From ec9f56f7fa1815c1fe32e016a302c00e6d7ad513 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 19:19:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙策全部技能; 增加技能类型11-额外攻击;增加效果5505 6026 6027; 优化5504效果支持配置多个状态;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py | 28 ++++++++++++++++++++++++----
1 files changed, 24 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index d16dfec..dacd25b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -17,6 +17,8 @@
import GameWorld
import PassiveTrigger
+import IpyGameDataPY
+import BattleObj
import ChConfig
GameWorld.ImportAll("Script\\Skill\\", "PassiveTrigger")
@@ -35,13 +37,30 @@
''' 触发被动效果,可能触发技能、buff,需根据优先级触发
'''
if not batObj.IsAlive():
- if triggerWay not in ChConfig.DeadCanTriggerWayList:
+ if triggerWay in ChConfig.DeadCanTriggerWayList:
+ pass # 死亡状态下可触发的被动
+ elif connSkill:
+ if connSkill.GetBatType() == ChConfig.TurnBattleType_Enhance:
+ pass # 子技能不限制死亡触发,由主技能决定,主技能能触发了,才会执行到子技能,那么子技能也一定能触发
+ elif connSkill.GetByTriggerWay() in ChConfig.DeadCanTriggerWayList:
+ pass
+ #GameWorld.DebugLogEx("关联技能是由死亡状态下可触发的方式触发的,则也可触发! triggerWay=%s,connSkillID=%s,byTriggerWay=%s",
+ # triggerWay, connSkill.GetSkillID(), connSkill.GetByTriggerWay())
+ else:
+ return
+ else:
return
passiveEffMgr = batObj.GetPassiveEffManager()
effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
if not effInfoList:
return
- # [["skill/buff", skillID, buffID, effIDList], ...]
+ OnTriggerPassiveEffList(turnFight, batObj, triggerWay, tagObj, effInfoList, connSkill, connBuff, **kwargs)
+ return
+
+def OnTriggerPassiveEffList(turnFight, batObj, triggerWay, tagObj, effInfoList, connSkill=None, connBuff=None, **kwargs):
+ '''触发外部指定的被动效果列表
+ @param effInfoList: [["skill/buff", skillID, buffID, effIDList], ...]
+ '''
tagID = tagObj.GetID() if tagObj else 0
GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
for effInfo in effInfoList:
@@ -63,7 +82,7 @@
if not effSkill:
return
- kwargs["triggerWay"] = triggerWay
+ kwargs["byTriggerWay"] = triggerWay
for effID in effIDList:
curEffect = effSkill.GetEffectByID(effID, triggerWay)
if not curEffect:
@@ -92,7 +111,7 @@
return
skillData = effBuff.GetSkillData()
- kwargs["triggerWay"] = triggerWay
+ kwargs["byTriggerWay"] = triggerWay
for effID in effIDList:
curEffect = skillData.GetEffectByID(effID, triggerWay)
if not curEffect:
@@ -166,6 +185,7 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
if not callFunc:
continue
+ kwargs["turnFight"] = turnFight
value = callFunc(atkObj, defObj, effect, effSkill, effBuff, connSkill, **kwargs)
if value is None:
continue
--
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