From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py | 85 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py | 30 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py | 20 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 25 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 92 +++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py | 70 ++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py | 53 +++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py | 72 ++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini | 11 +
12 files changed, 378 insertions(+), 91 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini
index 6e8a17e..18991c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini
@@ -31,3 +31,14 @@
PacketCMD_1=0xC2
PacketSubCMD_1=0x10
PacketCallFunc_1=OnSSCommMsg
+
+[GM]
+ScriptName = GM\GMShell.py
+Writer = hxp
+Releaser = hxp
+RegType = 0
+RegisterPackCount = 1
+
+PacketCMD_1=0xC2
+PacketSubCMD_1=0x04
+PacketCallFunc_1=OnSSGMCMD
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 60d485f..4de6d42 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -13699,6 +13699,7 @@
FamilyName = "" #(char FamilyName[33])
FamilyEmblemID = 0 #(DWORD FamilyEmblemID)//仙盟徽章ID
FamilyEmblemWord = "" #(char FamilyEmblemWord[3])//徽章文字
+ FamilyDataServerID = 0 #(DWORD FamilyDataServerID)//公会数据所在服务器ID,A619查看公会用
PlusDataSize = 0 #(DWORD PlusDataSize)
PlusData = "" #(String PlusData)//扩展记录
data = None
@@ -13729,6 +13730,7 @@
self.FamilyName,_pos = CommFunc.ReadString(_lpData, _pos,33)
self.FamilyEmblemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FamilyEmblemWord,_pos = CommFunc.ReadString(_lpData, _pos,3)
+ self.FamilyDataServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.PlusDataSize,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.PlusData,_pos = CommFunc.ReadString(_lpData, _pos,self.PlusDataSize)
return _pos
@@ -13755,6 +13757,7 @@
self.FamilyName = ""
self.FamilyEmblemID = 0
self.FamilyEmblemWord = ""
+ self.FamilyDataServerID = 0
self.PlusDataSize = 0
self.PlusData = ""
return
@@ -13780,6 +13783,7 @@
length += 4
length += 3
length += 4
+ length += 4
length += len(self.PlusData)
return length
@@ -13804,6 +13808,7 @@
data = CommFunc.WriteString(data, 33, self.FamilyName)
data = CommFunc.WriteDWORD(data, self.FamilyEmblemID)
data = CommFunc.WriteString(data, 3, self.FamilyEmblemWord)
+ data = CommFunc.WriteDWORD(data, self.FamilyDataServerID)
data = CommFunc.WriteDWORD(data, self.PlusDataSize)
data = CommFunc.WriteString(data, self.PlusDataSize, self.PlusData)
return data
@@ -13828,6 +13833,7 @@
FamilyName:%s,
FamilyEmblemID:%d,
FamilyEmblemWord:%s,
+ FamilyDataServerID:%d,
PlusDataSize:%d,
PlusData:%s
'''\
@@ -13850,6 +13856,7 @@
self.FamilyName,
self.FamilyEmblemID,
self.FamilyEmblemWord,
+ self.FamilyDataServerID,
self.PlusDataSize,
self.PlusData
)
@@ -45643,6 +45650,91 @@
#------------------------------------------------------
+# C2 04 跨服GM命令 #tagSSGMCMD
+
+class tagSSGMCMD(Structure):
+ Head = tagHead()
+ FromServerID = 0 #(DWORD FromServerID)//哪个服发的
+ ServerType = 0 #(BYTE ServerType)//服务器类型
+ PlayerID = 0 #(DWORD PlayerID)//哪个玩家触发发送的
+ CMDLen = 0 #(BYTE CMDLen)
+ CMDStr = "" #(String CMDStr)
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xC2
+ self.Head.SubCmd = 0x04
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.FromServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.ServerType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CMDLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.CMDStr,_pos = CommFunc.ReadString(_lpData, _pos,self.CMDLen)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xC2
