From f2aeecf0a02b97418b762bd6ee518c33d3ae2685 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 九月 2025 10:22:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(新增演武场;支持机器人;支持PVP战斗;每场战斗结束后支持查看战斗回放;榜单优化存储玩家形象Value5;主线关卡榜支持;支持查看玩家;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  109 ++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 68 insertions(+), 41 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 778bbbf..a7b8e5e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -64,6 +64,7 @@
                         ("BYTE", "AtkDistType", 0),
                         ("BYTE", "Sex", 0),
                         ("WORD", "LV", 0),
+                        ("BYTE", "BossType", 0),
                         ("DWORD", "Atk", 0),
                         ("DWORD", "Def", 0),
                         ("DWORD", "MaxHP", 0),
@@ -161,6 +162,7 @@
                         ("WORD", "HPInheritPer", 0),
                         ("dict", "BatAttrDict", 0),
                         ("list", "FetterIDList", 0),
+                        ("BYTE", "RecruitBySelf", 0),
                         ),
 
                 "HeroTalent":(
@@ -544,7 +546,6 @@
 
                 "EquipColor":(
                         ("BYTE", "ItemColor", 1),
-                        ("DWORD", "MoneyBase", 0),
                         ("DWORD", "AtkStep", 0),
                         ("DWORD", "DefStep", 0),
                         ("DWORD", "HPStep", 0),
@@ -1543,7 +1544,6 @@
                         ("list", "CostMoneyList", 0),
                         ("WORD", "EnsureCount", 0),
                         ("BYTE", "OnceLucky", 0),
-                        ("WORD", "FullLucky", 0),
                         ("char", "LuckyRateFormat", 0),
                         ("BYTE", "LuckyGridNum", 0),
                         ("dict", "GridNumMaxLimitInfo", 0),
@@ -1563,7 +1563,7 @@
                         ("list", "GridItemRateList1", 0),
                         ("list", "GridItemRateList2", 0),
                         ("dict", "GridItemRateList3", 0),
-                        ("list", "LuckyItemRateList", 0),
+                        ("dict", "LuckyItemRateInfo", 0),
                         ),
 
                 "TreasureItemLib":(
@@ -2540,6 +2540,8 @@
                         ("DWORD", "LVUPNeedMoney", 0),
                         ("DWORD", "LVUPNeedTime", 0),
                         ("list", "EquipColorRateList", 0),
+                        ("list", "EquipColorRateList1", 0),
+                        ("list", "EquipColorRateList2", 0),
                         ),
 
                 "GoldRushCamp":(
@@ -2562,6 +2564,11 @@
                         ("DWORD", "RefreshWeight", 0),
                         ("BYTE", "WorkerMax", 0),
                         ("BYTE", "NeedSeconds", 0),
+                        ),
+
+                "Robot":(
+                        ("DWORD", "ID", 1),
+                        ("char", "ViewCache", 0),
                         ),
                 }
 
@@ -2616,25 +2623,26 @@
     def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
     def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
     def GetLV(self): return self.attrTuple[6] # 等级 WORD
-    def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
-    def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
-    def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
-    def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
-    def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
-    def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
-    def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
-    def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
-    def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
-    def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
-    def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
-    def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
-    def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
-    def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
-    def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
-    def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
-    def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
-    def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
-    def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict
+    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
+    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
+    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
+    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
+    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
+    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
+    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
+    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
+    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
+    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
+    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
+    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # NPC成长表
 class IPY_NPCStronger():
@@ -2727,7 +2735,8 @@
     def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
     def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
     def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
-    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
+    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
+    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
 
 # 武将星级天赋表
 class IPY_HeroTalent():
@@ -3311,13 +3320,12 @@
         return
         
     def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
-    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
-    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
-    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
-    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
-    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
-    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
-    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+    def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
+    def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
+    def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
+    def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
+    def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
+    def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
 
 # 装备部位表
 class IPY_EquipPlace():
@@ -4770,14 +4778,13 @@
     def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
     def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
     def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
-    def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
-    def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
-    def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
-    def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
-    def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
-    def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
-    def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
-    def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD
+    def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
+    def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
+    def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
+    def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
+    def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+    def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
+    def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
 
 # 寻宝产出库表
 class IPY_TreasureHouse():
@@ -4795,7 +4802,7 @@
     def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
     def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
     def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
-    def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list
+    def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
 
 # 寻宝物品库
 class IPY_TreasureItemLib():
@@ -6336,7 +6343,7 @@
     def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
     def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
 
-# 仙树等级表
+# 祝福树
 class IPY_TreeLV():
     
     def __init__(self):
@@ -6346,7 +6353,9 @@
     def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
     def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
     def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
-    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
 
 # 淘金营地表
 class IPY_GoldRushCamp():
@@ -6384,6 +6393,16 @@
     def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
     def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
     def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE
+
+# 机器人
+class IPY_Robot():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
+    def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
 
 
 def Log(msg, playerID=0, par=0):
@@ -6698,6 +6717,7 @@
         self.__LoadFileData("GoldRushCamp", onlyCheck)
         self.__LoadFileData("GoldRushWorker", onlyCheck)
         self.__LoadFileData("GoldRushItem", onlyCheck)
+        self.__LoadFileData("Robot", onlyCheck)
         Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
         return
     
@@ -8714,6 +8734,13 @@
     def GetGoldRushItemByIndex(self, index):
         self.CheckLoadData("GoldRushItem")
         return self.ipyGoldRushItemCache[index]
+
+    def GetRobotCount(self):
+        self.CheckLoadData("Robot")
+        return self.ipyRobotLen
+    def GetRobotByIndex(self, index):
+        self.CheckLoadData("Robot")
+        return self.ipyRobotCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

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