From efc4f490488935020d1b58a451a396ee420de9da Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 八月 2025 18:21:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC、技能使用新表N.NPC表卡牌、J.技能表卡牌;重构战斗系统;优化战利品掉落;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py |  477 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 475 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index c44e72b..8c1dd37 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -49840,6 +49840,142 @@
 
 
 #------------------------------------------------------
+# B4 29 Buff消失 #tagSCBuffDel
+
+class  tagSCBuffDel(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ObjID", c_int),    
+                  ("BuffID", c_int),    
+                  ("RelatedSkillID", c_int),    # 关联的技能ID,一般是主技能ID或由于某个技能释放引起的buff变更
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB4
+        self.SubCmd = 0x29
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB4
+        self.SubCmd = 0x29
+        self.ObjID = 0
+        self.BuffID = 0
+        self.RelatedSkillID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagSCBuffDel)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B4 29 Buff消失 //tagSCBuffDel:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ObjID:%d,
+                                BuffID:%d,
+                                RelatedSkillID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ObjID,
+                                self.BuffID,
+                                self.RelatedSkillID
+                                )
+        return DumpString
+
+
+m_NAtagSCBuffDel=tagSCBuffDel()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCBuffDel.Cmd,m_NAtagSCBuffDel.SubCmd))] = m_NAtagSCBuffDel
+
+
+#------------------------------------------------------
+# B4 28 Buff刷新 #tagSCBuffRefresh
+
+class  tagSCBuffRefresh(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ObjID", c_int),    # 谁身上的buff
+                  ("BuffID", c_int),    # buffID,某个obj上的唯一buffID,不同的buffID可能skillID相同
+                  ("SkillID", c_int),    # 该buff对应技能表ID
+                  ("RelatedSkillID", c_int),    # 关联的技能ID,一般是主技能ID或由于某个技能释放引起的buff变更
+                  ("LastTime", c_int),    # 剩余时长毫秒/回合数
+                  ("Layer", c_ushort),    # 层数,不需要默认0
+                  ("OwnerID", c_int),    # buff来源者,即施法方
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB4
+        self.SubCmd = 0x28
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB4
+        self.SubCmd = 0x28
+        self.ObjID = 0
+        self.BuffID = 0
+        self.SkillID = 0
+        self.RelatedSkillID = 0
+        self.LastTime = 0
+        self.Layer = 0
+        self.OwnerID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagSCBuffRefresh)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B4 28 Buff刷新 //tagSCBuffRefresh:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ObjID:%d,
+                                BuffID:%d,
+                                SkillID:%d,
+                                RelatedSkillID:%d,
+                                LastTime:%d,
+                                Layer:%d,
+                                OwnerID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ObjID,
+                                self.BuffID,
+                                self.SkillID,
+                                self.RelatedSkillID,
+                                self.LastTime,
+                                self.Layer,
+                                self.OwnerID
+                                )
+        return DumpString
+
+
+m_NAtagSCBuffRefresh=tagSCBuffRefresh()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCBuffRefresh.Cmd,m_NAtagSCBuffRefresh.SubCmd))] = m_NAtagSCBuffRefresh
+
+
+#------------------------------------------------------
 # B4 12 删除恶意攻击玩家 #tagMCDelMaliciousAtkPlayer
 
