From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 14 +++----------- 1 files changed, 3 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py index 0311541..e1e95ad 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py @@ -517,14 +517,6 @@ self.turnFight.clearFight() return - def playerLogin(self, curPlayer): - self.turnFight.curPlayer = curPlayer - return - - def playerOffline(self, curPlayer): - self.turnFight.curPlayer = None - return - def GetMainFightMgr(curPlayer): ## 获取主线战斗管理 olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer) @@ -1412,7 +1404,7 @@ continue skillTypeID = useSkill.GetSkillTypeID() # 常规攻击优先xp - if SkillCommon.isXPSkill(useSkill) and turnBattleType == ChConfig.TurnBattleType_Normal: + if SkillCommon.isAngerSkill(useSkill) and turnBattleType == ChConfig.TurnBattleType_Normal: if curXP < xpMax: continue useCnt = -1 # xp技能优先释放 @@ -1704,11 +1696,11 @@ return skillID = curSkill.GetSkillID() if curSkill else 0 - isXP = SkillCommon.isXPSkill(curSkill) + isXP = SkillCommon.isAngerSkill(curSkill) if isXP: GameObj.SetXP(curObj, 0) elif curSkill: - if SkillCommon.isTurnNormalAtkSkill(curSkill): + if SkillCommon.isTurnNormalSkill(curSkill): addXP = IpyGameDataPY.GetFuncCfg("AngerXP", 3) AddTurnFightXP(curObj, addXP, "skillID:%s" % skillID) -- Gitblit v1.8.0