From f0ecd6a07e7e01a659d09cafde4d1214c70a16b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 20:57:01 +0800
Subject: [PATCH] 302 【公会】BOSS讨伐-服务端(优化可领取宝箱数统计逻辑,修复可能导致的个别情况下少领取宝箱bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index fc4ec53..2bb86ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -92,7 +92,7 @@
     # 没有类型的,纯配被动效果,有类型的技能在 OnUseSkill 统一处理回合次数,这里只处理纯被动效果的
     useCntLimit = None
     if not effSkill.GetSkillType(): 
-        useCntLimit = TurnSkill.CheckSkillUseCntLimit(batObj, effSkill)
+        useCntLimit = TurnSkill.CheckSkillUseCntLimit(turnFight, batObj, effSkill)
         if useCntLimit:
             return
         

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