 class  tagMCDelMaliciousAtkPlayer(Structure):
@@ -50032,6 +50168,90 @@
 
 m_NAtagMCNPCSkillWarn=tagMCNPCSkillWarn()
 ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNPCSkillWarn.Head.Cmd,m_NAtagMCNPCSkillWarn.Head.SubCmd))] = m_NAtagMCNPCSkillWarn
+
+
+#------------------------------------------------------
+# B4 18 对象属性刷新展示 #tagSCObjPropertyRefreshView
+
+class  tagSCObjPropertyRefreshView(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ObjID", c_int),    
+                  ("RefreshType", c_ushort),    # 同0418刷新类型,如血量、怒气
+                  ("Value", c_int),    # 更新值
+                  ("ValueEx", c_int),    # 更新值,如果是大数值的此值为整除亿部分
+                  ("DiffType", c_ubyte),    # 变化类型,0-减少;1-增加
+                  ("DiffValue", c_int),    # 变化值
+                  ("DiffValueEx", c_int),    # 变化值,如果是大数值的此值为整除亿部分
+                  ("SkillID", c_int),    # 使用的技能表ID
+                  ("RelatedSkillID", c_int),    # 关联的技能ID,一般是主技能ID,非主技能额外触发的为0
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB4
+        self.SubCmd = 0x18
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB4
+        self.SubCmd = 0x18
+        self.ObjID = 0
+        self.RefreshType = 0
+        self.Value = 0
+        self.ValueEx = 0
+        self.DiffType = 0
+        self.DiffValue = 0
+        self.DiffValueEx = 0
+        self.SkillID = 0
+        self.RelatedSkillID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagSCObjPropertyRefreshView)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B4 18 对象属性刷新展示 //tagSCObjPropertyRefreshView:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ObjID:%d,
+                                RefreshType:%d,
+                                Value:%d,
+                                ValueEx:%d,
+                                DiffType:%d,
+                                DiffValue:%d,
+                                DiffValueEx:%d,
+                                SkillID:%d,
+                                RelatedSkillID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ObjID,
+                                self.RefreshType,
+                                self.Value,
+                                self.ValueEx,
+                                self.DiffType,
+                                self.DiffValue,
+                                self.DiffValueEx,
+                                self.SkillID,
+                                self.RelatedSkillID
+                                )
+        return DumpString
+
+
+m_NAtagSCObjPropertyRefreshView=tagSCObjPropertyRefreshView()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCObjPropertyRefreshView.Cmd,m_NAtagSCObjPropertyRefreshView.SubCmd))] = m_NAtagSCObjPropertyRefreshView
 
 
 #------------------------------------------------------
@@ -51241,6 +51461,8 @@
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
                   ("ObjID", c_int),    
+                  ("KillerObjID", c_int),    # 被谁击杀的,可能为0	
+                  ("SkillID", c_int),    # 被什么技能击杀,可能为0	
                   ]
 
     def __init__(self):
@@ -51258,6 +51480,8 @@
         self.Cmd = 0xB4
         self.SubCmd = 0x22
         self.ObjID = 0
+        self.KillerObjID = 0
+        self.SkillID = 0
         return
 
     def GetLength(self):
@@ -51270,12 +51494,16 @@
         DumpString = '''// B4 22 回合战斗对象死亡 //tagMCTurnFightObjDead:
                                 Cmd:%s,
                                 SubCmd:%s,
-                                ObjID:%d
+                                ObjID:%d,
+                                KillerObjID:%d,
+                                SkillID:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
-                                self.ObjID
+                                self.ObjID,
+                                self.KillerObjID,
+                                self.SkillID
                                 )
         return DumpString
 
