From f2aeecf0a02b97418b762bd6ee518c33d3ae2685 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 九月 2025 10:22:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(新增演武场;支持机器人;支持PVP战斗;每场战斗结束后支持查看战斗回放;榜单优化存储玩家形象Value5;主线关卡榜支持;支持查看玩家;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
index 6d19178..dc74ab0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
@@ -71,7 +71,7 @@
         addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True)
         #GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue))
         #总量 最大生命值的百分比 回血 附加多少 
-        SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False)
+        SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillID(), addValue, False, attacker)
         targetList.append(cureObj)
         valueList.append(addValue)
         

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