From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   28 +++++++++++++++++++++-------
 1 files changed, 21 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 1ac29b3..02af5af 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -17,6 +17,8 @@
 
 import GameWorld
 import PassiveTrigger
+import IpyGameDataPY
+import BattleObj
 import ChConfig
 
 GameWorld.ImportAll("Script\\Skill\\", "PassiveTrigger")
@@ -27,22 +29,31 @@
     passiveEffMgr = batObj.GetPassiveEffManager()
     skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
     buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
-    skillEffInfo and GameWorld.DebugLog("    被动技能效果: %s" % skillEffInfo)
-    buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
+    skillEffInfo and GameWorld.DebugLogEx("    被动技能效果: %s", skillEffInfo)
+    buffEffInfo and GameWorld.DebugLogEx("    被动Buff效果: %s", buffEffInfo)
     return
 
 def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
     if not batObj.IsAlive():
-        return
+        if triggerWay in ChConfig.DeadCanTriggerWayList or (connSkill and connSkill.GetBatType() == ChConfig.TurnBattleType_Enhance):
+            pass # 死亡状态下可触发的被动
+        else:
+            return
     passiveEffMgr = batObj.GetPassiveEffManager()
     effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
     if not effInfoList:
         return
-    # [["skill/buff", skillID, buffID, effIDList], ...]
+    OnTriggerPassiveEffList(turnFight, batObj, triggerWay, tagObj, effInfoList, connSkill, connBuff, **kwargs)
+    return
+
+def OnTriggerPassiveEffList(turnFight, batObj, triggerWay, tagObj, effInfoList, connSkill=None, connBuff=None, **kwargs):
+    '''触发外部指定的被动效果列表
+    @param effInfoList: [["skill/buff", skillID, buffID, effIDList], ...]
+    '''
     tagID = tagObj.GetID() if tagObj else 0
-    GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
+    GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
     for effInfo in effInfoList:
         sign = effInfo[0]
         skillID, buffID, effIDList = effInfo[1:]
@@ -62,6 +73,7 @@
     if not effSkill:
         return
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -90,6 +102,7 @@
         return
     skillData = effBuff.GetSkillData()
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -163,13 +176,14 @@
             callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
             if not callFunc:
                 continue
+            kwargs["turnFight"] = turnFight
             value = callFunc(atkObj, defObj, effect, effSkill, effBuff, connSkill, **kwargs)
             if value is None:
                 continue
             
             if effID in ChConfig.PassiveEffHappenValueList:
                 if value:
-                    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
+                    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, value)
                     return value
             elif effID in ChConfig.PassiveEffValueMaxList:
                 curValue = max(curValue, value) # 取最大值
@@ -184,6 +198,6 @@
             #    if curSkill.GetCoolDownTime():
             #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
             
-    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
+    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, curValue)
     return curValue
 

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