From f2b9a74ba18d81d329b637389f029a83dd07b19f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 10:09:28 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(5500效果支持配置按大回合重置技能能量;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d6437de..f2e4385 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4078,6 +4078,7 @@
 TriggerSrc_BuffSelf = 4     # 本buff有效
 
 # 被动效果ID,属性类的直接使用属性ID当做效果ID
+PassiveEff_EnergySkill = 5500 # 触发释放技能(按累计能量达到时释放)
 PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
 PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
 PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)

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