@@ -51569,6 +51797,251 @@
 
 
 #------------------------------------------------------
+# B4 26 回合战斗标签 #tagSCTurnFightTag
+
+class  tagSCTurnFightTag(Structure):
+    Head = tagHead()
+    Len = 0    #(BYTE Len)
+    Tag = ""    #(String Tag)// 标签,释放技能的标签格式: Skill_objID_skillID,其他标签格式可再扩展
+    Sign = 0    #(BYTE Sign)// 0-标签头;1-标签尾;
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB4
+        self.Head.SubCmd = 0x26
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.Len,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.Tag,_pos = CommFunc.ReadString(_lpData, _pos,self.Len)
+        self.Sign,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB4
+        self.Head.SubCmd = 0x26
+        self.Len = 0
+        self.Tag = ""
+        self.Sign = 0
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += len(self.Tag)
+        length += 1
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.Len)
+        data = CommFunc.WriteString(data, self.Len, self.Tag)
+        data = CommFunc.WriteBYTE(data, self.Sign)
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                Len:%d,
+                                Tag:%s,
+                                Sign:%d
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.Len,
+                                self.Tag,
+                                self.Sign
+                                )
+        return DumpString
+
+
+m_NAtagSCTurnFightTag=tagSCTurnFightTag()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCTurnFightTag.Head.Cmd,m_NAtagSCTurnFightTag.Head.SubCmd))] = m_NAtagSCTurnFightTag
+
+
+#------------------------------------------------------
+# B4 27 使用技能 #tagSCUseSkill
+
+class  tagSCUseSkillHurt(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("ObjID", c_int),    
+                  ("AttackTypes", c_int),    # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
+                  ("HurtHP", c_int),    # 飘血值,求余亿部分
+                  ("HurtHPEx", c_int),    # 飘血值,整除亿部分
+                  ("CurHP", c_int),    # 更新剩余血量,求余亿部分
+                  ("CurHPEx", c_int),    # 更新剩余血量,整除亿部分
+                  ("SuckHP", c_int),    # 本次伤害转化的吸血量
+                  ("BounceHP", c_int),    # 本次伤害反弹的伤害量
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.ObjID = 0
+        self.AttackTypes = 0
+        self.HurtHP = 0
+        self.HurtHPEx = 0
+        self.CurHP = 0
+        self.CurHPEx = 0
+        self.SuckHP = 0
+        self.BounceHP = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagSCUseSkillHurt)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B4 27 使用技能 //tagSCUseSkill:
+                                ObjID:%d,
+                                AttackTypes:%d,
+                                HurtHP:%d,
+                                HurtHPEx:%d,
+                                CurHP:%d,
+                                CurHPEx:%d,
+                                SuckHP:%d,
+                                BounceHP:%d
+                                '''\
+                                %(
+                                self.ObjID,
+                                self.AttackTypes,
+                                self.HurtHP,
+                                self.HurtHPEx,
+                                self.CurHP,
+                                self.CurHPEx,
+                                self.SuckHP,
+                                self.BounceHP
+                                )
+        return DumpString
+
+
+class  tagSCUseSkill(Structure):
+    Head = tagHead()
+    ObjID = 0    #(DWORD ObjID)
+    PMType = 0    #(BYTE PMType)// 物法类型 0或1-物理;2-法术
+    BattleType = 0    #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击
+    CurHP = 0    #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
+    CurHPEx = 0    #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
+    SkillID = 0    #(DWORD SkillID)
+    HurtCount = 0    #(BYTE HurtCount)//伤害数目
+    HurtList = list()    #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB4
+        self.Head.SubCmd = 0x27
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.PMType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.BattleType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.SkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.HurtCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.HurtCount):
+            temHurtList = tagSCUseSkillHurt()
+            _pos = temHurtList.ReadData(_lpData, _pos)
+            self.HurtList.append(temHurtList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB4
+        self.Head.SubCmd = 0x27
+        self.ObjID = 0
+        self.PMType = 0
+        self.BattleType = 0
+        self.CurHP = 0
+        self.CurHPEx = 0
+        self.SkillID = 0
+        self.HurtCount = 0
+        self.HurtList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 4
+        length += 1
+        length += 1
+        length += 4
+        length += 4
+        length += 4
+        length += 1
+        for i in range(self.HurtCount):
+            length += self.HurtList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteDWORD(data, self.ObjID)
+        data = CommFunc.WriteBYTE(data, self.PMType)
+        data = CommFunc.WriteBYTE(data, self.BattleType)
+        data = CommFunc.WriteDWORD(data, self.CurHP)
+        data = CommFunc.WriteDWORD(data, self.CurHPEx)
+        data = CommFunc.WriteDWORD(data, self.SkillID)
+        data = CommFunc.WriteBYTE(data, self.HurtCount)
+        for i in range(self.HurtCount):
+            data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                ObjID:%d,
+                                PMType:%d,
+                                BattleType:%d,
+                                CurHP:%d,
+                                CurHPEx:%d,
+                                SkillID:%d,
+                                HurtCount:%d,
+                                HurtList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.ObjID,
+                                self.PMType,
+                                self.BattleType,
+                                self.CurHP,
+                                self.CurHPEx,
+                                self.SkillID,
+                                self.HurtCount,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagSCUseSkill=tagSCUseSkill()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCUseSkill.Head.Cmd,m_NAtagSCUseSkill.Head.SubCmd))] = m_NAtagSCUseSkill
+
+
+#------------------------------------------------------
 # B5 04 拍卖行新上架拍品 #tagGCAddAuctionItemInfo
 
 class  tagGCAddAuctionItem(Structure):

--
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