From f0ecd6a07e7e01a659d09cafde4d1214c70a16b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 20:57:01 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端(优化可领取宝箱数统计逻辑,修复可能导致的个别情况下少领取宝箱bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py | 13 ++++++++-----
1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
index 02fa2e3..ef0c07a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
@@ -345,17 +345,20 @@
def __randSelectEff(curPlayer, randEffCnt=0, isReset=False):
## 随机生成待选择加成效果
- unSelectCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGUnSelectCnt)
- if unSelectCnt <= 0:
- GameWorld.DebugLog("没有未处理的加成效果次数了")
- return
if not randEffCnt:
randEffCnt = IpyGameDataPY.GetFuncCfg("DingjungeEff", 3)
- effIDList = []
if isReset:
# 重置
for sIndex in range(randEffCnt):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGSelectEffect % sIndex, 0)
+
+ unSelectCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGUnSelectCnt)
+ if unSelectCnt <= 0:
+ GameWorld.DebugLog("没有未处理的加成效果次数了")
+ return
+ effIDList = []
+ if isReset:
+ pass
else:
for sIndex in range(randEffCnt):
effID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGSelectEffect % sIndex)
--
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