From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 七月 2025 16:23:11 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py |  311 +++++++++++++++++++++++++++++++++------------------
 1 files changed, 198 insertions(+), 113 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 06009e9..2f512de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -21,6 +21,74 @@
 import ChNetSendPack
 import TurnAttack
 
+# 通用属性值字典key
+Def_AttrValue = "AttrValue_%s"
+
+#战斗单位属性通用接口, 仅配置需要指定函数的属性ID即可,没有的话通过通用接口可直接 GetAttrValue, SetAttrValue
+#同个属性Get, Set 写在一起,方便维护 [Get, Set]
+ObjProperty_AttrIDDict = {
+    ChConfig.AttrID_Atk:[lambda curObj:curObj.GetMaxAtk(), lambda curObj, value:curObj.SetMaxAtk(value)],
+    ChConfig.AttrID_Def:[lambda curObj:curObj.GetDef(), lambda curObj, value:curObj.SetDef(value)],
+    ChConfig.AttrID_MaxHP:[lambda curObj:GetMaxHP(curObj), lambda curObj, value:SetMaxHP(curObj, value)],
+    ChConfig.AttrID_HP:[lambda curObj:GetHP(curObj), lambda curObj, value:SetHP(curObj, value)],
+    ChConfig.AttrID_AtkSpeed:[lambda curObj:GetAtkSpeed(curObj), lambda curObj, value:SetAtkSpeed(curObj, value)],
+    ChConfig.AttrID_XP:[lambda curObj:GetXP(curObj), lambda curObj, value:SetXP(curObj, value)],
+    ChConfig.AttrID_StunRate:[lambda curObj:GetFaintRate(curObj), lambda curObj, value:SetFaintRate(curObj, value)],
+    ChConfig.AttrID_StunRateDef:[lambda curObj:GetFaintDefRate(curObj), lambda curObj, value:SetFaintDefRate(curObj, value)],
+    ChConfig.AttrID_SuperHitRate:[lambda curObj:GetSuperHitRate(curObj), lambda curObj, value:SetSuperHitRate(curObj, value)],
+    ChConfig.AttrID_SuperHitRateDef:[lambda curObj:GetSuperHitRateReduce(curObj), lambda curObj, value:SetSuperHitRateReduce(curObj, value)],
+    ChConfig.AttrID_ComboRate:[lambda curObj:GetComboRate(curObj), lambda curObj, value:SetComboRate(curObj, value)],
+    ChConfig.AttrID_ComboRateDef:[lambda curObj:GetComboDefRate(curObj), lambda curObj, value:SetComboDefRate(curObj, value)],
+    ChConfig.AttrID_MissRate:[lambda curObj:GetMissRate(curObj), lambda curObj, value:SetMissRate(curObj, value)],
+    ChConfig.AttrID_MissRateDef:[lambda curObj:GetMissDefRate(curObj), lambda curObj, value:SetMissDefRate(curObj, value)],
+    ChConfig.AttrID_ParryRate:[lambda curObj:GetParryRate(curObj), lambda curObj, value:SetParryRate(curObj, value)],
+    ChConfig.AttrID_ParryRateDef:[lambda curObj:GetParryRateDef(curObj), lambda curObj, value:SetParryRateDef(curObj, value)],
+    ChConfig.AttrID_SuckHPPer:[lambda curObj:GetSuckHPPer(curObj), lambda curObj, value:SetSuckHPPer(curObj, value)],
+    ChConfig.AttrID_SuckHPPerDef:[lambda curObj:GetSuckHPDefPer(curObj), lambda curObj, value:SetSuckHPDefPer(curObj, value)],
+    ChConfig.AttrID_FinalDamPer:[lambda curObj:GetFinalHurtPer(curObj), lambda curObj, value:SetFinalHurtPer(curObj, value)],
+    ChConfig.AttrID_FinalDamPerDef:[lambda curObj:GetFinalHurtReducePer(curObj), lambda curObj, value:SetFinalHurtReducePer(curObj, value)],
