From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 七月 2025 16:23:11 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
index f737e3d..8de7d6b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -19,7 +19,6 @@
 import ShareDefine
 import PlayerControl
 import ChPyNetSendPack
-import PlayerWorldAverageLv
 import PlayerActGarbageSorting
 import PlayerActCollectWords
 import PlayerGoldInvest
@@ -36,11 +35,13 @@
 Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
 
 def DoGuajiOpen(curPlayer):
+    return
     openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
     AddGuajiAward(curPlayer, openAwardMinutes * 60)
     return
 
 def OnPlayerLogin(curPlayer):
+    return
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
         return
     if not ProcessGuaji(curPlayer):
@@ -48,6 +49,7 @@
     return
 
 def PlayerOnDay(curPlayer):
+    return
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
         return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
@@ -56,6 +58,7 @@
 
 def ProcessGuaji(curPlayer):
     ## 挂机定时处理收益
+    return
     if GameWorld.IsCrossServer():
         return
     
@@ -200,7 +203,7 @@
     
     playerID = curPlayer.GetPlayerID()
     reLV = curPlayer.GetLV()
-    lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
+    lvIpyData = None #PlayerControl.GetPlayerLVIpyData(reLV)
     reExp = lvIpyData.GetReExp() if lvIpyData else 0
     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
     #GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s" 
@@ -317,7 +320,6 @@
 def GetGuajiExpRate(curPlayer):
     ## 挂机收益经验加成
     expRate = curPlayer.GetFightExpRate() # 系统及功能累加
-    expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # 世界等级
     expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
     return expRate
 

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