From f2aeecf0a02b97418b762bd6ee518c33d3ae2685 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 12 九月 2025 10:22:35 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(新增演武场;支持机器人;支持PVP战斗;每场战斗结束后支持查看战斗回放;榜单优化存储玩家形象Value5;主线关卡榜支持;支持查看玩家;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 13 ++++++------- 1 files changed, 6 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 3452d8a..9560250 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -32,7 +32,6 @@ import DataRecordPack #import ChItem import ShareDefine -import PlayerGreatMaster import PlayerHorse import GameObj import random @@ -1891,9 +1890,9 @@ # if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID): # return False #天赋技学习点数判断 - if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: - if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): - return False + #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + # if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): + # return False #经验检测 skillLvUpNeedExp = upSkill.GetLVUpCostExp() @@ -1958,8 +1957,8 @@ #GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n> PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp]) - if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: - PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1) + #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + # PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1) return True #--------------------------------------------------------------------- ##检测学习技能需求条件 @@ -3494,7 +3493,7 @@ #调用攻击惩罚逻辑 BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick) - TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) return #--------------------------------------------------------------------- -- Gitblit v1.8.0