+    ChConfig.AttrID_PhyDamPer:[lambda curObj:GetPhyDamPer(curObj), lambda curObj, value:SetPhyDamPer(curObj, value)],
+    ChConfig.AttrID_PhyDamPerDef:[lambda curObj:GetPhyDamPerDef(curObj), lambda curObj, value:SetPhyDamPerDef(curObj, value)],
+    ChConfig.AttrID_MagDamPer:[lambda curObj:GetMagDamPer(curObj), lambda curObj, value:SetMagDamPer(curObj, value)],
+    ChConfig.AttrID_MagDamPerDef:[lambda curObj:GetMagDamPerDef(curObj), lambda curObj, value:SetMagDamPerDef(curObj, value)],
+    ChConfig.AttrID_NormalSkillPer:[lambda curObj:GetNormalSkillPer(curObj), lambda curObj, value:SetNormalSkillPer(curObj, value)],
+    ChConfig.AttrID_NormalSkillPerDef:[lambda curObj:GetNormalSkillPerDef(curObj), lambda curObj, value:SetNormalSkillPerDef(curObj, value)],
+    ChConfig.AttrID_AngerSkillPer:[lambda curObj:GetAngerSkillPer(curObj), lambda curObj, value:SetAngerSkillPer(curObj, value)],
+    ChConfig.AttrID_AngerSkillPerDef:[lambda curObj:GetAngerSkillPerDef(curObj), lambda curObj, value:SetAngerSkillPerDef(curObj, value)],
+    ChConfig.AttrID_SuperDamPer:[lambda curObj:GetSuperHitHurtPer(curObj), lambda curObj, value:SetSuperHitHurtPer(curObj, value)],
+    ChConfig.AttrID_SuperDamPerDef:[lambda curObj:GetSuperHitHurtDefPer(curObj), lambda curObj, value:SetSuperHitHurtDefPer(curObj, value)],
+    ChConfig.AttrID_CurePer:[lambda curObj:GetCurePer(curObj), lambda curObj, value:SetCurePer(curObj, value)],
+    ChConfig.AttrID_CurePerDef:[lambda curObj:GetCureDefPer(curObj), lambda curObj, value:SetCureDefPer(curObj, value)],
+    ChConfig.AttrID_ShieldPer:[lambda curObj:GetShieldPer(curObj), lambda curObj, value:SetShieldPer(curObj, value)],
+    ChConfig.AttrID_ShieldPerDef:[lambda curObj:GetShieldPerDef(curObj), lambda curObj, value:SetShieldPerDef(curObj, value)],
+    ChConfig.AttrID_DOTPer:[lambda curObj:GetDOTPer(curObj), lambda curObj, value:SetDOTPer(curObj, value)],
+    ChConfig.AttrID_DOTPerDef:[lambda curObj:GetDOTPerDef(curObj), lambda curObj, value:SetDOTPerDef(curObj, value)],
+}
+
+def GetAttrValue(gameObj, attrID):
+    ## 通用的获取属性
+    if attrID in ObjProperty_AttrIDDict:
+        return ObjProperty_AttrIDDict[attrID][0](gameObj)
+    return gameObj.GetDictByKey(Def_AttrValue % attrID)
+
+def SetAttrValue(gameObj, attrID, value, isNotify=True):
+    ## 通用的设置属性
+    if attrID in ObjProperty_AttrIDDict:
+        ObjProperty_AttrIDDict[attrID][1](gameObj, value)
+    else:
+        gameObj.SetDict(Def_AttrValue % attrID, value)
+        
+    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+        # 卡牌项目,暂不需要通知玩家相关的属性,因为最终都体现在卡牌上,全部由前端自己计算
+        return
+    
+    if isNotify:
+        if attrID in ChConfig.CDBRefresh_AttrIDDict:
+            refreshType, isBig = ChConfig.CDBRefresh_AttrIDDict[attrID]
+            NotifyObjInfoRefresh(gameObj, refreshType, isBig)
+            
+    return
+
 # 关于血量的函数这里只包装最简单的超DWORD处理
 
