From f2cf64ffabcd15d5497aee8914b8d37d8b9a88b0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 15:39:43 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 14 ++------------
1 files changed, 2 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index c0d011c..ab7d2db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -150,16 +150,10 @@
#发送未拾取的物品给玩家
if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
- isCrossServer = GameWorld.IsCrossServer()
- playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
for ownerID, mailItemList in unPickItemDict.items():
GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
- if isCrossServer:
- serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
- # 删除旧版发送邮件,如果功能还有需要,可使用新版本发送邮件 PlayerMail
- else:
- PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
-
+ PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+
playerManager = gameWorld.GetMapCopyPlayerManager()
GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
@@ -176,7 +170,6 @@
FreeOrClearFBByAutoSize(gameWorld)
gameWorld.SetPropertyID(0)
- PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
return
def GameServer_DynamicLineMapStateChange(gameWorld, state):
@@ -539,9 +532,6 @@
#通知RouteServer 消息
__ProcessRouteServer(gameWorld, tick)
-
- #定时检测关闭超时文件
- EventReport.OnTimeCloseScribeTxt()
#地图自定义随机刷怪
NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
--
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