From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py index f54d8b0..b298f0b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py @@ -30,6 +30,7 @@ import GameWorld import PlayerControl import SkillShell +import TurnAttack import GameObj #--------------------------------------------------------------------- @@ -155,6 +156,8 @@ #防守方召唤兽死亡 if GameObj.GetHP(curTagSummon) <= 0: + if TurnAttack.SetTurnObjKilled(curTagSummon, curSummonNPC): + return curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon) #召唤兽死亡 curTagSummonNPCControl.SetKilled() -- Gitblit v1.8.0