From ec68dabc97521a7706344e7d038e9f08462f4fe8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:26:34 +0800
Subject: [PATCH] 16 卡牌服务端(删除多余备档报错防范;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   41 ++++++++++++++++++++++++++++++-----------
 1 files changed, 30 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 28703f6..38f8ede 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -66,6 +66,8 @@
             triggerWay = kwargs.get("triggerWay", 0)
             if triggerWay in ChConfig.DeadCanTriggerWayList:
                 GameWorld.DebugLogEx("死亡可触发的方式触发技能可释放! skillID=%s,triggerWay=%s", skillID, triggerWay)
+            elif batType == ChConfig.TurnBattleType_Enhance:
+                GameWorld.DebugLogEx("死亡状态额外技能不限制,主技能能放的话也就能放! skillID=%s", skillID)                
             else:
                 GameWorld.DebugLogEx("死亡状态下无法释放该技能! skillID=%s", skillID)
                 return
@@ -845,8 +847,13 @@
     
     calcCureResults = []
     relativeObj = GetRelativeObj(turnFight, curBatObj)
+    multiValue = 1
+    addCureMulti = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddCureMulti, useSkill)
+    if addCureMulti:
+        multiValue += addCureMulti / 100.0
+        
     for tagBatObj in useSkill.GetTagObjList():
-        cureHP = CalcCureHP(turnFight, curBatObj, tagBatObj, useSkill, relativeObj=relativeObj)
+        cureHP = CalcCureHP(turnFight, curBatObj, tagBatObj, useSkill, relativeObj=relativeObj, multiValue=multiValue)
         poisonCureOwner = GetPoisonCureOwner(tagBatObj)
         calcCureResults.append([tagBatObj, cureHP, poisonCureOwner])
         
@@ -1313,9 +1320,7 @@
             TurnAttack.SetObjKilled(turnFight, tagObj, curObj, useSkill)
     useSkill.SetKillObjList(killObjList)
     # 判断自己,因为反弹、平摊伤害的原因,有可能自己干死自己
-    selfAlive = curObj.IsAlive()
-    if selfAlive and curObj.GetHP() <= 0:
-        selfAlive = False
+    if curObj.IsAlive() and curObj.GetHP() <= 0:
         dieObjList.append(curObj)
         TurnAttack.SetObjKilled(turnFight, curObj)
         
@@ -1390,7 +1395,7 @@
     effIgnoreObjIDList = missObjIDList + immuneObjIDList
     useSkill.SetEffIgnoreObjIDList(effIgnoreObjIDList)
     # 优先触发本技能额外效果,注:仅该技能释放后该技能的额外效果视为主技能的效果,优先级最高
-    if selfAlive:
+    if curObj not in dieObjList:
         __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill)
     
     # ========== 以下触发被动 ==========
@@ -1809,6 +1814,8 @@
     batType = curSkill.GetBatType()
     
     changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
+    if not changeHurtType:
+        changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtTypeByBuff, curSkill)
     if changeHurtType == 1:
         ignoreDef = True
         GameWorld.DebugLogEx("强制变更本次伤害为无视防御! skillID=%s", skillID)
@@ -2127,8 +2134,10 @@
         defObj, hurtValue, hurtTypes, immuneHurt = hurtInfo[:4]
         isEx = hurtInfo[4] if len(hurtInfo) > 4 else 0 # 是否是额外目标
         
-        lostHP = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
-        
+        lostHP, ignoreShield = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
+        if ignoreShield:
+            hurtTypes |= pow(2, ChConfig.HurtAtkType_IgnoreShield)
+            
         #伤害结构体
         defID = defObj.GetID()
         if isEx:
@@ -2415,9 +2424,10 @@
     @param hpCanNegative: 扣除后的生命是否允许负值
     @param immuneHurt: 免疫的伤害值
     @param isSkillSelfTag: 是否技能自身的直接目标,如平摊伤害目标、溅射伤害目标这种就不算直接目标
-    @return: lostHP
+    @return: lostHP, ignoreShield
     '''
     
+    ignoreShield = None
     if immuneHurt > 0:
         buffMgr = defObj.GetBuffManager()
         wudiBuffList = buffMgr.FindBuffListByState(ChConfig.BatObjState_Wudi)
@@ -2432,7 +2442,7 @@
                                  defObj.GetID(), buff.GetBuffID(), buffSkillID, buffValue, immuneHurt, updBuffValue, lostType)
             
     if hurtValue <= 0:
-        return 0
+        return 0, ignoreShield
     
     atkID = atkObj.GetID()
     defID = defObj.GetID()
@@ -2443,6 +2453,11 @@
     shieldBuffList = []
     buffMgr = defObj.GetBuffManager()
     for buff in buffMgr.FindBuffListByState(ChConfig.BatObjState_DamShield):
+        if ignoreShield == None:
+            if TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_IgnoreShield, curSkill):
+                ignoreShield = True # 无视承伤盾
+                break
+            ignoreShield = False
         skillData = buff.GetSkillData()
         remainTime = buff.GetRemainTime() # 剩余回合
         if not skillData.GetLastTime():
@@ -2494,7 +2509,7 @@
     GameWorld.DebugLogEx("    扣血: atkID=%s,defID=%s,hurtValue=%s,lostType=%s,lostHP=%s,dHP=%s,updHP=%s/%s", 
                          atkID, defID, hurtValue, lostType, lostHP, dHP, defObj.GetHP(), defObj.GetMaxHP())
     TurnAttack.AddTurnObjHurtValue(atkObj, defObj, hurtValue, lostHP, skillID, lostType)
-    return lostHP
+    return lostHP, ignoreShield
 
 def CalcBounceHP(turnFight, atkObj, defObj, hurtObj, curSkill):
     '''计算反弹反弹伤害
@@ -2578,7 +2593,7 @@
     TurnAttack.AddTurnObjCureHP(atkObj, atkObj, suckHP, cureHP)
     return
 
-def CalcCureHP(turnFight, userObj, tagObj, curSkill, relativeObj=None):
+def CalcCureHP(turnFight, userObj, tagObj, curSkill, relativeObj=None, multiValue=1):
     ''' 计算治疗值
     '''
     
@@ -2619,6 +2634,10 @@
         cureHP += cureHPEx
         GameWorld.DebugLogEx("    额外治疗值(%s): cureType=%s,baseValue=%s,skillPer=%s,cureHP=%s", cureHPEx, cureType, baseValue, skillPer, cureHP)
         
+    if multiValue and multiValue != 1:
+        cureHP = int(cureHP * multiValue)
+        GameWorld.DebugLogEx("    治疗倍值: cureHP=%s,multiValue=%s", cureHP, multiValue)
+        
     hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
     if hurtShareEff:
         tagCnt = max(1, len(curSkill.GetTagObjList()))

--
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