 def GetMaxHP(gameObj):
@@ -59,10 +127,10 @@
     gameObj.SetBaseMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
     return
 
-def GetXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrXP)
+def GetXP(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_XP)
 def SetXP(gameObj, value, isNotify=True):
     ## XP值,用作怒气值
-    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrXP, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_XP, value)
     if isNotify:
         NotifyObjInfoRefresh(gameObj, IPY_GameWorld.CDBPlayerRefresh_XP, value)
     return
@@ -187,12 +255,8 @@
 
 def GetBloodShiledHurt(gameObj):
     ## 伤害值用于血盾抵消
-    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
-    hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurtEx)
-    return hurtEx * ShareDefine.Def_PerPointValue + hurt
+    return 0
 def SetBloodShiledHurt(gameObj, value):
-    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
-    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
     return
 
 ## ---------------------------------------------------------
@@ -224,27 +288,94 @@
     SetSuperHitHurtDefPer(gameObj, 0)
     return
 
-def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
+def GetPetDamPer(gameObj): return 0
 def SetPetDamPer(gameObj, value): 
-    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetDamPer, value)
     return
 
-def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
+def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_FinalDamPer)
 def SetFinalHurtPer(gameObj, value):
     ## 最终伤害百分比
-    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_FinalDamPer, value)
     if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
+        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalDamPer, value)
     return
 
-def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
+def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_FinalDamPerDef)
 def SetFinalHurtReducePer(gameObj, value):
     ## 最终伤害减免百分比
-    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_FinalDamPerDef, value)
+    return
+
+def GetPhyDamPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_PhyDamPer)
+def SetPhyDamPer(gameObj, value): 
+    ## 物理增伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_PhyDamPer, value)
+    return
+
+def GetPhyDamPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_PhyDamPerDef)
+def SetPhyDamPerDef(gameObj, value): 
+    ## 物理减伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_PhyDamPerDef, value)
+    return
+
+def GetMagDamPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_MagDamPer)
+def SetMagDamPer(gameObj, value): 
+    ## 法术增伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_MagDamPer, value)
+    return
+
+def GetMagDamPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_MagDamPerDef)
+def SetMagDamPerDef(gameObj, value): 
+    ## 法术减伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_MagDamPerDef, value)
+    return
+
+def GetNormalSkillPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_NormalSkillPer)
+def SetNormalSkillPer(gameObj, value): 
+    ## 普技增伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_NormalSkillPer, value)
+    return
+
+def GetNormalSkillPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_NormalSkillPerDef)
+def SetNormalSkillPerDef(gameObj, value): 
+    ## 普技减伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_NormalSkillPerDef, value)
+    return
+
+def GetAngerSkillPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_AngerSkillPer)
+def SetAngerSkillPer(gameObj, value): 
+    ## 怒技增伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_AngerSkillPer, value)
+    return
+
+def GetAngerSkillPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_AngerSkillPerDef)
+def SetAngerSkillPerDef(gameObj, value): 
+    ## 怒技减伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_AngerSkillPerDef, value)
+    return
+
+def GetDOTPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_DOTPer)
+def SetDOTPer(gameObj, value): 
+    ## 持续增伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_DOTPer, value)
+    return
+
+def GetDOTPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_DOTPerDef)
+def SetDOTPerDef(gameObj, value): 
+    ## 持续减伤
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_DOTPerDef, value)
+    return
+
+def GetShieldPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ShieldPer)
+def SetShieldPer(gameObj, value): 
+    ## 强化护盾
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ShieldPer, value)
+    return
+
+def GetShieldPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ShieldPerDef)
+def SetShieldPerDef(gameObj, value): 
+    ## 弱化护盾
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ShieldPerDef, value)
     return
 
 def GetFaction(gameObj):
@@ -260,16 +391,9 @@
         gameObj.SetFaction(value)
     return
 
-def GetAtkSpeed(gameObj):
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        return gameObj.GetBattleValEx1()
-    return gameObj.GetDictByKey(ChConfig.AttrName_AtkSpeed)
+def GetAtkSpeed(gameObj): return 0
 def SetAtkSpeed(gameObj, value):
     ## 攻击速度
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        gameObj.SetBattleValEx1(value, True)
-    else:
-        gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
     return
 
 def GetMissRate(gameObj): return gameObj.GetMiss()
@@ -287,167 +411,128 @@
     ## 暴击概率
     gameObj.SetSuperHitRate(value)
     return
-def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
+def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperHitRateDef)
 def SetSuperHitRateReduce(gameObj, value): 
     ## 抗暴击概率
-    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperHitRateDef, value)
     return
 
-def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
+def GetSuperHitReduce(gameObj): return 0
 def SetSuperHitReduce(gameObj, value):
     ## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对
-    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
     return
 
-def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
+def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperDamPer)
 def SetSuperHitHurtPer(gameObj, value):
     ## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分
-    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperDamPer, value)
     return
-def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
+def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperDamPerDef)
 def SetSuperHitHurtDefPer(gameObj, value):
     ## 弱化暴伤 - 暴击时的总伤害减免
-    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperDamPerDef, value)
     return
 
+def GetParryRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ParryRate)
+def SetParryRate(gameObj, value): 
+    ## 格挡概率
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ParryRate, value)
+    return
 
-def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
+def GetParryRateDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ParryRateDef)
+def SetParryRateDef(gameObj, value): 
+    ## 抗格挡概率
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ParryRateDef, value)
+    return
+
+def GetFaintRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_StunRate)
 def SetFaintRate(gameObj, value):
     ## 击晕概率
-    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintRate, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_StunRate, value)
     return
-def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
+def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_StunRateDef)
 def SetFaintDefRate(gameObj, value):
     ## 抗击晕概率
-    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_StunRateDef, value)
     return
 
