From ec9f56f7fa1815c1fe32e016a302c00e6d7ad513 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 19:19:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙策全部技能; 增加技能类型11-额外攻击;增加效果5505 6026 6027; 优化5504效果支持配置多个状态;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9a1db09..4cf184c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1458,7 +1458,7 @@
Def_SkillType_Revive , #复活 8
Def_SkillType_Increment , #增值技能(不可清除)9
Def_SkillType_Halo , #光环技能 10
- Def_SkillType_Equip , #装备技能 11
+ Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
Def_SkillType_Area , #场景技能(buff) 12
Def_SkillType_Summon , #召唤 13
Def_SkillType_Action , #影响行为BUFF 14
@@ -1492,7 +1492,7 @@
#Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
- Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
+ #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
@@ -4008,7 +4008,8 @@
TriggerWay_WhenDie, # 死亡时(自己) 43
TriggerWay_EnemyAction, # 敌方行动后 44
TriggerWay_FriendAction, # 友方行动后(包含自己) 45
-) = range(1, 1 + 45)
+TriggerWay_HurtTag, # 对目标造成伤害时 46
+) = range(1, 1 + 46)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4047,6 +4048,8 @@
PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
+PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
+PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
--
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