From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 110 ++----------------------------------------------------
1 files changed, 5 insertions(+), 105 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index cab9108..ab7d2db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -39,9 +39,6 @@
import GameWorld
import ChConfig
import PlayerControl
-import FamilyRobBoss
-import NPCCustomRefresh
-import EventShell
import FBLogic
import FBCommon
import EventReport
@@ -109,10 +106,8 @@
return
if fbType == IPY_GameWorld.fbtSingle:
- ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
- if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
- PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
- GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
+ pass
+
elif fbType == IPY_GameWorld.fbtTeam:
teamID = gameWorld.GetPropertyID()
if teamID in PyGameData.g_teamFBMemRelationDict:
@@ -155,16 +150,10 @@
#发送未拾取的物品给玩家
if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
- isCrossServer = GameWorld.IsCrossServer()
- playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
for ownerID, mailItemList in unPickItemDict.items():
GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
- if isCrossServer:
- serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
- PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
- else:
- PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
-
+ PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+
playerManager = gameWorld.GetMapCopyPlayerManager()
GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
@@ -181,7 +170,6 @@
FreeOrClearFBByAutoSize(gameWorld)
gameWorld.SetPropertyID(0)
- PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
return
def GameServer_DynamicLineMapStateChange(gameWorld, state):
@@ -272,10 +260,7 @@
if playerExistTime < existTime / 2:
#这个玩家存在时间过短, 不能触发副本结束的事件
continue
-
- #副本时间到了, 调用时间到响应
- EventShell.EventResponse_OnFBTimeOut(curPlayer)
-
+
#输出调试信息
GameWorld.Log('__ProcessTimeKickPlayer! LineID = %s, openState = %s'%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
@@ -548,14 +533,7 @@
#通知RouteServer 消息
__ProcessRouteServer(gameWorld, tick)
- #定时检测关闭超时文件
- EventReport.OnTimeCloseScribeTxt()
-
- #仙盟归属boss定时处理
- FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
-
#地图自定义随机刷怪
- NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
return
@@ -587,8 +565,6 @@
# @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
gameWorld = GameWorld.GetGameWorld()
- ItemCommon.InitPyItem()
- EventShell.DoReloadRefresh()
#处理副本逻辑
FBLogic.OnInit(tick)
#初始化地图时钟
@@ -745,94 +721,18 @@
os.path.join(GlobalFunctions.getServerConfigPath(),
CommonDefine.SYSDB_PATH,
'tagChinNPC.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagNPCRefresh.txt'))
sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
os.path.join(GlobalFunctions.getServerConfigPath(),
CommonDefine.SYSDB_PATH,
'tagChinSkill.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinExp.txt'))
sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
os.path.join(GlobalFunctions.getServerConfigPath(),
CommonDefine.SYSDB_PATH,
'tagChinItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagTransportRefresh.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinShopItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagBornRefresh.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagChinMixItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagBuildEquip.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagSuiteActivation.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagSuiteEffect.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagRepeatEvent.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagEffectRefresh.txt'))
sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
os.path.join(GlobalFunctions.getServerConfigPath(),
CommonDefine.SYSDB_PATH,
'tagChinMap.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagDBStoreItem.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagOnMissionDelete.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPet.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPetGrade.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPetFriendliness.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagPetExp.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagNPC_Item_Pet.txt'))
- sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
- os.path.join(GlobalFunctions.getServerConfigPath(),
- CommonDefine.SYSDB_PATH,
- 'tagFlyObjBaseInfo.txt'))
#压缩
--
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