+ self.Head.SubCmd = 0x04
+ self.FromServerID = 0
+ self.ServerType = 0
+ self.PlayerID = 0
+ self.CMDLen = 0
+ self.CMDStr = ""
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 4
+ length += 1
+ length += 4
+ length += 1
+ length += len(self.CMDStr)
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteDWORD(data, self.FromServerID)
+ data = CommFunc.WriteBYTE(data, self.ServerType)
+ data = CommFunc.WriteDWORD(data, self.PlayerID)
+ data = CommFunc.WriteBYTE(data, self.CMDLen)
+ data = CommFunc.WriteString(data, self.CMDLen, self.CMDStr)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ FromServerID:%d,
+ ServerType:%d,
+ PlayerID:%d,
+ CMDLen:%d,
+ CMDStr:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.FromServerID,
+ self.ServerType,
+ self.PlayerID,
+ self.CMDLen,
+ self.CMDStr
+ )
+ return DumpString
+
+
+m_NAtagSSGMCMD=tagSSGMCMD()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSSGMCMD.Head.Cmd,m_NAtagSSGMCMD.Head.SubCmd))] = m_NAtagSSGMCMD
+
+
+#------------------------------------------------------
# C2 02 服务器连接跨服成功 #tagSSServerConnOK
class tagSSServerConnOK(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py
index 6a433c4..b008248 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py
@@ -161,6 +161,91 @@
#------------------------------------------------------
+# C2 04 跨服GM命令 #tagSSGMCMD
+
+class tagSSGMCMD(Structure):
+ Head = tagHead()
+ FromServerID = 0 #(DWORD FromServerID)//哪个服发的
+ ServerType = 0 #(BYTE ServerType)//服务器类型
+ PlayerID = 0 #(DWORD PlayerID)//哪个玩家触发发送的
+ CMDLen = 0 #(BYTE CMDLen)
+ CMDStr = "" #(String CMDStr)
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xC2
+ self.Head.SubCmd = 0x04
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.FromServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.ServerType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CMDLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.CMDStr,_pos = CommFunc.ReadString(_lpData, _pos,self.CMDLen)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xC2
+ self.Head.SubCmd = 0x04
+ self.FromServerID = 0
+ self.ServerType = 0
+ self.PlayerID = 0
+ self.CMDLen = 0
+ self.CMDStr = ""
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 4
+ length += 1
+ length += 4
+ length += 1
+ length += len(self.CMDStr)
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteDWORD(data, self.FromServerID)
+ data = CommFunc.WriteBYTE(data, self.ServerType)
+ data = CommFunc.WriteDWORD(data, self.PlayerID)
+ data = CommFunc.WriteBYTE(data, self.CMDLen)
+ data = CommFunc.WriteString(data, self.CMDLen, self.CMDStr)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ FromServerID:%d,
+ ServerType:%d,
+ PlayerID:%d,
+ CMDLen:%d,
+ CMDStr:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.FromServerID,
+ self.ServerType,
+ self.PlayerID,
+ self.CMDLen,
+ self.CMDStr
+ )
+ return DumpString
+
+
+m_NAtagSSGMCMD=tagSSGMCMD()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSSGMCMD.Head.Cmd,m_NAtagSSGMCMD.Head.SubCmd))] = m_NAtagSSGMCMD
+
+
+#------------------------------------------------------
# C2 02 服务器连接跨服成功 #tagSSServerConnOK
class tagSSServerConnOK(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
index 834e6c7..56f9470 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -27,27 +27,20 @@
def GetGMServerIDList(curPlayer):
## 获取命令额外发送到其他服务器,如跨服
crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
- GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
if crossServerID:
+ GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
return [crossServerID]
+ GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
return []
-
-def OnExecCross(crossPlayer, gmList):
- ## 跨服执行命令
- playerID = crossPlayer.GetPlayerID()
- familyMgr = DBDataMgr.GetFamilyMgr()
- familyID = familyMgr.GetPlayerFamilyID(playerID)
- zoneID = familyMgr.GetFamilyZoneID(familyID)
- GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
- OnExec(crossPlayer, gmList)
- return
def OnExec(curPlayer, gmList):
## 游戏服执行命令
+ isMainServer = GameWorld.IsMainServer()
if not gmList:
- if GameWorld.IsCrossServer():
+ if not isMainServer:
return
+ GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
GameWorld.DebugAnswer(curPlayer, "创建假人公会: CreatFamily 个数 [总战力 ServerID 等级 成员数 是否审核 官职限制]")
GameWorld.DebugAnswer(curPlayer, "删除假人公会: CreatFamily 0")
GameWorld.DebugAnswer(curPlayer, "输出公会列表: CreatFamily pl [条数 从第x名]")
@@ -56,10 +49,23 @@
GameWorld.DebugAnswer(curPlayer, "添加公会成员: CreatFamily m 人数 [公会ID]")
return
+ if isMainServer:
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ # 本服公会已互通不再执行本服命令
+ return
+
crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
if not crossPlayer:
return
+ if GameWorld.IsCrossServer():
+ playerID = crossPlayer.GetPlayerID()
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ familyID = familyMgr.GetPlayerFamilyID(playerID)
+ zoneID = familyMgr.GetFamilyZoneID(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+
value1 = gmList[0]
if value1 == "pl":
__printFamilyList(crossPlayer, gmList)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
index 8fd4477..0541ea5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -4,12 +4,12 @@
#
##@package GM.Commands.Family
#
-# @todo:仙盟
+# @todo:公会
# @author hxp
# @date 2025-10-10
# @version 1.0
#
-# 详细描述: 仙盟
+# 详细描述: 公会
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-10 21:00"""
@@ -23,33 +23,25 @@
import PlayerFamily
import CrossPlayer
import DBDataMgr
-import DBFamily
import time
def GetGMServerIDList(curPlayer):
## 获取命令额外发送到其他服务器,如跨服
crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
- GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
if crossServerID:
+ GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
return [crossServerID]
+ GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
return []
-
-def OnExecCross(crossPlayer, gmList):
- ## 跨服执行命令
- playerID = crossPlayer.GetPlayerID()
- familyMgr = DBDataMgr.GetFamilyMgr()
- familyID = familyMgr.GetPlayerFamilyID(playerID)
- zoneID = familyMgr.GetFamilyZoneID(familyID)
- GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
- OnExec(crossPlayer, gmList)
- return
def OnExec(curPlayer, msgList):
## 游戏服执行命令
+ isMainServer = GameWorld.IsMainServer()
if not msgList:
- if GameWorld.IsCrossServer():
+ if not isMainServer:
return
+ GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
@@ -64,8 +56,9 @@
if not crossPlayer:
return
- isMainServer = GameWorld.IsMainServer()
value = msgList[0]
+
+ # 都在本服执行的
if value == "l":
if not isMainServer:
return
@@ -78,26 +71,33 @@
GameWorld.DebugAnswer(curPlayer, "设置离开: Info=%s,%s" % (leaveInfo, GameWorld.ChangeTimeNumToStr(leaveTime)))
return
- if isMainServer and DBFamily.IsFamilyCross():
- GameWorld.DebugAnswer(curPlayer, "公会已跨服由跨服执行命令")
- return
-
+ if isMainServer:
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ # 本服公会已互通不再执行本服命令
+ return
+
familyID = crossPlayer.GetFamilyID()
familyMgr = DBDataMgr.GetFamilyMgr()
curFamily = familyMgr.FindFamily(familyID) if familyID else None
if not curFamily:
- GameWorld.DebugAnswer(crossPlayer, "玩家未加入仙盟!")
+ GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
return
+ if GameWorld.IsCrossServer():
+ zoneID = familyMgr.GetFamilyZoneID(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+
+ syncMemIDList = []
if value == "lv":
lv = msgList[1] if len(msgList) > 1 else 1
exp = msgList[2] if len(msgList) > 2 else 0
if not IpyGameDataPY.GetIpyGameData("Family", lv):
- GameWorld.DebugAnswer(crossPlayer, "仙盟等级不存在: %s" % (lv))
+ GameWorld.DebugAnswer(crossPlayer, "公会等级不存在: %s" % (lv))
return
curFamily.SetLV(lv)
curFamily.SetExp(exp)
- GameWorld.DebugAnswer(crossPlayer, "设置仙盟等级:%s, exp=%s" % (lv, exp))
+ GameWorld.DebugAnswer(crossPlayer, "设置公会等级:%s, exp=%s" % (lv, exp))
elif value == "e":
emblemID = msgList[1] if len(msgList) > 1 else 0
@@ -116,7 +116,7 @@
elif value == "n":
PlayerFamily.SetRenameTime(curFamily, 0)
- GameWorld.DebugAnswer(crossPlayer, "重置改名CD")
+ GameWorld.DebugAnswer(crossPlayer, "重置公会改名CD")
elif value == "c":
contribDay = msgList[1] if len(msgList) > 1 else 0
@@ -129,6 +129,7 @@
member.SetContribDay(contribDay)
member.SetContribTotal(contribTotal)
GameWorld.DebugAnswer(crossPlayer, "设置贡献:%s/%s, ID:%s" % (contribDay, contribTotal, memID))
+ syncMemIDList.append(memID)
elif value == "ml":
memID = msgList[1] if len(msgList) > 1 else 0
@@ -139,6 +140,8 @@
return
member.SetOffTime(int(time.time()) - logoutMinutes * 60)
GameWorld.DebugAnswer(crossPlayer, "成员ID:%s,离线时间:%s" % (memID, GameWorld.ChangeTimeNumToStr(member.GetOffTime())))
+ syncMemIDList.append(memID)
- PlayerFamily.Sync_FamilyInfo(crossPlayer)
+ isSyncMem = True if syncMemIDList else False
+ PlayerFamily.Sync_FamilyInfo(crossPlayer, syncMemIDList=syncMemIDList, isSyncMem=isSyncMem)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
index 37ffade..e73d917 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
@@ -17,6 +17,7 @@
import ChConfig
import GameWorld
+import CrossPlayer
import PlayerControl
import PlayerFamilyZhenbaoge
import PlayerFamily
@@ -24,14 +25,22 @@
import random
import time
-## GM命令执行入口
-# @param curPlayer 当前玩家
-# @param msgList 参数列表 [addSkillID]
-# @return None
-# @remarks 函数详细说明.
