From efc4f490488935020d1b58a451a396ee420de9da Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 八月 2025 18:21:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC、技能使用新表N.NPC表卡牌、J.技能表卡牌;重构战斗系统;优化战利品掉落;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |   16 +++++++++++++---
 1 files changed, 13 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index e51d59f..cbe7cb0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -30,7 +30,7 @@
 import time
 
 class LineupHero():
-    ## 阵容战斗武将,注意:同一个武将在不同阵容中可能属性不一样
+    ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
     
     def __init__(self):
         self.Clear()
@@ -39,6 +39,7 @@
     def Clear(self):
         self.itemIndex = 0
         self.heroID = 0
+        self.skinID = 0
         self.posNum = 0
         self.heroBatAttrDict = {} # 武将的最终战斗属性字典, {attrID:value, ...}
         self.heroSkillIDList = [] # 武将拥有的技能ID列表 [skillID, ...]
@@ -153,7 +154,7 @@
         return
     
     def OnClear(self):
-        self.mainFight.clear()
+        self.mainFight.turnFight.clearFight()
         return
     
     def SetPlayer(self, curPlayer):
@@ -453,7 +454,15 @@
         star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
         breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
         awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+        skinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin)
         
+        skinID = 0
+        skinIDList = heroIpyData.GetSkinIDList()
+        if skinIndex < 0 or skinIndex >= len(skinIDList):
+            skinID = skinIDList[skinIndex]
+        elif skinIDList:
+            skinID = skinIDList[0]
+            
         InitAddPer += qualityIpyData.GetInitAddPer()
         LVAddPer += qualityIpyData.GetLVAddPer() * heroLV
         BreakLVAddPer += qualityIpyData.GetBreakLVAddPer() * breakLV
@@ -465,6 +474,7 @@
         lineupHero.itemIndex = itemIndex
         lineupHero.posNum = posNum
         lineupHero.heroID = heroID
+        lineupHero.skinID = skinID
         lineupHero.heroBatAttrDict = {}
         lineupHero.heroSkillIDList = []
         lineupHero.fightPower = 0
@@ -695,7 +705,7 @@
         GameWorld.DebugLog("    fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList))
         skillTypeIDDict = {}
         for skillID in lineupHero.heroSkillIDList:
-            skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+            skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
             if not skillData:
                 continue
             skillTypeID = skillData.GetSkillTypeID()

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