From edc3910a9d090e5df4deb2dbc37709a740375938 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 六月 2025 12:18:42 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(图鉴;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |  178 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 168 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 7540395..6801516 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -110,12 +110,75 @@
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
     if not heroIpyData:
         return
-    heroIndex = heroIpyData.GetHeroIndex()
-    heroActState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_HeroActState, heroIndex)
-    if not heroActState:
-        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_HeroActState, heroIndex, 1)
-        GameWorld.DebugLog("首次激活武将: heroID=%s,heroIndex=%s" % (heroID, heroIndex), curPlayer.GetPlayerID())
+    
+    if not GetHeroActivite(curPlayer, heroID):
+        SetHeroActivite(curPlayer, heroID, 1)
+        GameWorld.DebugLog("首次激活武将: heroID=%s" % (heroID), curPlayer.GetPlayerID())
+        #首次获得图鉴额外逻辑 ...
         Sync_HeroInfo(curPlayer, [heroID])
+        
+    return
+
+def GetHeroActivite(curPlayer, heroID):
+    ## 武将状态
+    # @return: 0-未激活;1-武将已获得,可激活;2-图鉴已激活
+    actState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) % 10
+    return actState
+
+def SetHeroActivite(curPlayer, heroID, isAct=1):
+    ## 设置武将已获得,可激活状态
+    bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+    actState = bookState % 10
+    if isAct:
+        if actState:
+            return
+        actState = 1
+    else:
+        actState = 0
+    updBookState = GameWorld.SetValue(bookState, 1, 1, actState)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
+    GameWorld.DebugLog("设置武将激活状态:%s,bookState=%s,updBookState=%s" % (isAct, bookState, updBookState), curPlayer.GetPlayerID())
+    return
+
+def GetHeroBookInitState(curPlayer, heroID):
+    ## 武将图鉴激活状态
+    initState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) % 10
+    return initState > 1
+def SetHeroBookInitState(curPlayer, heroID, isAct=1):
+    ## 设置武将图鉴激活状态
+    bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+    actState = bookState % 10
+    if isAct:
+        actState = 2
+    else:
+        actState = 1 if actState else 0
+    updBookState = GameWorld.SetValue(bookState, 1, 1, actState)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
+    GameWorld.DebugLog("设置武将图鉴激活状态:%s,bookState=%s,updBookState=%s" % (isAct, bookState, updBookState), curPlayer.GetPlayerID())
+    return
+
+def GetHeroBookStarLV(curPlayer, heroID):
+    ## 武将图鉴星级等级
+    bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+    return GameWorld.GetValue(bookState, 4, 3)
+def SetHeroBookStarLV(curPlayer, heroID, starLV):
+    ## 设置武将图鉴星级等级,支持三位数 0~999 级
+    bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+    updBookState = GameWorld.SetValue(bookState, 4, 3, starLV)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
+    GameWorld.DebugLog("设置武将图鉴星级等级:%s,bookState=%s,updBookState=%s" % (starLV, bookState, updBookState), curPlayer.GetPlayerID())
+    return
+
+def GetHeroBookBreakLV(curPlayer, heroID):
+    ## 武将图鉴突破等级
+    bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+    return GameWorld.GetValue(bookState, 7, 3)
+def SetHeroBookBreakLV(curPlayer, heroID, breakLV):
+    ## 设置武将图鉴突破等级,支持三位数 0~999 级
+    bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+    updBookState = GameWorld.SetValue(bookState, 7, 3, breakLV)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
+    GameWorld.DebugLog("设置武将图鉴突破等级:%s,bookState=%s,updBookState=%s" % (breakLV, bookState, updBookState), curPlayer.GetPlayerID())
     return
 
 def GetHeroItem(curPlayer, itemIndex):
@@ -811,6 +874,101 @@
     Sync_HeroInfo(curPlayer, [heroID])
     return
 
