From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 38 +++++++++++++++++++++++++------------- 1 files changed, 25 insertions(+), 13 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index dc071ed..95da8ae 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -1057,10 +1057,10 @@ CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值 CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害 CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性 -CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率 +CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率 CDBPlayerRefresh_BleedDamage, # 流血伤害 155 -CDBPlayerRefresh_FaintRate, # 击晕概率 -CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗 +CDBPlayerRefresh_StunRate, # 击晕概率 +CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗 CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加 CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少 CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160 @@ -1077,7 +1077,7 @@ CDBPlayerRefresh_RealmPoint, # 境界修炼点 CDBPlayerRefresh_Ysog, # 魔精 CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令 -CDBPlayerRefresh_174, +CDBPlayerRefresh_ParryRateDef, # 抗格挡 CDBPlayerRefresh_PKState, # 战斗状态 175 CDBPlayerRefresh_BossState, # boss状态 CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击 @@ -1092,7 +1092,7 @@ CDBPlayerRefresh_TreasureScore, # 寻宝积分 CDBPlayerRefresh_Danjing, # 丹精 CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成 -CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比 +CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比 CDBPlayerRefresh_TalentPoint, # 天赋点数 190 CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少 CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192 @@ -1113,9 +1113,9 @@ CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 -CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210 +CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210 CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 -CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比 CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒 CDBPlayerRefresh_YinjiCnt, # 当前印记数 214 CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215 @@ -1152,18 +1152,18 @@ CDBPlayerRefresh_BTGMYuE, # BTGM余额 246 CDBPlayerRefresh_SuccessScore, # 成就积分 247 CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248 -CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249 +CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249 CDBPlayerRefresh_AtkBackRate, # 反击概率 250 CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251 CDBPlayerRefresh_SuckHPPer, # 吸血比率 252 -CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253 +CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253 CDBPlayerRefresh_Xiantao, # 仙桃 254 CDBPlayerRefresh_CurePer, # 强化治疗 255 -CDBPlayerRefresh_CureDefPer, # 弱化治疗 256 +CDBPlayerRefresh_CurePerDef, # 弱化治疗 256 CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257 CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258 -CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259 -CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260 +CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259 +CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260 CDBPlayerRefresh_Lingyu, # 灵玉 261 CDBPlayerRefresh_BossTrial, # 凭证积分 262 CDBPlayerRefresh_GatherSoul, # 聚魂精华 263 @@ -1176,7 +1176,19 @@ CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270 CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271 CDBPlayerRefresh_HeroScore, # 招募积分 272 -) = range(146, 273) +CDBPlayerRefresh_PhyDamPer, # 物理增伤 273 +CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274 +CDBPlayerRefresh_MagDamPer, # 法术增伤 275 +CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276 +CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277 +CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278 +CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279 +CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280 +CDBPlayerRefresh_ShieldPer, # 强化护盾 281 +CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282 +CDBPlayerRefresh_DOTPer, # 持续增伤 283 +CDBPlayerRefresh_DOTPerDef, # 持续减伤 284 +) = range(146, 285) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) -- Gitblit v1.8.0