From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 七月 2025 16:23:11 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
index f54d8b0..b298f0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
@@ -30,6 +30,7 @@
 import GameWorld
 import PlayerControl
 import SkillShell
+import TurnAttack
 import GameObj
 #---------------------------------------------------------------------
 
@@ -155,6 +156,8 @@
     
     #防守方召唤兽死亡
     if GameObj.GetHP(curTagSummon) <= 0:
+        if TurnAttack.SetTurnObjKilled(curTagSummon, curSummonNPC):
+            return
         curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon)
         #召唤兽死亡
         curTagSummonNPCControl.SetKilled()

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