From ec9f56f7fa1815c1fe32e016a302c00e6d7ad513 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 19:19:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙策全部技能; 增加技能类型11-额外攻击;增加效果5505 6026 6027; 优化5504效果支持配置多个状态;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   18 +++++++++++++++---
 1 files changed, 15 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 1609937..dacd25b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -37,7 +37,18 @@
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
     if not batObj.IsAlive():
-        if triggerWay not in ChConfig.DeadCanTriggerWayList:
+        if triggerWay in ChConfig.DeadCanTriggerWayList:
+            pass # 死亡状态下可触发的被动
+        elif connSkill:
+            if connSkill.GetBatType() == ChConfig.TurnBattleType_Enhance:
+                pass # 子技能不限制死亡触发,由主技能决定,主技能能触发了,才会执行到子技能,那么子技能也一定能触发
+            elif connSkill.GetByTriggerWay() in ChConfig.DeadCanTriggerWayList:
+                pass
+                #GameWorld.DebugLogEx("关联技能是由死亡状态下可触发的方式触发的,则也可触发! triggerWay=%s,connSkillID=%s,byTriggerWay=%s", 
+                #                     triggerWay, connSkill.GetSkillID(), connSkill.GetByTriggerWay())
+            else:
+                return
+        else:
             return
     passiveEffMgr = batObj.GetPassiveEffManager()
     effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
@@ -71,7 +82,7 @@
     if not effSkill:
         return
     
-    kwargs["triggerWay"] = triggerWay
+    kwargs["byTriggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -100,7 +111,7 @@
         return
     skillData = effBuff.GetSkillData()
     
-    kwargs["triggerWay"] = triggerWay
+    kwargs["byTriggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -174,6 +185,7 @@
             callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
             if not callFunc:
                 continue
+            kwargs["turnFight"] = turnFight
             value = callFunc(atkObj, defObj, effect, effSkill, effBuff, connSkill, **kwargs)
             if value is None:
                 continue

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