From f0ecd6a07e7e01a659d09cafde4d1214c70a16b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 20:57:01 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端(优化可领取宝箱数统计逻辑,修复可能导致的个别情况下少领取宝箱bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index cc14de1..20d42e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -85,7 +85,7 @@
     serverID = GameWorld.GetGameWorld().GetServerID()
     GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
     DBDataMgr.OnServerStart() # 优先加载公共数据
-    ItemCommon.InitPyItem()
+    #ItemCommon.InitPyItem() # 改为放 InitItem 加载
     LoadDBPlayer()
     PlayerViewCache.LoadRobot()
     PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后

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