From f20e4c080bb0662a80e1dfac2250013c987acf06 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 14:40:37 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝结果A350增加寻宝类型等通知;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py |  217 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 215 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 0b200ef..6740488 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -9008,6 +9008,9 @@
 
 class  tagMCTreasureResult(Structure):
     Head = tagHead()
+    TreasureType = 0    #(BYTE TreasureType)//寻宝类型
+    TreasureIndex = 0    #(BYTE TreasureIndex)//寻宝索引
+    CostType = 0    #(BYTE CostType)//消耗类型:0-默认仙玉;1-免费次数;2-寻宝道具
     AddMoneyType = 0    #(BYTE AddMoneyType)// 本次寻宝增加的积分货币类型,可能为0
     AddMoneyValue = 0    #(WORD AddMoneyValue)// 本次寻宝增加的积分货币值,可能为0
     AddTreasureLuck = 0    #(WORD AddTreasureLuck)// 本次寻宝增加的幸运值
@@ -9024,6 +9027,9 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
+        self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.TreasureIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.CostType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.AddMoneyType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.AddMoneyValue,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.AddTreasureLuck,_pos = CommFunc.ReadWORD(_lpData, _pos)
@@ -9036,6 +9042,9 @@
         self.Head.Clear()
         self.Head.Cmd = 0xA3
         self.Head.SubCmd = 0x50
+        self.TreasureType = 0
+        self.TreasureIndex = 0
+        self.CostType = 0
         self.AddMoneyType = 0
         self.AddMoneyValue = 0
         self.AddTreasureLuck = 0
@@ -9047,6 +9056,9 @@
         length = 0
         length += self.Head.GetLength()
         length += 1
+        length += 1
+        length += 1
+        length += 1
         length += 2
         length += 2
         length += 2
@@ -9057,6 +9069,9 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.TreasureType)
+        data = CommFunc.WriteBYTE(data, self.TreasureIndex)
+        data = CommFunc.WriteBYTE(data, self.CostType)
         data = CommFunc.WriteBYTE(data, self.AddMoneyType)
         data = CommFunc.WriteWORD(data, self.AddMoneyValue)
         data = CommFunc.WriteWORD(data, self.AddTreasureLuck)
@@ -9067,6 +9082,9 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
+                                TreasureType:%d,
+                                TreasureIndex:%d,
+                                CostType:%d,
                                 AddMoneyType:%d,
                                 AddMoneyValue:%d,
                                 AddTreasureLuck:%d,
@@ -9075,6 +9093,9 @@
                                 '''\
                                 %(
                                 self.Head.OutputString(),
+                                self.TreasureType,
+                                self.TreasureIndex,
+                                self.CostType,
                                 self.AddMoneyType,
                                 self.AddMoneyValue,
                                 self.AddTreasureLuck,
@@ -37433,6 +37454,8 @@
                   ("LV", c_ushort),    # 等级,玩家的武将等级或NPC成长等级,等级显示以该值为准
                   ("PosNum", c_ubyte),    # 在本阵容中的站位,从1开始,非主战斗武将为0,如红颜
                   ("AngreXP", c_ushort),    # 当前怒气值
+                  ("FightPower", c_int),    # 战力,求余亿部分
+                  ("FightPowerEx", c_int),    # 战力,整除亿部分
                   ]
 
     def __init__(self):
@@ -37456,6 +37479,8 @@
         self.LV = 0
         self.PosNum = 0
         self.AngreXP = 0
+        self.FightPower = 0
+        self.FightPowerEx = 0
         return
 
     def GetLength(self):
@@ -37476,7 +37501,9 @@
                                 MaxHPEx:%d,
                                 LV:%d,
                                 PosNum:%d,
-                                AngreXP:%d
+                                AngreXP:%d,
+                                FightPower:%d,
+                                FightPowerEx:%d
                                 '''\
                                 %(
                                 self.ObjID,
@@ -37489,7 +37516,9 @@
                                 self.MaxHPEx,
                                 self.LV,
                                 self.PosNum,
-                                self.AngreXP
+                                self.AngreXP,
+                                self.FightPower,
+                                self.FightPowerEx
                                 )
         return DumpString
 
