From ecec2bde4584f578e822e614548e3ceec830cfef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 十二月 2025 16:04:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复吕玲绮队友死亡触发怒技回合受限无效bug;7009效果支持纯被动效果技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   95 ++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 72 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 8bcaf33..7b0a141 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -138,6 +138,11 @@
             deadCnt += 1
         return deadCnt
     
+    def getHeroObj(self, heroID):
+        if heroID not in self.heroObjIDDict:
+            return
+        return BattleObj.GetBatObjMgr().getBatObj(self.heroObjIDDict[heroID])
+    
 class BatFaction():
     ## 战斗阵营
     
@@ -1186,15 +1191,18 @@
             isMultiMap = True
             
     if isMultiMap:
-        CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+        CrossServerPackLogic.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
     else:
         SSMsg_BattleRequest(reqInfo, fromServerID)
     return
 
-def SSMsg_BattleRequest(reqInfo, fromServerID):
+def SSMsg_BattleRequest(reqInfo, fromServerID, msgType=""):
     ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
     guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
-    
+    if msgType:
+        GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
+                      % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+        
     if npcLineupIDList:
         turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
     else:
@@ -1216,14 +1224,17 @@
         
     # 其他服务器地图请求的,发送战斗结果回去
     else:
-        CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
+        CrossServerPackLogic.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
     return
 
-def SSMsg_BattleResult(retInfo, fromServerID):
+def SSMsg_BattleResult(retInfo, fromServerID, msgType=""):
     ## 收到战斗结果信息
     
     guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
-    
+    if msgType:
+        GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
+                      % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+        
     curPlayer = None
     if reqPlayerID:
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(reqPlayerID)
@@ -1705,7 +1716,7 @@
             batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
             if turnNum > 1: # 第1回合不用刷新技能
                 RefreshObjSkillByBigTurn(batObj)
-                RefreshObjByBigTurn(turnFight, batObj)
+                RefreshObjByBigTurn(turnFight, batObj, turnNum)
             batObj.ResetBigTurn() # 每大回合重置
             
             if not batObj.IsAlive():
@@ -1807,7 +1818,7 @@
         GameWorld.DebugLogEx("    更新技能CD: curID=%s,skillID=%s,remainTime=%s", curID, skillID, remainTime)
     return
 
-def RefreshObjByBigTurn(turnFight, batObj):
+def RefreshObjByBigTurn(turnFight, batObj, turnNum):
     ## 根据大回合开始刷新buff持续时间,每个大回合-1,第1回合不处理
     curID = batObj.GetID()
     buffMgr = batObj.GetBuffManager()
@@ -1816,20 +1827,41 @@
         buffID = buff.GetBuffID()
         skillID = buff.GetSkillID()
         skillData = buff.GetSkillData()
-        if skillData.GetLastTimeType() != ChConfig.BuffLastTimeType_BigTurn:
+        lastType = skillData.GetLastTimeType()
+        
+        if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer, ChConfig.BuffLastTimeType_BigTurnLimit]:
             continue
+        
         if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
             #GameWorld.DebugLogEx("    持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
         if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
             GameWorld.DebugLogEx("    光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
-        remainTime = buff.GetRemainTime()
-        if remainTime <= 0:
-            continue
-        remainTime -= 1
-        GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
-        TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+        
+        # 每大回合固定减1回合
+        if lastType in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLimit]:
+            remainTime = buff.GetRemainTime()
+            if remainTime <= 0:
+                continue
+            remainTime -= 1
+            GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
+            if lastType == ChConfig.BuffLastTimeType_BigTurnLimit and remainTime > 0:
+                lastTurnMax = skillData.GetLastTime()
+                if lastTurnMax and turnNum > lastTurnMax:
+                    remainTime = 0
+                    GameWorld.DebugLogEx("        超过最大限制回合数,强制清除!: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
+            TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+            
+        # 每大回合固定减1层
+        elif skillData.GetLastTimeType() == ChConfig.BuffLastTimeType_BigTurnLayer:
+            curLayer = buff.GetLayer()
+            if curLayer <= 0:
+                continue
+            updLayer = curLayer - 1
+            GameWorld.DebugLogEx("    更新buff层级: curID=%s,buffID=%s,skillID=%s,updLayer=%s", curID, buffID, skillID, updLayer)
+            TurnBuff.DoBuffLayerChange(turnFight, batObj, buff, updLayer)
+            
     return
 
 def RefreshObjBuffTime(turnFight, batObj):
@@ -1841,6 +1873,8 @@
     buffMgr = batObj.GetBuffManager()
     for index in range(buffMgr.GetBuffCount())[::-1]:
         buff = buffMgr.GetBuffByIndex(index)
+        if not buff: # 有出现过报错,先做下防范,理论上不太可能
+            continue
         buffID = buff.GetBuffID()
         skillID = buff.GetSkillID()
         skillData = buff.GetSkillData()
@@ -1978,6 +2012,19 @@
             break
         
     TurnPassive.OnTriggerPassiveEffect(turnFight, curBatObj, ChConfig.TriggerWay_HeroActionEnd)
+    batObjMgr = BattleObj.GetBatObjMgr()
+    for faction in [ChConfig.Def_FactionA, ChConfig.Def_FactionB]:
+        batFaction = turnFight.getBatFaction(faction)
+        for lineupNum in batFaction.lineupDict.keys():
+            batLineup = batFaction.getBatlineup(lineupNum)
+            for lineupObjID in batLineup.posObjIDDict.values():
+                lineupObj = batObjMgr.getBatObj(lineupObjID)
+                if not lineupObj.IsAlive():
+                    continue
+                if lineupObj.GetFaction() != curBatObj.GetFaction():
+                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyAction, curBatObj)
+                else:
+                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendAction, curBatObj)
     return True
 
 def SetObjKilled(turnFight, gameObj, killer=None, useSkill=None):
@@ -1993,7 +2040,7 @@
     killerObjID = killer.GetID() if killer else 0
     skillID = useSkill.GetSkillID() if useSkill else 0
     GameWorld.DebugLogEx("        %s 回合战斗主体被击杀: curID=%s,killerObjID=%s,skillID=%s", GetObjName(gameObj), objID, killerObjID, skillID)
-    gameObj.SetDead()
+    gameObj.SetDead(killer)
     TurnBuff.DoBuffByDead(turnFight, gameObj)
     
     clientPack = ChPyNetSendPack.tagMCTurnFightObjDead()
@@ -2146,13 +2193,15 @@
     if not os.path.exists(ReportDir):
         os.makedirs(ReportDir)
     else:
-        items = os.listdir(ReportDir)
-        for item in items:
-            fullPath = os.path.join(ReportDir, item)
-            try:
-                os.remove(fullPath)
-            except:
-                pass
+        isSaveOne = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 2) # 个人战报是否只保留1份
+        if isSaveOne:
+            items = os.listdir(ReportDir)
+            for item in items:
+                fullPath = os.path.join(ReportDir, item)
+                try:
+                    os.remove(fullPath)
+                except:
+                    pass
             
     saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
     GameWorld.DebugLogEx("战报路径=%s", saveFilePath)

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