From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py index 8c8c66b..7342acf 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py @@ -43,7 +43,7 @@ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent) setTalentPoint = 0 for lv in xrange(openLV, curLV+1): - lvIpyData = PlayerControl.GetPlayerLVIpyData(lv) + lvIpyData = None #PlayerControl.GetPlayerLVIpyData(lv) addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0 setTalentPoint += addTalentPoint curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer) -- Gitblit v1.8.0