-def GetComboRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
+def GetComboRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ComboRate)
 def SetComboRate(gameObj, value):
     ## 连击概率
-    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboRate, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ComboRate, value)
     return
-def GetComboDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_ComboDefRate)
+def GetComboDefRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ComboRateDef)
 def SetComboDefRate(gameObj, value):
     ## 抗连击概率
-    gameObj.SetDict(ChConfig.AttrName_ComboDefRate, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDefRate, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ComboRateDef, value)
     return
-def GetComboDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
+def GetComboDamPer(gameObj): return 0
 def SetComboDamPer(gameObj, value):
     ## 连击伤害
-    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
     return
 
-def GetAtkBackRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackRate)
+def GetAtkBackRate(gameObj): return 0
 def SetAtkBackRate(gameObj, value):
     ## 反击概率
-    gameObj.SetDict(ChConfig.AttrName_AtkBackRate, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackRate, value)
     return
-def GetAtkBackDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackDefRate)
+def GetAtkBackDefRate(gameObj): return 0
 def SetAtkBackDefRate(gameObj, value):
     ## 抗反击概率
-    gameObj.SetDict(ChConfig.AttrName_AtkBackDefRate, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackDefRate, value)
     return
 
-def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPPer)
+def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuckHPPer)
 def SetSuckHPPer(gameObj, value):
     ## 吸血比率
-    gameObj.SetDict(ChConfig.AttrName_SuckHPPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPPer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuckHPPer, value)
     return
-def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPDefPer)
+def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuckHPPerDef)
 def SetSuckHPDefPer(gameObj, value):
     ## 抗吸血比率
-    gameObj.SetDict(ChConfig.AttrName_SuckHPDefPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPDefPer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuckHPPerDef, value)
     return
-def GetAtkBackHP(gameObj):
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        return gameObj.GetBattleValEx2()
-    return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackHP)
+def GetAtkBackHP(gameObj): return 0
 def SetAtkBackHP(gameObj, value):
     ## 吸血固定值
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        gameObj.SetBattleValEx2(value)
-    else:
-        gameObj.SetDict(ChConfig.AttrName_AtkBackHP, value)
     return
 
-def GetCurePer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CurePer)
+def GetCurePer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_CurePer)
 def SetCurePer(gameObj, value):
     ## 强化治疗
-    gameObj.SetDict(ChConfig.AttrName_CurePer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CurePer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_CurePer, value)
     return
-def GetCureDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CureDefPer)
+def GetCureDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_CurePerDef)
 def SetCureDefPer(gameObj, value):
     ## 弱化治疗
-    gameObj.SetDict(ChConfig.AttrName_CureDefPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
+    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_CurePerDef, value)
     return
 
-def GetPetStrengthenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetStrengthenPer)
+def GetPetStrengthenPer(gameObj): return 0
 def SetPetStrengthenPer(gameObj, value):
     ## 强化灵兽
-    gameObj.SetDict(ChConfig.AttrName_PetStrengthenPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetStrengthenPer, value)
     return
-def GetPetWeakenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetWeakenPer)
+def GetPetWeakenPer(gameObj): return 0
 def SetPetWeakenPer(gameObj, value):
     ## 弱化灵兽
-    gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
     return
 
-def GetDamageBackRate(gameObj):
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        return gameObj.GetDamageBackRate()
-    return gameObj.GetDictByKey(ChConfig.AttrName_DamBackPer)
+def GetDamageBackRate(gameObj): 0
 def SetDamageBackRate(gameObj, value):
     ## 反弹伤害
-    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
-        gameObj.SetDamageBackRate(value)
-    else:
-        gameObj.SetDict(ChConfig.AttrName_DamBackPer, value)
     return
 
-def NotifyObjInfoRefresh(gameObj, refreshType, value):
+def NotifyObjInfoRefresh(gameObj, refreshType, value, isBig=False):
     ##0418通知对象属性刷新
     sendPack = ChNetSendPack.tagObjInfoRefresh()
     sendPack.Clear()
     sendPack.ObjID = gameObj.GetID()
     sendPack.ObjType = gameObj.GetGameObjType()
     sendPack.RefreshType = refreshType
-    sendPack.Value = value % ShareDefine.Def_PerPointValue
-    sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
+    if isBig:
+        sendPack.Value = value % ShareDefine.Def_PerPointValue
+        sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
+    else:
+        sendPack.Value = value
+        sendPack.ValueEx = 0
     turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(gameObj.GetID())
     if turnFight:
         turnFight.addBatPack(sendPack)

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