@@ -38641,6 +38670,190 @@
 
 
 #------------------------------------------------------
+# B4 32 查看NPC属性结果 #tagSCViewNPCAttrRet
+
+class  tagSCViewNPCAttr(Structure):
+    PosNum = 0    #(BYTE PosNum)// 在本阵容中的站位,从1开始
+    NPCID = 0    #(DWORD NPCID)// 战斗NPCID,不同的实例ID对应的NPCID可能一样
+    HeroID = 0    #(DWORD HeroID)// 武将ID,玩家或NPC均可能有,如果有值则外观相关以该武将为准,否则以NPCID为准
+    LV = 0    #(WORD LV)// 等级,玩家的武将等级或NPC成长等级,等级显示以该值为准
+    Star = 0    #(BYTE Star)// 星级
+    BreakLV = 0    #(BYTE BreakLV)// 突破
+    AwakeLV = 0    #(BYTE AwakeLV)// 觉醒
+    AttrLen = 0    #(WORD AttrLen)
+    AttrMsg = ""    #(String AttrMsg)// 属性信息 {"属性ID":value, ...}
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        self.PosNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.NPCID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.HeroID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Star,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.BreakLV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.AwakeLV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.AttrLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.AttrMsg,_pos = CommFunc.ReadString(_lpData, _pos,self.AttrLen)
+        return _pos
+
+    def Clear(self):
+        self.PosNum = 0
+        self.NPCID = 0
+        self.HeroID = 0
+        self.LV = 0
+        self.Star = 0
+        self.BreakLV = 0
+        self.AwakeLV = 0
+        self.AttrLen = 0
+        self.AttrMsg = ""
+        return
+
+    def GetLength(self):
+        length = 0
+        length += 1
+        length += 4
+        length += 4
+        length += 2
+        length += 1
+        length += 1
+        length += 1
+        length += 2
+        length += len(self.AttrMsg)
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteBYTE(data, self.PosNum)
+        data = CommFunc.WriteDWORD(data, self.NPCID)
+        data = CommFunc.WriteDWORD(data, self.HeroID)
+        data = CommFunc.WriteWORD(data, self.LV)
+        data = CommFunc.WriteBYTE(data, self.Star)
+        data = CommFunc.WriteBYTE(data, self.BreakLV)
+        data = CommFunc.WriteBYTE(data, self.AwakeLV)
+        data = CommFunc.WriteWORD(data, self.AttrLen)
+        data = CommFunc.WriteString(data, self.AttrLen, self.AttrMsg)
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                PosNum:%d,
+                                NPCID:%d,
+                                HeroID:%d,
+                                LV:%d,
+                                Star:%d,
+                                BreakLV:%d,
+                                AwakeLV:%d,
+                                AttrLen:%d,
+                                AttrMsg:%s
+                                '''\
+                                %(
+                                self.PosNum,
+                                self.NPCID,
+                                self.HeroID,
+                                self.LV,
+                                self.Star,
+                                self.BreakLV,
+                                self.AwakeLV,
+                                self.AttrLen,
+                                self.AttrMsg
+                                )
+        return DumpString
+
+
+class  tagSCViewNPCAttrRet(Structure):
+    Head = tagHead()
+    MapID = 0    #(DWORD MapID)// 自定义地图ID,可用于绑定战斗地图场景功能(如主线关卡、主线boss、爬塔、竞技场等)
+    FuncLineID = 0    #(DWORD FuncLineID)// MapID对应的扩展值,如具体某个关卡等
+    ViewNPCID = 0    #(DWORD ViewNPCID)// 指定查看某个NPCID,发0则查看该关卡阵容所有NPC
+    NPCCnt = 0    #(BYTE NPCCnt)
+    NPCAttrList = list()    #(vector<tagSCViewNPCAttr> NPCAttrList)
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB4
+        self.Head.SubCmd = 0x32
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FuncLineID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.ViewNPCID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.NPCCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.NPCCnt):
+            temNPCAttrList = tagSCViewNPCAttr()
+            _pos = temNPCAttrList.ReadData(_lpData, _pos)
+            self.NPCAttrList.append(temNPCAttrList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB4
+        self.Head.SubCmd = 0x32
+        self.MapID = 0
+        self.FuncLineID = 0
+        self.ViewNPCID = 0
+        self.NPCCnt = 0
+        self.NPCAttrList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 4
+        length += 4
+        length += 4
+        length += 1
+        for i in range(self.NPCCnt):
+            length += self.NPCAttrList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteDWORD(data, self.MapID)
+        data = CommFunc.WriteDWORD(data, self.FuncLineID)
+        data = CommFunc.WriteDWORD(data, self.ViewNPCID)
+        data = CommFunc.WriteBYTE(data, self.NPCCnt)
+        for i in range(self.NPCCnt):
+            data = CommFunc.WriteString(data, self.NPCAttrList[i].GetLength(), self.NPCAttrList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                MapID:%d,
+                                FuncLineID:%d,
+                                ViewNPCID:%d,
+                                NPCCnt:%d,
+                                NPCAttrList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.MapID,
+                                self.FuncLineID,
+                                self.ViewNPCID,
+                                self.NPCCnt,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagSCViewNPCAttrRet=tagSCViewNPCAttrRet()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCViewNPCAttrRet.Head.Cmd,m_NAtagSCViewNPCAttrRet.Head.SubCmd))] = m_NAtagSCViewNPCAttrRet
+
+
+#------------------------------------------------------
 # B5 04 拍卖行新上架拍品 #tagGCAddAuctionItemInfo
 
 class  tagGCAddAuctionItem(Structure):

--
Gitblit v1.8.0