAddTiming = True
                 
             # 重置回合、CD、值等
-            buff.SetAddTiming(batObj.GetTiming())
-            buff.SetRemainTime(buffSkill.GetLastTime())
+            if resetAddTiming:
+                buff.SetAddTiming(batObj.GetTiming())
+            buff.SetRemainTime(remainTime)
             buff.SetLayer(updLayerCnt)
             buff.SetBuffValueList(buffValueList)
             buff.ResetEffectValueEx()
@@ -361,13 +369,14 @@
     DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
     return
 
-def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None, noRefreshAttr=False, isSync=True):
+def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None, noRefreshAttr=False, isSync=True, afterTriggerData=None):
     '''删除buff
     @param relatedSkill: 关联的技能
     @param afterLogic: 是否需要在关联技能处理完毕后才处理删除后续逻辑,如通知,触发被动等
     @param tagObj: 由谁引起的buff删除
     @param noRefreshAttr: 不刷新属性
     @return: isRefreshAttr 是否需要刷属性,如果设置了 noRefreshAttr,则要在外层刷属性
+    @return: afterTriggerData afterLogic为True时,附带的被动触发数据,因为buff被删除后该buff自带的被动效果也会被删除,所以先缓存供后续处理
     '''
     
     release = True # 释放buff实例
@@ -398,7 +407,7 @@
         SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID)
     if afterLogic and relatedSkill:
         tagObjID = tagObj.GetID() if tagObj else buffObjID
-        relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID])
+        relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID, afterTriggerData])
         
     #buff消失的触发
     for effectIndex in range(0, skillData.GetEffectCount()):
@@ -527,11 +536,11 @@
     '''
     
     objID = batObj.GetID()
-    befHP = batObj.GetHP()
-    befMaxHP = batObj.GetMaxHP()
     
     batAttrDict = batObj.ResetBattleEffect()
     
+    befHP = batObj.GetHP()
+    befMaxHP = batObj.GetMaxHP()
     GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s", 
                          objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)
     
@@ -570,11 +579,14 @@
         skillData = buff.GetSkillData()
         
         effExDict = buff.GetEffectExDict()
-        for effID, effValueEx in effExDict.items():
+        for effCalcInfo, effValueEx in effExDict.items():
+            effID, calcType = effCalcInfo
             if effID not in ChConfig.AttrIDList:
                 continue
             attrID = effID
             attrValue = effValueEx * layer
+            if calcType == 2: # 减少,其他默认增加
+                attrValue = -attrValue
             buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
             skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
             
@@ -630,6 +642,9 @@
         if befHP and aftMaxHP > befMaxHP:
             aftHP += (aftMaxHP - befMaxHP)
             batObj.SetHP(aftHP, isNotify)
+        elif aftHP > aftMaxHP:
+            aftHP = aftMaxHP
+            batObj.SetHP(aftHP, isNotify)
     GameWorld.DebugLogEx("    befHP=%s/%s, aftHP=%s/%s", befHP, befMaxHP, aftHP, aftMaxHP)
     GameWorld.DebugLogEx("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s", objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())
     return

--
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