+def GetGMServerIDList(curPlayer):
+ ## 获取命令额外发送到其他服务器,如跨服
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
+ return [crossServerID]
+ GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
+ return []
+
def OnExec(curPlayer, msgList):
+ isMainServer = GameWorld.IsMainServer()
if not msgList:
+ if not isMainServer:
+ return
+ GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
GameWorld.DebugAnswer(curPlayer, "重置公会珍宝阁: Zhenbaoge 0")
GameWorld.DebugAnswer(curPlayer, "重置今日状态值: Zhenbaoge d")
GameWorld.DebugAnswer(curPlayer, "设置退公会时间: Zhenbaoge ft x分钟前")
@@ -39,21 +48,20 @@
GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
return
- familyID = curPlayer.GetFamilyID()
- if not familyID:
- GameWorld.DebugAnswer(curPlayer, "没有仙盟")
- return
- curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
- if not curFamily:
+ crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+ if not crossPlayer:
return
- value1 = msgList[0]
- if value1 == 0:
- PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
- GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁OK")
+ familyID = crossPlayer.GetFamilyID()
+ if not familyID:
+ GameWorld.DebugAnswer(crossPlayer, "没有仙盟")
return
-
- elif value1 == "d":
+ value1 = msgList[0]
+
+ # 默认本服执行的
+ if value1 == "d":
+ if not isMainServer:
+ return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
@@ -61,16 +69,40 @@
return
elif value1 == "ft":
+ if not isMainServer:
+ return
minutes = msgList[1] if len(msgList) > 1 else 0
leaveFamilyTimeEx = int(time.time()) - minutes * 60
PlayerControl.SetLeaveFamilyTimeEx(curPlayer, leaveFamilyTimeEx)
GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
return
+ if isMainServer:
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ # 本服公会已互通不再执行本服命令
+ return
+
+ # 本服、跨服通用
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ curFamily = familyMgr.FindFamily(familyID)
+ if not curFamily:
+ GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
+ return
+
+ if GameWorld.IsCrossServer():
+ zoneID = familyMgr.GetFamilyZoneID(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+
+ if value1 == 0:
+ PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
+ GameWorld.DebugAnswer(crossPlayer, "重置仙盟珍宝阁OK")
+ return
+
#添加假砍价
gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
if not gActionData:
- GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
+ GameWorld.DebugAnswer(crossPlayer, "请先重置珍宝阁")
return
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
@@ -98,9 +130,9 @@
actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
syncActionDataList.append(actionData)
nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
- GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
+ GameWorld.DebugAnswer(crossPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
PlayerFamily.SendFamilyAction(syncActionDataList)
nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
- GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
+ GameWorld.DebugAnswer(crossPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
index c2d6f9b..5d74c1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -25,12 +25,13 @@
import Commands
import IPY_GameWorld
import DataRecordPack
+import ChServerToServerPyPack
+import NetPackCommon
import PlayerControl
import ReadChConfig
import traceback
import FBLogic
import GameObj
-import CrossMsg
import ShareDefine
import CrossPlayer
#---------------------------------------------------------------------
@@ -108,18 +109,25 @@
continue
inputList[i] = value
- if GameWorld.IsMainServer():
- callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "GetGMServerIDList"))
- if callFunc != None:
- gmServerIDList = callFunc(curPlayer)
- if gmServerIDList:
- CrossMsg.SendToCrossServer(ShareDefine.S2C_GMCMD, {"CMD":inputList}, gmServerIDList, curPlayer.GetPlayerID())
-
+
callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
if callFunc:
#删除命令,只将参数传入
callFunc(curPlayer, inputList[1:])
DR_UseGMCMD(curPlayer, inputStr)
+
+ # 检查是否额外发给其他跨服服务器
+ if GameWorld.IsMainServer():
+ callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "GetGMServerIDList"))
+ if callFunc != None:
+ gmServerIDList = callFunc(curPlayer)
+ pack = ChServerToServerPyPack.tagSSGMCMD()
+ pack.FromServerID = GameWorld.GetGameWorld().GetServerID()
+ pack.ServerType = GameWorld.GetServerType()
+ pack.PlayerID = curPlayer.GetPlayerID()
+ pack.CMDStr = str(inputList)
+ pack.CMDLen = len(pack.CMDStr)
+ NetPackCommon.SendCrossServerToServerPack(pack, gmServerIDList, dirType=ShareDefine.dirType_Cross)
return
# GameObj 的 Get、Set函数
@@ -205,22 +213,40 @@
# raise Exception(errorMsg)
return
-def S2C_GMCMD(dataMsg, fromServerID, playerID):
- cmdList = dataMsg["CMD"]
-
- callName = "%s.%s" % (cmdList[0], "OnExecCross")
- callFunc = GameWorld.GetExecFunc(Commands, callName)
- if callFunc == None:
- GameWorld.ErrLog("找不到此GM命令处理函数%s" % callName)
- return
- GameWorld.Log("跨服执行GM命令:%s" % cmdList)
-
+#// C2 04 跨服GM命令 #tagSSGMCMD
+#
+#struct tagSSGMCMD
+#{
+# tagHead Head;
+# DWORD FromServerID; //哪个服发的
+# BYTE ServerType; //服务器类型
+# DWORD PlayerID; //哪个玩家触发发送的
+# BYTE CMDLen;
+# char CMDStr[CMDLen];
+#};
+def OnSSGMCMD(netPack):
+ fromServerID = netPack.FromServerID
+ playerID = netPack.PlayerID
+ cmdStr = netPack.CMDStr
+ GameWorld.Log("OnSSGMCMD cmdStr=%s,fromServerID=%s" % (cmdStr, fromServerID), playerID)
crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(playerID)
if not crossPlayer:
- crossPlayer = CrossPlayer.GetCrossPlayerMgr().RegistPlayer(playerID)
-
- #只将实际参数传入
- callFunc(crossPlayer, cmdList[1:])
+ GameWorld.ErrLog("本服找不到crossPlayer!", playerID)
+ return
+ cmdList = eval(cmdStr)
+ callFunName = cmdList[0]
+ callName = "%s.%s" % (callFunName, "OnExec")
+ callFunc = GameWorld.GetExecFunc(Commands, callName)
+ if not callFunc:
+ GameWorld.DebugAnswer(crossPlayer, "找不到该跨服命令! %s" % callName)
+ return
+ try:
+ #只将实际参数传入
+ callFunc(crossPlayer, cmdList[1:])
+ except BaseException:
+ GameWorld.DebugAnswer(crossPlayer, "跨服执行GM命令错误!serverID=%s" % GameWorld.GetGameWorld().GetServerID())
+ errorMsg = str(traceback.format_exc())
+ GameWorld.ErrLog('GM命令错误 - > %s' % errorMsg, crossPlayer.GetPlayerID())
return
## 使用GM命令流向
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py
index ed555bd..95830c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py
@@ -21,7 +21,6 @@
import ShareDefine
import NetPackCommon
import ChServerToServerPyPack
-from GM import GMShell
import PlayerViewCache
import PlayerFamily
import CrossPlayer
@@ -181,8 +180,6 @@
DBFamily.S2C_FamilyData(dataMsg, fromServerID)
elif msgType == ShareDefine.S2C_FamilyPyPack: # 公会功能玩家请求py包转发
PlayerFamily.S2C_FamilyPyPack(dataMsg, fromServerID, playerID)
- elif msgType == ShareDefine.S2C_GMCMD:
- GMShell.S2C_GMCMD(dataMsg, fromServerID, playerID)
# 游戏服务器要处理的消息
elif curServerType == ShareDefine.serverType_Main:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 1ec448f..5c1faa5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -31,6 +31,7 @@
import PlayerMail
import PlayerTask
import CrossPlayer
+import PlayerTalk
import DirtyList
import DBDataMgr
import DBFamily
@@ -164,6 +165,7 @@
## 玩家上线,游戏服跨服通用,流程上当做以前GameServer处理公会一样,处理后再通知地图(现在的游戏服)
PlayerLoginRefreshFamily(crossPlayer)
Sync_RequestAddFamilyInfo(crossPlayer, False)
+ PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcFamily]) # 公会聊天缓存
#PlayerFamilyTaofa.OnPlayerLogin(curPlayer) 讨伐待修改
return
@@ -2014,6 +2016,29 @@
CrossPlayer.SendFakePackByFamily(familyID, clientPack)
return
+def OnFamilyTalk(curPlayer, familyID, talkPack, tick):
+ clientData, tick = None, 0
+ reqDataEx = {"talkBuffer":talkPack.GetBuffer()}
+ FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnFamilyTalk", reqCD=0, reqDataEx=reqDataEx)
