From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 180 ++++++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 133 insertions(+), 47 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py index e0515cf..6139b88 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py @@ -23,13 +23,71 @@ import ChPyNetSendPack import NetPackCommon import PlayerControl +import PlayerOnline import GameWorld import ChConfig import random - + + def OnPlayerLogin(curPlayer): Sync_HeroInfo(curPlayer) + return + +def OnPlayerFirstLogin(curPlayer): + OnFirstLoginInitPlayer(curPlayer) + OnFirstLoginInitHero(curPlayer) + return + +def OnFirstLoginInitPlayer(curPlayer): + ## 初始化主公 + equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) + if not equipPack.GetCount(): + identifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify) + if not identifyPack.GetCount(): + return + defaultEquipInfo = IpyGameDataPY.GetFuncEvalCfg("NewRoleInit", 1, {}) + if not defaultEquipInfo: + return + GameWorld.DebugLog("初始化新手定制装备: %s" % defaultEquipInfo, curPlayer.GetPlayerID()) + + for equipID, appointID in defaultEquipInfo.items(): + itemData = GameWorld.GetGameData().GetItemByTypeID(equipID) + if not itemData: + continue + equipPlace = itemData.GetEquipPlace() + equipPlaceIndex = equipPlace - 1 # 暂固定直接装备位-1 + if equipPlaceIndex < 0 or equipPlaceIndex >= equipPack.GetCount(): + continue + destEquip = equipPack.GetAt(equipPlaceIndex) + if not destEquip.IsEmpty(): + continue + setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {} + curItem = ItemControler.GetOutPutItemObj(equipID, 1, curPlayer=curPlayer, setAttrDict=setAttrDict) + if not curItem: + continue + destEquip.AssignItem(curItem) + + return + +def OnFirstLoginInitHero(curPlayer): + ## 初始化默认武将阵型 + curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero) + GameWorld.DebugLog("OnFirstLoginInitHero: %s" % curPack.GetCount(), curPlayer.GetPlayerID()) + if not curPack.GetCount(): + return + defaultHeroInfo = IpyGameDataPY.GetFuncEvalCfg("NewRoleInit", 2, {}) + if not defaultHeroInfo: + return + GameWorld.DebugLog("初始化新手武将: %s" % defaultHeroInfo, curPlayer.GetPlayerID()) + + lineupID = ShareDefine.Lineup_Main + shapeType = 0 + for heroID, posNum in defaultHeroInfo.items(): + lineupValue = ComLineupValue(lineupID, shapeType, posNum) + setAttrDict = {ShareDefine.Def_IudetHeroLineup:[lineupValue]} + ItemControler.GivePlayerItem(curPlayer, heroID, 1, False, [ShareDefine.rptHero], setAttrDict=setAttrDict) + return def InitHeroItem(singleItem): @@ -201,10 +259,10 @@ return 0 for lpIndex in range(lineupCount)[::-1]: lineupValue = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) - #阵容类型*10000+阵型类型*100+位置编号 - if lineupValue / 10000 != lineupID: + lpID, _, posNum = GetLineupValue(lineupValue) + if lpID != lineupID: continue - return lineupValue % 100 + return posNum return 0 #// B2 30 武将升级 #tagCSHeroLVUP @@ -258,9 +316,7 @@ GameWorld.DebugLog("武将升级: itemIndex=%s,heroID=%s,updHeroLV=%s" % (itemIndex, heroID, updHeroLV), playerID) heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV) - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return def GetHeroLVMax(heroItem): @@ -373,9 +429,8 @@ __DoHeroStarTalentUp(item, addStar) heroItem.Sync_Item() - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) + itemIndex = heroItem.GetItemPlaceIndex() + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return def __DoHeroStarTalentUp(singleItem, addLV): @@ -517,9 +572,7 @@ GameWorld.DebugLog("武将突破: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextBreakLV), playerID) SetHeroBreakLV(heroItem, nextBreakLV) - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return def SetHeroBreakLV(heroItem, breakLV): @@ -574,12 +627,10 @@ GameWorld.DebugLog("材料不足,武将无法觉醒! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount)) return ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroAwake") - GameWorld.DebugLog("武将觉醒: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextAwakeLV), playerID) + GameWorld.DebugLog("武将觉醒: itemIndex=%s,heroID=%s,nextAwakeLV=%s" % (itemIndex, heroID, nextAwakeLV), playerID) SetHeroAwakeLV(heroItem, nextAwakeLV) - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return def SetHeroAwakeLV(heroItem, awakeLV): @@ -711,9 +762,7 @@ heroItem.Sync_Item() - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return #// B2 35 武将洗炼 #tagCSHeroWash @@ -849,9 +898,7 @@ heroItem.Sync_Item() GameWorld.DebugLog("武将洗炼替换! itemIndex=%s,heroID=%s,washIDList=%s" % (itemIndex, heroID, washIDList)) - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return #// B2 36 武将换肤 #tagCSHeroWearSkin @@ -884,10 +931,7 @@ return heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex) - # 刷属性 - if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main): - RefreshLordAttr(curPlayer) - + PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex]) return def ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive=True): @@ -962,6 +1006,9 @@ def __doHeroBookStarLVUP(curPlayer, heroID, itemIndex): ## 图鉴星级升级 playerID = curPlayer.GetPlayerID() + if not GetHeroBookInitState(curPlayer, heroID): + GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID) + return heroItem = GetHeroItem(curPlayer, itemIndex) if not heroItem: return @@ -983,6 +1030,9 @@ def __doHeroBookBreakLVUP(curPlayer, heroID, itemIndex): ## 图鉴突破升级 playerID = curPlayer.GetPlayerID() + if not GetHeroBookInitState(curPlayer, heroID): + GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID) + return heroItem = GetHeroItem(curPlayer, itemIndex) if not heroItem: return @@ -1071,8 +1121,7 @@ item = heroItem.GetItem() for lpIndex in range(lineupCount)[::-1]: lineupValue = item.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) - #阵容类型*10000+阵型类型*100+位置编号 - if lineupValue / 10000 != lineupID: + if GetLineupValue(lineupValue)[0] != lineupID: continue item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue) delCount += 1 @@ -1082,6 +1131,7 @@ # 更新新阵型 heroIDList = [] + heroItemDict = {} for posNum, itemIndex in heroPosDict.items(): if itemIndex < 0 or itemIndex >= curPack.GetCount(): continue @@ -1094,34 +1144,70 @@ continue heroIDList.append(itemID) item = heroItem.GetItem() - lineupValue = lineupID * 10000 + shapeType * 100 + posNum + lineupValue = ComLineupValue(lineupID, shapeType, posNum) item.AddUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue) if itemIndex not in syncItemDict: syncItemDict[itemIndex] = heroItem + heroItemDict[itemIndex] = posNum - # 主阵容修改时重整背包 - if lineupID == ShareDefine.Lineup_Main: - ResetHeroPack(curPlayer) - else: - for syncItem in syncItemDict.values(): - syncItem.Sync_Item() - - RefreshLordAttr(curPlayer) + # 主阵容修改时重整背包,约定所有背包由前端自行排序 + #if lineupID == ShareDefine.Lineup_Main: + # ResetHeroPack(curPlayer) + #else: + for syncItem in syncItemDict.values(): + syncItem.Sync_Item() + + lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID) + lineup.UpdLineup(heroItemDict, shapeType) return -def ResetHeroPack(curPlayer): - tick = GameWorld.GetGameWorld().GetTick() - curPlayer.SetResetItemTick(0) - ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick) - return - +def ComLineupValue(lineupID, shapeType, posNum): return lineupID * 10000 + shapeType * 100 + posNum +def GetLineupValue(lineupValue): + lineupID = lineupValue / 10000 + shapeType = lineupValue % 10000 / 100 + posNum = lineupValue % 100 + return lineupID, shapeType, posNum + +#def ResetHeroPack(curPlayer): +# tick = GameWorld.GetGameWorld().GetTick() +# curPlayer.SetResetItemTick(0) +# ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick) +# return + def RefreshLordAttr(curPlayer): ## 刷新主公属性 - CalcHeroItemAddAttr(curPlayer) + CalcHeroAddAttr(curPlayer) + PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr() return -def CalcHeroItemAddAttr(curPlayer): - #allAttrListPet = [{} for _ in range(4)] +def CalcHeroAddAttr(curPlayer): + ## 计算武将对主公增加的属性 + + heroBookAttrDict = {} + playerID = curPlayer.GetID() + + ipyDataMgr = IpyGameDataPY.IPY_Data() + for index in range(ipyDataMgr.GetHeroCount()): + ipyData = ipyDataMgr.GetHeroByIndex(index) + heroID = ipyData.GetHeroID() + if not GetHeroBookInitState(curPlayer, heroID): + # 图鉴未激活 + continue + quality = ipyData.GetQuality() + qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality) + if not qualityIpyData: + continue + bookInitAddPer = qualityIpyData.GetBookInitAddPer() + bookStarAddPer = qualityIpyData.GetBookStarAddPer() + bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer() + bookStar = GetHeroBookStarLV(curPlayer, heroID) + bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID) + for attrPerID in ChConfig.BaseAttrPerIDList: + addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer + heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer + + GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID) + PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict) return def RefreshLineupHeroAttr(curPlayer): -- Gitblit v1.8.0