From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 七月 2025 16:23:11 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 8c8c66b..7342acf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -43,7 +43,7 @@
     openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent)
     setTalentPoint = 0
     for lv in xrange(openLV, curLV+1):
-        lvIpyData = PlayerControl.GetPlayerLVIpyData(lv)
+        lvIpyData = None #PlayerControl.GetPlayerLVIpyData(lv)
         addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0
         setTalentPoint += addTalentPoint
     curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)

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