+ return
+def __OnFamilyTalk(crossPlayer, clientData, tick, fromServerID=0, reqDataEx=None):
+ talkBuffer = reqDataEx["talkBuffer"]
+ playerID = crossPlayer.GetPlayerID()
+ familyID = crossPlayer.GetFamilyID()
+ if not familyID or not talkBuffer:
+ return
+ clientPack = ChPyNetSendPack.tagMCTalk()
+ clientPack.ReadData(talkBuffer)
+
+ CrossPlayer.SendFakePackByFamily(familyID, clientPack)
+
+ # 聊天缓存
+ channelType = clientPack.ChannelType
+ content = clientPack.Content
+ bubbleBox = clientPack.BubbleBox
+ PlayerTalk.DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
+ return
+
## -------------------------------------- 游戏服本服处理 --------------------------------------------
'''
为方便本服、跨服互通公会逻辑统一,公会相关数据处理统一使用 CrossPlayer,视为以前的GameServer处理,这样本服跨服的公会管理通用
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
index 93b4b61..8d4e576 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import PlayerControl
import PlayerFamily
+import CrossPlayer
import DBDataMgr
import math
@@ -35,7 +36,8 @@
}
def OnPlayerLogin(curPlayer):
- NotifyTalkCache(curPlayer)
+ crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+ NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
return
#// B3 20 聊天 #tagCSTalk
@@ -94,10 +96,10 @@
if channelType == IPY_GameWorld.tcWorld:
NetPackCommon.SendFackPackOnline(clientPack)
+ DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
elif channelType == IPY_GameWorld.tcFamily:
- PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
+ PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
- DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
return
def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
@@ -164,13 +166,17 @@
return
-def NotifyTalkCache(curPlayer):
+def NotifyTalkCache(crossPlayer, channelTypeList):
##上线通知聊天缓存
-
+ # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
+ if not crossPlayer:
+ return
for channelType in ChannelCacheMax.keys():
+ if channelType not in channelTypeList:
+ continue
cacheList = []
if channelType == IPY_GameWorld.tcFamily:
- familyID = curPlayer.GetFamilyID()
+ familyID = crossPlayer.GetFamilyID()
if not familyID:
continue
familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
@@ -227,6 +233,6 @@
clientPack.ChannelType = channelType
clientPack.InfoList = packCacheList
clientPack.Count = len(clientPack.InfoList)
- NetPackCommon.SendFakePack(curPlayer, clientPack)
+ CrossPlayer.SendFakePack(crossPlayer, clientPack)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index 1ba03a5..253e252 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -565,10 +565,15 @@
clientPack.ServerID = curCache.GetServerID()
clientPack.FightPower = curCache.GetFightPower()
clientPack.FightPowerEx = curCache.GetFightPowerEx()
- clientPack.FamilyID = curCache.GetFamilyID()
+ familyID = curCache.GetFamilyID()
+ familyDataServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if familyDataServerID <= 0:
+ familyDataServerID = GameWorld.GetGameWorld().GetServerID() # 公会未跨服时默认就是玩家所在服
+ clientPack.FamilyID = familyID
clientPack.FamilyName = curCache.GetFamilyName()
clientPack.FamilyEmblemID = curCache.GetFamilyEmblemID()
clientPack.FamilyEmblemWord = curCache.GetFamilyEmblemWord()
+ clientPack.FamilyDataServerID = familyDataServerID
clientPack.PlusData = curCache.GetPlusData()
clientPack.PlusDataSize = len(clientPack.PlusData)
return clientPack
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 41b130d..dec05a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1057,7 +1057,6 @@
S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo" # 玩家基础信息同步
S2C_FamilyData = "S2C_FamilyData" # 公会首次跨服互通时同步数据
S2C_FamilyPyPack = "S2C_FamilyPyPack" # 公会功能玩家请求包
-S2C_GMCMD = "S2C_GMCMD" # GM命令
# 游戏服 -> 任意服务器
S2S_ViewTagFamily = "S2S_ViewTagFamily" # 查看目标公会
--
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