+#// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
+#
+#struct    tagCSHeroBookUP
+#{
+#    tagHead        Head;
+#    DWORD        HeroID;        //武将ID
+#    WORD        ItemIndex;    //关联武将物品所在武将背包索引,激活时可不用发
+#    BYTE        BookType;    //图鉴激活类型: 0-初始激活;1-星级升级;2-突破等级升级
+#};
+def OnHeroBookUP(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    heroID = clientData.HeroID
+    itemIndex = clientData.ItemIndex
+    bookType = clientData.BookType
+    
+    if bookType == 1:
+        __doHeroBookStarLVUP(curPlayer, heroID, itemIndex)
+    elif bookType == 2:
+        __doHeroBookBreakLVUP(curPlayer, heroID, itemIndex)
+    else:
+        __doHeroBookAct(curPlayer, heroID)
+    return
+
+def __doHeroBookAct(curPlayer, heroID):
+    ## 图鉴激活
+    playerID = curPlayer.GetPlayerID()
+    if GetHeroBookInitState(curPlayer, heroID):
+        GameWorld.DebugLog("该武将图鉴已激活! heroID=%s" % heroID, playerID)
+        return
+    GameWorld.DebugLog("武将图鉴激活! heroID=%s" % heroID, playerID)
+    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+    if not heroIpyData:
+        return
+    quality = heroIpyData.GetQuality()
+    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+    if not qualityIpyData:
+        return
+    if GetHeroActivite(curPlayer, heroID) != 1:
+        GameWorld.DebugLog("武将未获得过,不可激活图鉴! heroID=%s" % (heroID), playerID)
+        return
+    SetHeroBookInitState(curPlayer, heroID, 1)
+    
+    awardMoneyInfo = qualityIpyData.GetBookActAwardMoney()
+    if awardMoneyInfo and len(awardMoneyInfo) == 2:
+        moneyType, moneyValue = awardMoneyInfo
+        if moneyType and moneyValue:
+            PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroBookAct")
+                    
+    Sync_HeroInfo(curPlayer, [heroID])
+    return
+
+def __doHeroBookStarLVUP(curPlayer, heroID, itemIndex):
+    ## 图鉴星级升级
+    playerID = curPlayer.GetPlayerID()
+    heroItem = GetHeroItem(curPlayer, itemIndex)
+    if not heroItem:
+        return
+    if heroItem.GetItemTypeID() != heroID:
+        GameWorld.DebugLog("非该武将图鉴关联物品! heroID=%s,itemID=%s" % (heroID, heroItem.GetItemTypeID()), playerID)
+        return
+    heroStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+    bookStar = GetHeroBookStarLV(curPlayer, heroID)
+    if bookStar >= heroStar:
+        GameWorld.DebugLog("该武将图鉴星级已达当前英雄星级! heroID=%s,bookStar=%s,heroStar=%s" % (heroID, bookStar, heroStar), playerID)
+        return
+    GameWorld.DebugLog("武将图鉴星级升级! heroID=%s,bookStar=%s,heroStar=%s" % (heroID, bookStar, heroStar), playerID)
+    SetHeroBookStarLV(curPlayer, heroID, bookStar + 1)
+    Sync_HeroInfo(curPlayer, [heroID])
+    
+    # 刷属性
+    
+    return
+
+def __doHeroBookBreakLVUP(curPlayer, heroID, itemIndex):
+    ## 图鉴突破升级
+    playerID = curPlayer.GetPlayerID()
+    heroItem = GetHeroItem(curPlayer, itemIndex)
+    if not heroItem:
+        return
+    if heroItem.GetItemTypeID() != heroID:
+        GameWorld.DebugLog("非该武将图鉴关联物品! heroID=%s,itemID=%s" % (heroID, heroItem.GetItemTypeID()), playerID)
+        return
+    heroBreakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+    bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
+    if bookBreakLV >= heroBreakLV:
+        GameWorld.DebugLog("该武将图鉴突破等级已达当前英雄突破等级! heroID=%s,bookBreakLV=%s,heroBreakLV=%s" % (heroID, bookBreakLV, heroBreakLV), playerID)
+        return
+    GameWorld.DebugLog("武将图鉴突破升级! heroID=%s,bookBreakLV=%s,heroBreakLV=%s" % (heroID, bookBreakLV, heroBreakLV), playerID)
+    SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV + 1)
+    Sync_HeroInfo(curPlayer, [heroID])
+    
+    # 刷属性
+    
+    return
+
 #// B4 12 战斗阵型保存 #tagCSHeroBattlePosSave
 #
 #struct    tagCSHeroBattlePos
@@ -837,7 +995,7 @@
         posNum = posInfo.PosNum
         itemIndex = posInfo.ItemIndex
         if itemIndex in indexList:
-            # 单英雄只能一个位置,一个位置只能对应唯一英雄单位
+            # 单武将只能一个位置,一个位置只能对应唯一武将单位
             continue
         indexList.append(itemIndex)
         heroPosDict[posNum] = itemIndex
@@ -902,15 +1060,15 @@
         heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
         if not heroIpyData:
             continue
-        heroIndex = heroIpyData.GetHeroIndex()
-        heroActState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_HeroActState, heroIndex)
-        if not heroActState and heroIDList == None:
+        if heroIDList == None and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID):
             continue
         
         hero = ChPyNetSendPack.tagSCHero()
         hero.HeroID = heroID
-        hero.IsActive = heroActState
         hero.SkinState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkin % heroID)
+        hero.BookInitState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) % 10
+        hero.BookStarLV = GetHeroBookStarLV(curPlayer, heroID)
+        hero.BookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
         syncInfoList.append(hero)
         
     if not syncInfoList:

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