From f0ecd6a07e7e01a659d09cafde4d1214c70a16b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 20:57:01 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端(优化可领取宝箱数统计逻辑,修复可能导致的个别情况下少领取宝箱bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 71b9a4b..01cc445 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -692,7 +692,7 @@
     mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
     mgSkillIDList = []
     for skillTypeID, skillLV in mgSkillLVDict.items():
-        skillID = skillTypeID + skillLV - 1
+        skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
         if skillID not in mgSkillIDList:
             mgSkillIDList.append(skillID)
     #shapeType = 0

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